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Merge #4866
4866: Add some files & dirs to .gitignore r=def- a=Jupeyy `.cache` is for clangd `vulkan_shaders_sha256.txt` also added `build*/` for all build dirs. Is there any drawback why we don't do that, is it bad style to do that? I have quite a lot of stuff in my build dirs callgrind info and so on fixes #4865 ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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.gitignore
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@ -36,6 +36,7 @@ ninja_package
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pack_*/
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rules.ninja
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testrunner\[1\]_include.cmake
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vulkan_shaders_sha256.txt
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/SDL2.framework
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@ -73,7 +74,10 @@ versionsrv
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generated
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/build*
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# IDE project files
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.cache
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.cproject
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.cmake
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.idea
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