mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
Merge pull request #1072 from minus7/new-bam-file
rewrote bam.lua to be cleaner
This commit is contained in:
commit
27da041e00
17
.gitignore
vendored
17
.gitignore
vendored
|
@ -1,26 +1,11 @@
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|||
/bam
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/.bam
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/config.lua
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/objs
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/build
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__pycache__/
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*.pyc
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*.pyo
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scripts/work/
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src/game/generated/
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other/icons/*.res
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/SDL.dll
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/freetype.dll
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/autoexec.cfg
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/crapnet*
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/dilate*
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/fake_server*
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/map_resave*
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/map_version*
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/mastersrv*
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/packetgen*
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/teeworlds*
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/teeworlds_srv*
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/serverlaunch*
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/tileset_border*
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/versionsrv*
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|
|
730
bam.lua
730
bam.lua
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@ -9,15 +9,19 @@ config = NewConfig()
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config:Add(OptCCompiler("compiler"))
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config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
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config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", "-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
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config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc"))
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config:Add(OptLibrary("zlib", "zlib.h", false))
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config:Add(SDL.OptFind("sdl", true))
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config:Add(FreeType.OptFind("freetype", true))
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config:Finalize("config.lua")
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generated_src_dir = "build/src"
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generated_icon_dir = "build/icons"
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builddir = "build/%(arch)s/%(conf)s"
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-- data compiler
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function Script(name)
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function Python(name)
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if family == "windows" then
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-- Python is usually registered for .py files in Windows
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return str_replace(name, "/", "\\")
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end
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return "python " .. name
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@ -26,10 +30,10 @@ end
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function CHash(output, ...)
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local inputs = TableFlatten({...})
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output = Path(output)
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output = PathJoin(generated_src_dir, Path(output))
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-- compile all the files
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local cmd = Script("scripts/cmd5.py") .. " "
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local cmd = Python("scripts/cmd5.py") .. " "
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for index, inname in ipairs(inputs) do
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cmd = cmd .. Path(inname) .. " "
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end
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@ -44,370 +48,430 @@ function CHash(output, ...)
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return output
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end
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--[[
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function DuplicateDirectoryStructure(orgpath, srcpath, dstpath)
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for _,v in pairs(CollectDirs(srcpath .. "/")) do
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MakeDirectory(dstpath .. "/" .. string.sub(v, string.len(orgpath)+2))
