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Don't locally render your own dummy's afk emote. Other players will still see it
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@ -561,7 +561,7 @@ void CPlayers::RenderPlayer(
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Graphics()->QuadsSetRotation(0);
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Graphics()->QuadsSetRotation(0);
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}
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}
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if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Player.m_PlayerFlags&PLAYERFLAG_CHATTING))
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if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Player.m_PlayerFlags&PLAYERFLAG_CHATTING) && !(m_pClient->Client()->DummyConnected() && ClientID == m_pClient->m_LocalIDs[!g_Config.m_ClDummy]))
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{
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
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int QuadOffset = QuadOffsetToEmoticon + (SPRITE_ZZZ - SPRITE_OOP);
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int QuadOffset = QuadOffsetToEmoticon + (SPRITE_ZZZ - SPRITE_OOP);
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