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use killer team not victim
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@ -205,7 +205,7 @@ void CKillMessages::OnRender()
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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int QuadOffset = 2;
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if(m_aKillmsgs[r].m_VictimTeam == TEAM_RED)
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if(m_aKillmsgs[r].m_KillerTeam == TEAM_RED)
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++QuadOffset;
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Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, QuadOffset, x - 56, y - 16);
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