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DuplicateDirectoryStructure(orgpath, v, dstpath)
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end
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end
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DuplicateDirectoryStructure("src", "src", "objs")
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]]
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function ResCompile(scriptfile)
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scriptfile = Path(scriptfile)
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local output = nil
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if config.compiler.driver == "cl" then
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output = PathBase(scriptfile) .. ".res"
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output = PathJoin(generated_icon_dir, PathBase(PathFilename(scriptfile)) .. ".res")
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AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
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elseif config.compiler.driver == "gcc" then
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output = PathBase(scriptfile) .. ".coff"
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elseif config.compiler.driver == "gcc" or config.compiler.driver == "clang" then
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output = PathJoin(generated_icon_dir, PathBase(PathFilename(scriptfile)) .. ".coff")
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AddJob(output, "windres " .. scriptfile, "windres -i " .. scriptfile .. " -o " .. output)
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end
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AddDependency(output, scriptfile)
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return output
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end
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function Dat2c(datafile, sourcefile, arrayname)
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datafile = Path(datafile)
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sourcefile = Path(sourcefile)
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AddJob(
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sourcefile,
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"dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile),
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Script("scripts/dat2c.py").. "\" " .. sourcefile .. " " .. datafile .. " " .. arrayname
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)
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AddDependency(sourcefile, datafile)
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return sourcefile
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end
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function ContentCompile(action, output)
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output = Path(output)
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output = PathJoin(generated_src_dir, Path(output))
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AddJob(
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output,
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action .. " > " .. output,
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--Script("datasrc/compile.py") .. "\" ".. Path(output) .. " " .. action
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Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output)
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Python("datasrc/compile.py") .. " " .. action .. " > " .. output
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)
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AddDependency(output, Path("datasrc/content.py")) -- do this more proper
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AddDependency(output, Path("datasrc/network.py"))
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AddDependency(output, Path("datasrc/compile.py"))
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AddDependency(output, Path("datasrc/datatypes.py"))
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AddDependency(output, "datasrc/compile.py")
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AddDependency("datasrc/compile.py", "datasrc/content.py", "datasrc/network.py", "datasrc/datatypes.py")
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return output
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end
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-- Content Compile
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network_source = ContentCompile("network_source", "src/game/generated/protocol.cpp")
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network_header = ContentCompile("network_header", "src/game/generated/protocol.h")
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client_content_source = ContentCompile("client_content_source", "src/game/generated/client_data.cpp")
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client_content_header = ContentCompile("client_content_header", "src/game/generated/client_data.h")
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server_content_source = ContentCompile("server_content_source", "src/game/generated/server_data.cpp")
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server_content_header = ContentCompile("server_content_header", "src/game/generated/server_data.h")
