From 2beae2020804ea2b637311c1f913df9e6a182def Mon Sep 17 00:00:00 2001 From: oy Date: Tue, 22 Mar 2011 00:34:07 +0100 Subject: [PATCH] don't use highlight chat sound for server messages --- src/game/client/components/chat.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 8187f8d22..4360fc029 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -256,12 +256,12 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine) } // play sound - if(Highlighted) - m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0, vec2(0.0f, 0.0f)); - else if(ClientID >= 0) - m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0)); - else + if(ClientID == -1) m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0)); + else if(Highlighted) + m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0, vec2(0.0f, 0.0f)); + else + m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0)); } void CChat::OnRender()