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Follow-up fix to scoreboard showing wrong best time
Forgot the call in constructor in https://github.com/ddnet/ddnet/pull/6213/ Thus best time was not displayed initially. Thanks to spur for report
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@ -73,6 +73,8 @@ CScore::CScore(CGameContext *pGameServer, CDbConnectionPool *pPool) :
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m_pGameServer(pGameServer),
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m_pGameServer(pGameServer),
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m_pServer(pGameServer->Server())
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m_pServer(pGameServer->Server())
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{
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{
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LoadBestTime();
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uint64_t aSeed[2];
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uint64_t aSeed[2];
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secure_random_fill(aSeed, sizeof(aSeed));
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secure_random_fill(aSeed, sizeof(aSeed));
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m_Prng.Seed(aSeed);
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m_Prng.Seed(aSeed);
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