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Merge pull request #367 from timgame/pr_reveal_killer
added chat msg to reveal killer of locked team
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commit
2afaba17bb
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@ -623,11 +623,21 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
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SetForceCharacterTeam(ClientID, Team);
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if (GetTeamState(Team) != TEAMSTATE_OPEN)
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{
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ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf), "Everyone in your locked team was killed because you %s.", Weapon == WEAPON_SELF ? "killed" : "died");
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GameServer()->SendChatTarget(ClientID, aBuf);
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str_format(aBuf, sizeof(aBuf), "Everyone in your locked team was killed because '%s' %s.", Server()->ClientName(ClientID), Weapon == WEAPON_SELF ? "killed" : "died");
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for (int i = 0; i < MAX_CLIENTS; i++)
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if(m_Core.Team(i) == Team && i != ClientID && GameServer()->m_apPlayers[i])
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GameServer()->m_apPlayers[i]->KillCharacter(-2);
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ChangeTeamState(Team, CGameTeams::TEAMSTATE_OPEN);
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{
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GameServer()->m_apPlayers[i]->KillCharacter(WEAPON_SELF);
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GameServer()->SendChatTarget(i, aBuf);
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}
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}
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}
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}
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