4866: Add some files & dirs to .gitignore r=def- a=Jupeyy

`.cache` is for clangd

`vulkan_shaders_sha256.txt`

also added `build*/` for all build dirs. Is there any drawback why we don't do that, is it bad style to do that?
I have quite a lot of stuff in my build dirs
callgrind info and so on


fixes #4865

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This commit is contained in:
bors[bot] 2022-03-22 08:14:24 +00:00 committed by GitHub
commit 27e325026c
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4
.gitignore vendored
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@ -36,6 +36,7 @@ ninja_package
pack_*/
rules.ninja
testrunner\[1\]_include.cmake
vulkan_shaders_sha256.txt
/SDL2.framework
@ -73,7 +74,10 @@ versionsrv
generated
/build*
# IDE project files
.cache
.cproject
.cmake
.idea