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AddDependency(network_source, network_header)
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AddDependency(client_content_source, client_content_header)
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AddDependency(server_content_source, server_content_header)
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nethash = CHash("src/game/generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/generated/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp", network_header)
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client_link_other = {}
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client_depends = {}
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server_link_other = {}
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if family == "windows" then
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if platform == "win32" then
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table.insert(client_depends, CopyToDirectory(".", "other\\freetype\\lib32\\freetype.dll"))
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table.insert(client_depends, CopyToDirectory(".", "other\\sdl\\lib32\\SDL.dll"))
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else
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table.insert(client_depends, CopyToDirectory(".", "other\\freetype\\lib64\\freetype.dll"))
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table.insert(client_depends, CopyToDirectory(".", "other\\sdl\\lib64\\SDL.dll"))
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end
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if config.compiler.driver == "cl" then
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client_link_other = {ResCompile("other/icons/teeworlds_cl.rc")}
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server_link_other = {ResCompile("other/icons/teeworlds_srv_cl.rc")}
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elseif config.compiler.driver == "gcc" then
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client_link_other = {ResCompile("other/icons/teeworlds_gcc.rc")}
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server_link_other = {ResCompile("other/icons/teeworlds_srv_gcc.rc")}
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end
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end
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function Intermediate_Output(settings, input)
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return "objs/" .. string.sub(PathBase(input), string.len("src/")+1) .. settings.config_ext
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end
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function build(settings)
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-- apply compiler settings
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config.compiler:Apply(settings)
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--settings.objdir = Path("objs")
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settings.cc.Output = Intermediate_Output
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if config.compiler.driver == "cl" then
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settings.cc.flags:Add("/wd4244")
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else
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function GenerateCommonSettings(settings)
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if compiler == "gcc" or compiler == "clang" then
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settings.cc.flags:Add("-Wall", "-fno-exceptions")
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if family == "windows" then
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-- disable visibility attribute support for gcc on windows
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settings.cc.defines:Add("NO_VIZ")
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settings.cc.defines:Add("_WIN32_WINNT=0x0501")
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elseif platform == "macosx" then
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settings.cc.flags:Add("-mmacosx-version-min=10.5")
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settings.link.flags:Add("-mmacosx-version-min=10.5")
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if config.minmacosxsdk.value == 1 then
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settings.cc.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
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settings.link.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
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end
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elseif config.stackprotector.value == 1 then
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settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all")
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settings.link.flags:Add("-fstack-protector", "-fstack-protector-all")
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end
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end
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-- set some platform specific settings
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settings.cc.includes:Add("src")
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if family == "unix" then
