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Minor code cleanup in dragger.cpp
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parent
5a9d93f160
commit
2c3000ba81
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@ -57,10 +57,9 @@ void CDragger::Move()
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continue;
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}
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int Res =
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m_NW ? GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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Temp->m_Pos, 0, 0) :
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GameServer()->Collision()->IntersectNoLaser(m_Pos,
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Temp->m_Pos, 0, 0);
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m_NW ?
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GameServer()->Collision()->IntersectNoLaserNW(m_Pos, Temp->m_Pos, 0, 0) :
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GameServer()->Collision()->IntersectNoLaser(m_Pos, Temp->m_Pos, 0, 0);
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if(Res == 0)
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{
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@ -81,9 +80,10 @@ void CDragger::Move()
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}
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if(!m_Target)
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{
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m_Target = Id != -1 ? TempEnts[Id] : 0;
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if(m_Target)
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}
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else
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{
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for(auto &SoloEnt : m_SoloEnts)
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{
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@ -95,38 +95,38 @@ void CDragger::Move()
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void CDragger::Drag()
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{
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if(m_Target)
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if(!m_Target)
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return;
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CCharacter *Target = m_Target;
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for(int i = -1; i < MAX_CLIENTS; i++)
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{
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CCharacter *Target = m_Target;
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if(i >= 0)
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Target = m_SoloEnts[i];
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for(int i = -1; i < MAX_CLIENTS; i++)
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if(!Target)
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continue;
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int Res = 0;
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if(!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos,
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Target->m_Pos, 0, 0);
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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Target->m_Pos, 0, 0);
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if(Res || length(m_Pos - Target->m_Pos) > g_Config.m_SvDraggerRange)
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{
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if(i >= 0)
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Target = m_SoloEnts[i];
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if(!Target)
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continue;
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int Res = 0;
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if(!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos,
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Target->m_Pos, 0, 0);
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Target = 0;
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if(i == -1)
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m_Target = 0;
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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Target->m_Pos, 0, 0);
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if(Res || length(m_Pos - Target->m_Pos) > g_Config.m_SvDraggerRange)
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{
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Target = 0;
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if(i == -1)
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m_Target = 0;
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else
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m_SoloEnts[i] = 0;
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}
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else if(length(m_Pos - Target->m_Pos) > 28)
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{
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vec2 Temp = Target->Core()->m_Vel + (normalize(m_Pos - Target->m_Pos) * m_Strength);
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Target->Core()->m_Vel = ClampVel(Target->m_MoveRestrictions, Temp);
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}
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m_SoloEnts[i] = 0;
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}
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else if(length(m_Pos - Target->m_Pos) > 28)
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{
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vec2 Temp = Target->Core()->m_Vel + (normalize(m_Pos - Target->m_Pos) * m_Strength);
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Target->Core()->m_Vel = ClampVel(Target->m_MoveRestrictions, Temp);
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}
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}
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}
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