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Merge #6162
6162: Fix smooth zooming overshooting the target zoom level r=Chairn a=Robyt3 Ensure that the zoom level with smooth zooming does not exceed the target zoom level. Closes #3747. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
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@ -81,7 +81,13 @@ void CCamera::OnRender()
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}
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}
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else
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else
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{
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{
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const float OldLevel = m_Zoom;
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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if((OldLevel < m_ZoomSmoothingTarget && m_Zoom > m_ZoomSmoothingTarget) || (OldLevel > m_ZoomSmoothingTarget && m_Zoom < m_ZoomSmoothingTarget))
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{
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m_Zoom = m_ZoomSmoothingTarget;
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m_Zooming = false;
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}
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}
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}
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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}
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}
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@ -6138,6 +6138,11 @@ void CEditor::UpdateZoom()
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else
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else
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{
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{
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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if((OldLevel < m_ZoomSmoothingTarget && m_Zoom > m_ZoomSmoothingTarget) || (OldLevel > m_ZoomSmoothingTarget && m_Zoom < m_ZoomSmoothingTarget))
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{
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m_Zoom = m_ZoomSmoothingTarget;
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m_Zooming = false;
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}
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}
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}
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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m_Zoom = clamp(m_Zoom, MinZoomLevel(), MaxZoomLevel());
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if(g_Config.m_EdZoomTarget)
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if(g_Config.m_EdZoomTarget)
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