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Merge pull request #7196 from furo321/add-optional-arguments
Add optional argument to movement commands
This commit is contained in:
commit
2c7df07fd7
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@ -36,10 +36,10 @@ CONSOLE_COMMAND("deep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConDeep, this, "Puts
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CONSOLE_COMMAND("undeep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze")
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CONSOLE_COMMAND("undeep", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze")
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CONSOLE_COMMAND("livefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLiveFreeze, this, "Makes you live frozen")
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CONSOLE_COMMAND("livefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLiveFreeze, this, "Makes you live frozen")
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CONSOLE_COMMAND("unlivefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLiveFreeze, this, "Puts you out of live freeze")
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CONSOLE_COMMAND("unlivefreeze", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnLiveFreeze, this, "Puts you out of live freeze")
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CONSOLE_COMMAND("left", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left")
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CONSOLE_COMMAND("left", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left")
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CONSOLE_COMMAND("right", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right")
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CONSOLE_COMMAND("right", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right")
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CONSOLE_COMMAND("up", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up")
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CONSOLE_COMMAND("up", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up")
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CONSOLE_COMMAND("down", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down")
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CONSOLE_COMMAND("down", "?i[tiles]", CFGFLAG_SERVER | CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down")
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CONSOLE_COMMAND("move", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii")
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CONSOLE_COMMAND("move", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii")
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CONSOLE_COMMAND("move_raw", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii")
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CONSOLE_COMMAND("move_raw", "i[x] i[y]", CFGFLAG_SERVER | CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii")
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@ -15,33 +15,41 @@ bool CheckClientID(int ClientID);
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void CGameContext::ConGoLeft(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConGoLeft(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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int Tiles = pResult->NumArguments() == 1 ? pResult->GetInteger(0) : 1;
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if(!CheckClientID(pResult->m_ClientID))
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if(!CheckClientID(pResult->m_ClientID))
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return;
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return;
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pSelf->MoveCharacter(pResult->m_ClientID, -1, 0);
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pSelf->MoveCharacter(pResult->m_ClientID, -1 * Tiles, 0);
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}
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}
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void CGameContext::ConGoRight(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConGoRight(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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int Tiles = pResult->NumArguments() == 1 ? pResult->GetInteger(0) : 1;
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if(!CheckClientID(pResult->m_ClientID))
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if(!CheckClientID(pResult->m_ClientID))
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return;
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return;
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pSelf->MoveCharacter(pResult->m_ClientID, 1, 0);
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pSelf->MoveCharacter(pResult->m_ClientID, Tiles, 0);
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}
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}
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void CGameContext::ConGoDown(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConGoDown(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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int Tiles = pResult->NumArguments() == 1 ? pResult->GetInteger(0) : 1;
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if(!CheckClientID(pResult->m_ClientID))
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if(!CheckClientID(pResult->m_ClientID))
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return;
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return;
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pSelf->MoveCharacter(pResult->m_ClientID, 0, 1);
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pSelf->MoveCharacter(pResult->m_ClientID, 0, Tiles);
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}
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}
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void CGameContext::ConGoUp(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConGoUp(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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int Tiles = pResult->NumArguments() == 1 ? pResult->GetInteger(0) : 1;
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if(!CheckClientID(pResult->m_ClientID))
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if(!CheckClientID(pResult->m_ClientID))
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return;
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return;
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pSelf->MoveCharacter(pResult->m_ClientID, 0, -1);
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pSelf->MoveCharacter(pResult->m_ClientID, 0, -1 * Tiles);
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}
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}
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void CGameContext::ConMove(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConMove(IConsole::IResult *pResult, void *pUserData)
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