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if platform == "macosx" then
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settings.link.frameworks:Add("Carbon")
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settings.link.frameworks:Add("AppKit")
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else
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settings.link.libs:Add("pthread")
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end
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if platform == "solaris" then
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settings.link.flags:Add("-lsocket")
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settings.link.flags:Add("-lnsl")
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end
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elseif family == "windows" then
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settings.link.libs:Add("gdi32")
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settings.link.libs:Add("user32")
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settings.link.libs:Add("ws2_32")
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settings.link.libs:Add("ole32")
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settings.link.libs:Add("shell32")
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end
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-- compile zlib if needed
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-- Compile zlib if needed
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local zlib = nil
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if config.zlib.value == 1 then
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settings.link.libs:Add("z")
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if config.zlib.include_path then
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settings.cc.includes:Add(config.zlib.include_path)
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end
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zlib = {}
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else
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zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
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settings.cc.includes:Add("src/engine/external/zlib")
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zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
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end
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-- build the small libraries
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wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
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pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
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jsonparser = Compile(settings, Collect("src/engine/external/json-parser/*.c"))
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local wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
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local png = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
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local json = Compile(settings, Collect("src/engine/external/json-parser/*.c"))
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-- build game components
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engine_settings = settings:Copy()
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server_settings = engine_settings:Copy()
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client_settings = engine_settings:Copy()
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launcher_settings = engine_settings:Copy()
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|
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if family == "unix" then
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if platform == "macosx" then
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client_settings.link.frameworks:Add("OpenGL")
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client_settings.link.frameworks:Add("AGL")
|
||||
client_settings.link.frameworks:Add("Carbon")
|
||||
client_settings.link.frameworks:Add("Cocoa")
|
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launcher_settings.link.frameworks:Add("Cocoa")
|
||||
else
|
||||
client_settings.link.libs:Add("X11")
|
||||
client_settings.link.libs:Add("GL")
|
||||
client_settings.link.libs:Add("GLU")
|
||||
end
|
||||
|
||||
elseif family == "windows" then
|
||||
client_settings.link.libs:Add("opengl32")
|
||||
client_settings.link.libs:Add("glu32")
|
||||
client_settings.link.libs:Add("winmm")
|
||||
end
|
||||
|
||||
-- apply sdl settings
|
||||
config.sdl:Apply(client_settings)
|
||||
-- apply freetype settings
|
||||
config.freetype:Apply(client_settings)
|
||||
|
||||
engine = Compile(engine_settings, Collect("src/engine/shared/*.cpp", "src/base/*.c"))
|
||||
client = Compile(client_settings, Collect("src/engine/client/*.cpp"))
|
||||
server = Compile(server_settings, Collect("src/engine/server/*.cpp"))
|
||||
|
||||
versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
|
||||
masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
|
||||
game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
|
||||
game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source)
|
||||
game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source)
|
||||
