fixed /load message

This commit is contained in:
H-M-H 2016-05-11 15:54:09 +02:00
parent 42fc8a0fe2
commit 2bcbe52d14

View file

@ -1395,7 +1395,6 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
} }
char TeamString[65536]; char TeamString[65536];
char OriginalCode[32];
int Num = -1; int Num = -1;
@ -1449,7 +1448,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
// be sure to keep all calls to pData->GameServer() after inserting the save, otherwise it might be lost due to CGameContextError. // be sure to keep all calls to pData->GameServer() after inserting the save, otherwise it might be lost due to CGameContextError.
char aBuf2[256]; char aBuf2[256];
str_format(aBuf2, sizeof(aBuf2), "Team successfully saved. Use '/load %s' to continue", OriginalCode); str_format(aBuf2, sizeof(aBuf2), "Team successfully saved. Use '/load %s' to continue", pData->m_Code.Str());
pData->GameServer()->SendChatTeam(Team, aBuf2); pData->GameServer()->SendChatTeam(Team, aBuf2);
((CGameControllerDDRace*)(pData->GameServer()->m_pController))->m_Teams.KillSavedTeam(Team); ((CGameControllerDDRace*)(pData->GameServer()->m_pController))->m_Teams.KillSavedTeam(Team);
} }