5145: Put assert for text containers after printing all non empty text cont… r=def- a=Jupeyy

…ainers

No idea how to reproduce this, gerdoe also has this and send me his config, but no chance
Tho since the text container index is so high, i kinda assume its not the only non cleared text container.
Maybe estimating the character count based on the quads used can also help, since then i can see what text is potentially the cause

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This commit is contained in:
bors[bot] 2022-05-18 16:30:01 +00:00 committed by GitHub
commit 2c06c9c193
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@ -1904,15 +1904,18 @@ public:
void OnWindowResize() override
{
bool HasNonEmptyTextContainer = false;
for(auto *pTextContainer : m_TextContainers)
{
if(pTextContainer->m_StringInfo.m_QuadBufferContainerIndex != -1)
{
dbg_msg("textrender", "Found non empty text container with index %d", pTextContainer->m_StringInfo.m_QuadBufferContainerIndex);
dbg_assert(false, "text container was not empty");
dbg_msg("textrender", "Found non empty text container with index %d with %d quads", pTextContainer->m_StringInfo.m_QuadBufferContainerIndex, (int)pTextContainer->m_StringInfo.m_QuadNum);
HasNonEmptyTextContainer = true;
}
}
dbg_assert(!HasNonEmptyTextContainer, "text container was not empty");
for(auto &pFont : m_Fonts)
{
// reset the skylines