game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
|
||||
|
||||
-- build tools (TODO: fix this so we don't get double _d_d stuff)
|
||||
tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
|
||||
|
||||
client_osxlaunch = {}
|
||||
server_osxlaunch = {}
|
||||
if platform == "macosx" then
|
||||
client_osxlaunch = Compile(client_settings, "src/osxlaunch/client.m")
|
||||
server_osxlaunch = Compile(launcher_settings, "src/osxlaunch/server.m")
|
||||
end
|
||||
|
||||
tools = {}
|
||||
for i,v in ipairs(tools_src) do
|
||||
toolname = PathFilename(PathBase(v))
|
||||
tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib, pnglite)
|
||||
end
|
||||
|
||||
-- build client, server, version server and master server
|
||||
client_exe = Link(client_settings, "teeworlds", game_shared, game_client,
|
||||
engine, client, game_editor, zlib, pnglite, wavpack, jsonparser,
|
||||
client_link_other, client_osxlaunch)
|
||||
|
||||
server_exe = Link(server_settings, "teeworlds_srv", engine, server,
|
||||
game_shared, game_server, zlib, server_link_other)
|
||||
|
||||
serverlaunch = {}
|
||||
if platform == "macosx" then
|
||||
serverlaunch = Link(launcher_settings, "serverlaunch", server_osxlaunch)
|
||||
end
|
||||
|
||||
versionserver_exe = Link(server_settings, "versionsrv", versionserver,
|
||||
engine, zlib)
|
||||
|
||||
masterserver_exe = Link(server_settings, "mastersrv", masterserver,
|
||||
engine, zlib)
|
||||
|
||||
-- make targets
|
||||
c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends)
|
||||
s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch)
|
||||
g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe)
|
||||
|
||||
v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
|
||||
m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
|
||||
t = PseudoTarget("tools".."_"..settings.config_name, tools)
|
||||
|
||||
all = PseudoTarget(settings.config_name, c, s, v, m, t)
|
||||
return all
|
||||
-- globally available libs
|
||||
libs = {zlib=zlib, wavpack=wavpack, png=png, json=json}
|
||||
end
|
||||
|
||||
|
||||
debug_settings = NewSettings()
|
||||
debug_settings.config_name = "debug"
|
||||
debug_settings.config_ext = "_d"
|
||||
debug_settings.debug = 1
|
||||
debug_settings.optimize = 0
|
||||
debug_settings.cc.defines:Add("CONF_DEBUG")
|
||||
|
||||
release_settings = NewSettings()
|
||||
release_settings.config_name = "release"
|
||||
release_settings.config_ext = ""
|
||||
release_settings.debug = 0
|
||||
release_settings.optimize = 1
|
||||
release_settings.cc.defines:Add("CONF_RELEASE")
|
||||
|
||||
if platform == "macosx" then
|
||||
debug_settings_ppc = debug_settings:Copy()
|
||||
debug_settings_ppc.config_name = "debug_ppc"
|
||||
debug_settings_ppc.config_ext = "_ppc_d"
|
||||
debug_settings_ppc.cc.flags:Add("-arch ppc")
|
||||
debug_settings_ppc.link.flags:Add("-arch ppc")
|
||||
debug_settings_ppc.cc.defines:Add("CONF_DEBUG")
|
||||
|
||||
release_settings_ppc = release_settings:Copy()
|
||||
release_settings_ppc.config_name = "release_ppc"
|
||||
release_settings_ppc.config_ext = "_ppc"
|
||||
release_settings_ppc.cc.flags:Add("-arch ppc")
|
||||
release_settings_ppc.link.flags:Add("-arch ppc")
|
||||
release_settings_ppc.cc.defines:Add("CONF_RELEASE")
|
||||
|
||||
ppc_d = build(debug_settings_ppc)
|
||||
ppc_r = build(release_settings_ppc)
|
||||
|
||||
if arch == "ia32" or arch == "amd64" then
|
||||
debug_settings_x86 = debug_settings:Copy()
|
||||
debug_settings_x86.config_name = "debug_x86"
|
||||
debug_settings_x86.config_ext = "_x86_d"
|
||||
debug_settings_x86.cc.flags:Add("-arch i386")
|
||||
debug_settings_x86.link.flags:Add("-arch i386")
|
||||
debug_settings_x86.cc.defines:Add("CONF_DEBUG")
|
||||
|
||||
release_settings_x86 = release_settings:Copy()
|
||||
release_settings_x86.config_name = "release_x86"
|
||||
release_settings_x86.config_ext = "_x86"
|
||||
release_settings_x86.cc.flags:Add("-arch i386")
|
||||
release_settings_x86.link.flags:Add("-arch i386")
|
||||
release_settings_x86.cc.defines:Add("CONF_RELEASE")
|
||||
|
||||
x86_d = build(debug_settings_x86)
|
||||
x86_r = build(release_settings_x86)
|
||||
end
|
||||
|
||||
if arch == "amd64" then
|
||||
debug_settings_x86_64 = debug_settings:Copy()
|
||||
debug_settings_x86_64.config_name = "debug_x86_64"
|
||||
debug_settings_x86_64.config_ext = "_x86_64_d"
|
||||
debug_settings_x86_64.cc.flags:Add("-arch x86_64")
|
||||
debug_settings_x86_64.link.flags:Add("-arch x86_64")
|
||||
debug_settings_x86_64.cc.defines:Add("CONF_DEBUG")
|
||||
|
||||
release_settings_x86_64 = release_settings:Copy()
|
||||
release_settings_x86_64.config_name = "release_x86_64"
|
||||
release_settings_x86_64.config_ext = "_x86_64"
|
||||
release_settings_x86_64.cc.flags:Add("-arch x86_64")
|
||||
release_settings_x86_64.link.flags:Add("-arch x86_64")
|
||||
release_settings_x86_64.cc.defines:Add("CONF_RELEASE")
|
||||
|
||||
x86_64_d = build(debug_settings_x86_64)
|
||||
x86_64_r = build(release_settings_x86_64)
|
||||
end
|
||||
|
||||
DefaultTarget("game_debug_x86")
|
||||
|
||||
if config.macosxppc.value == 1 then
|
||||
if arch == "ia32" then
|
||||
PseudoTarget("release", ppc_r, x86_r)
|
||||
PseudoTarget("debug", ppc_d, x86_d)
|
||||
PseudoTarget("server_release", "server_release_ppc", "server_release_x86")
|
||||
PseudoTarget("server_debug", "server_debug_ppc", "server_debug_x86")
|
||||
PseudoTarget("client_release", "client_release_ppc", "client_release_x86")
|
||||
