Some better sounds.

This commit is contained in:
Joel de Vahl 2007-07-21 17:35:28 +00:00
parent bbbd2fc140
commit 2899ef7ec5
2 changed files with 6 additions and 2 deletions

View file

@ -391,7 +391,7 @@ int snd_load_wav(const char *filename)
}
if(id >= 0)
dbg_msg("sound/wav", "loaded %s, sustain start: %d end: %d", filename, sounds[id].sound.sustain_start, sounds[id].sound.sustain_end);
dbg_msg("sound/wav", "loaded %s", filename);
else
dbg_msg("sound/wav", "failed to load %s", filename);

View file

@ -616,6 +616,7 @@ void player::handle_weapons()
switch(active_weapon)
{
case WEAPON_HAMMER:
create_sound(pos, SOUND_HAMMER_FIRE);
break;
case WEAPON_GUN:
@ -626,6 +627,7 @@ void player::handle_weapons()
100,
this,
1, 0, 0, -1, WEAPON_GUN);
create_sound(pos, SOUND_GUN_FIRE);
break;
case WEAPON_ROCKET:
new projectile(WEAPON_PROJECTILETYPE_ROCKET,
@ -634,7 +636,8 @@ void player::handle_weapons()
direction*15.0f,
100,
this,
1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, -1, WEAPON_ROCKET);
1, projectile::PROJECTILE_FLAGS_EXPLODE, 0, SOUND_ROCKET_EXPLODE, WEAPON_ROCKET);
create_sound(pos, SOUND_ROCKET_FIRE);
break;
case WEAPON_SHOTGUN:
for(int i = -2; i <= 2; i++)
@ -650,6 +653,7 @@ void player::handle_weapons()
this,
1, 0, 0, -1, WEAPON_SHOTGUN);
}
create_sound(pos, SOUND_SHOTGUN_FIRE);
break;
}