PseudoTarget("client_debug", "client_debug_ppc", "client_debug_x86")
|
||||
elseif arch == "amd64" then
|
||||
PseudoTarget("release", ppc_r, x86_r, x86_64_r)
|
||||
PseudoTarget("debug", ppc_d, x86_d, x86_64_d)
|
||||
PseudoTarget("server_release", "server_release_ppc", "server_release_x86", "server_release_x86_64")
|
||||
PseudoTarget("server_debug", "server_debug_ppc", "server_debug_x86", "server_debug_x86_64")
|
||||
PseudoTarget("client_release", "client_release_ppc", "client_release_x86", "client_release_x86_64")
|
||||
PseudoTarget("client_debug", "client_debug_ppc", "client_debug_x86", "client_debug_x86_64")
|
||||
else
|
||||
PseudoTarget("release", ppc_r)
|
||||
PseudoTarget("debug", ppc_d)
|
||||
PseudoTarget("server_release", "server_release_ppc")
|
||||
PseudoTarget("server_debug", "server_debug_ppc")
|
||||
PseudoTarget("client_release", "client_release_ppc")
|
||||
PseudoTarget("client_debug", "client_debug_ppc")
|
||||
end
|
||||
function GenerateMacOSXSettings(settings, conf, arch)
|
||||
if arch == "x86" then
|
||||
settings.cc.flags:Add("-arch i386")
|
||||
settings.link.flags:Add("-arch i386")
|
||||
elseif arch == "x86_64" then
|
||||
settings.cc.flags:Add("-arch x86_64")
|
||||
settings.link.flags:Add("-arch x86_64")
|
||||
elseif arch == "ppc" then
|
||||
settings.cc.flags:Add("-arch ppc")
|
||||
settings.link.flags:Add("-arch ppc")
|
||||
elseif arch == "ppc64" then
|
||||
settings.cc.flags:Add("-arch ppc64")
|
||||
settings.link.flags:Add("-arch ppc64")
|
||||
else
|
||||
if arch == "ia32" then
|
||||
PseudoTarget("release", x86_r)
|
||||
PseudoTarget("debug", x86_d)
|
||||
PseudoTarget("server_release", "server_release_x86")
|
||||
PseudoTarget("server_debug", "server_debug_x86")
|
||||
PseudoTarget("client_release", "client_release_x86")
|
||||
PseudoTarget("client_debug", "client_debug_x86")
|
||||
elseif arch == "amd64" then
|
||||
PseudoTarget("release", x86_r, x86_64_r)
|
||||
PseudoTarget("debug", x86_d, x86_64_d)
|
||||
PseudoTarget("server_release", "server_release_x86", "server_release_x86_64")
|
||||
PseudoTarget("server_debug", "server_debug_x86", "server_debug_x86_64")
|
||||
PseudoTarget("client_release", "client_release_x86", "client_release_x86_64")
|
||||
PseudoTarget("client_debug", "client_debug_x86", "client_debug_x86_64")
|
||||
print("Unknown Architecture '" .. arch .. "'. Supported: x86, x86_64, ppc, ppc64")
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
settings.cc.flags:Add("-mmacosx-version-min=10.5")
|
||||
settings.link.flags:Add("-mmacosx-version-min=10.5")
|
||||
if config.minmacosxsdk.value == 1 then
|
||||
settings.cc.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
|
||||
settings.link.flags:Add("-isysroot /Developer/SDKs/MacOSX10.5.sdk")
|
||||
end
|
||||
|
||||
settings.link.frameworks:Add("Carbon")
|
||||
settings.link.frameworks:Add("AppKit")
|
||||
|
||||
GenerateCommonSettings(settings, conf, arch)
|
||||
|
||||
-- Build server launcher before adding game stuff
|
||||
local serverlaunch = Link(settings, "serverlaunch", Compile(settings, "src/osxlaunch/server.m"))
|
||||
|
||||
-- Master server, version server and tools
|
||||
BuildEngineCommon(settings)
|
||||
BuildMasterserver(settings)
|
||||
BuildVersionserver(settings)
|
||||
BuildTools(settings)
|
||||
|
||||
-- Add requirements for Server & Client
|
||||
BuildGameCommon(settings)
|
||||
|
||||
-- Server
|
||||
settings.link.frameworks:Add("Cocoa")
|
||||
local server_exe = BuildServer(settings)
|
||||
AddDependency(server_exe, serverlaunch)
|
||||
|
||||
-- Client
|
||||
settings.link.frameworks:Add("OpenGL")
|
||||
settings.link.frameworks:Add("AGL")
|
||||
-- FIXME: the SDL config is applied in BuildClient too but is needed here before so the launcher will compile
|
||||
config.sdl:Apply(settings)
|
||||
settings.link.extrafiles:Merge(Compile(settings, "src/osxlaunch/client.m"))
|
||||
BuildClient(settings)
|
||||
end
|
||||
|
||||
function GenerateLinuxSettings(settings, conf, arch)
|
||||
if arch == "x86" then
|
||||
settings.cc.flags:Add("-m32")
|
||||
settings.link.flags:Add("-m32")
|
||||
elseif arch == "x86_64" then
|
||||
settings.cc.flags:Add("-m64")
|
||||
settings.link.flags:Add("-m64")
|
||||
else
|
||||
print("Unknown Architecture '" .. arch .. "'. Supported: x86, x86_64")
|
||||
os.exit(1)
|
||||
end
|
||||
settings.link.libs:Add("pthread")
|
||||
|
||||
GenerateCommonSettings(settings, conf, arch)
|
||||
|
||||
-- Master server, version server and tools
|
||||
BuildEngineCommon(settings)
|
||||
BuildTools(settings)
|
||||
BuildMasterserver(settings)
|
||||
BuildVersionserver(settings)
|
||||
|
||||
-- Add requirements for Server & Client
|
||||
BuildGameCommon(settings)
|
||||
|
||||
-- Server
|
||||
BuildServer(settings)
|
||||
|
||||
-- Client
|
||||
settings.link.libs:Add("X11")
|
||||
settings.link.libs:Add("GL")
|
||||
settings.link.libs:Add("GLU")
|
||||
BuildClient(settings)
|
||||
end
|
||||
|
||||
function GenerateSolarisSettings(settings, conf, arch)
|
||||
settings.link.libs:Add("socket")
|
||||
settings.link.libs:Add("nsl")
|
||||
|
||||
GenerateLinuxSettings(settings, conf, arch)
|
||||
end
|
||||
|
||||
function GenerateWindowsSettings(settings, conf, target_arch, compiler)
|
||||
if compiler == "cl" then
|
||||
if (target_arch == "x86" and arch ~= "ia32") or
|
||||
(target_arch == "x86_64" and arch ~= "x64" and arch ~= "x86_64") then
|
||||
print("Cross compiling is unsupported on Windows.")
|
||||
os.exit(1)
|
||||
end
|
||||
settings.cc.flags:Add("/wd4244")
|
||||
elseif compiler == "gcc" or config.compiler.driver == "clang" then
|
||||
if target_arch == "x86" then
|
||||
settings.cc.flags:Add("-m32")
|
||||
settings.link.flags:Add("-m32")
|
||||
elseif target_arch == "x86_64" then
|
||||
settings.cc.flags:Add("-m64")
|
||||
settings.link.flags:Add("-m64")
|
||||
else
|
||||
print("Unknown Architecture '" .. arch .. "'. Supported: x86, x86_64")
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
-- disable visibility attribute support for gcc on windows
|
||||
settings.cc.defines:Add("NO_VIZ")
|
||||
settings.cc.defines:Add("_WIN32_WINNT=0x0501")
|
||||
end
|
||||
|
||||
local icons = SharedIcons(compiler)
|
||||
|
||||
-- Required libs
|
||||
settings.link.libs:Add("gdi32")
|
||||
settings.link.libs:Add("user32")
|
||||
settings.link.libs:Add("ws2_32")
|
||||
settings.link.libs:Add("ole32")
|
||||
settings.link.libs:Add("shell32")
|
||||
|
||||
GenerateCommonSettings(settings, conf, target_arch)
|
||||
|
||||
-- Master server, version server and tools
|
||||
BuildEngineCommon(settings)
|
||||
BuildMasterserver(settings)
|
||||
BuildVersionserver(settings)
|
||||
BuildTools(settings)
|
||||
|
||||
-- Add requirements for Server & Client
|
||||
BuildGameCommon(settings)
|
||||
|
||||
-- Server
|
||||
local server_settings = settings:Copy()
|
||||
server_settings.link.extrafiles:Add(icons.server)
|
||||
BuildServer(server_settings)
|
||||
|
||||
-- Client
|
||||
settings.link.extrafiles:Add(icons.client)
|
||||
settings.link.libs:Add("opengl32")
|
||||
settings.link.libs:Add("glu32")
|
||||
settings.link.libs:Add("winmm")
|
||||
BuildClient(settings)
|
||||
end
|
||||
|
||||
function SharedCommonFiles()
|
||||
-- Shared game files, generate only once
|
||||
|
||||
if not shared_common_files then
|
||||
local network_source = ContentCompile("network_source", "generated/protocol.cpp")
|
||||
local network_header = ContentCompile("network_header", "generated/protocol.h")
|
||||
AddDependency(network_source, network_header)
|
||||
|
||||
local nethash = CHash("generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp", network_header)
|
||||
shared_common_files = {network_source, nethash}
|
||||
end
|
||||
|
||||
return shared_common_files
|
||||
end
|
||||
|
||||
function SharedServerFiles()
|
||||
-- Shared server files, generate only once
|
||||
|
||||
if not shared_server_files then
|
||||
local server_content_source = ContentCompile("server_content_source", "generated/server_data.cpp")
|
||||
local server_content_header = ContentCompile("server_content_header", "generated/server_data.h")
|
||||
AddDependency(server_content_source, server_content_header)
|
||||
shared_server_files = {server_content_source}
|
||||
end
|
||||
|
||||
return shared_server_files
|
||||
end
|
||||
|
||||
function SharedClientFiles()
|
||||
-- Shared client files, generate only once
|
||||
|
||||
if not shared_client_files then
|
||||
local client_content_source = ContentCompile("client_content_source", "generated/client_data.cpp")
|
||||
local client_content_header = ContentCompile("client_content_header", "generated/client_data.h")
|
||||
AddDependency(client_content_source, client_content_header)
|
||||
shared_client_files = {client_content_source}
|
||||
end
|
||||
|
||||
return shared_client_files
|
||||
end
|
||||
|
||||
shared_icons = {}
|
||||
function SharedIcons(compiler)
|
||||
if not shared_icons[compiler] then
|
||||
local server_icon = ResCompile("other/icons/teeworlds_srv_" .. compiler .. ".rc")
|
||||
local client_icon = ResCompile("other/icons/teeworlds_" .. compiler .. ".rc")
|
||||
shared_icons[compiler] = {server=server_icon, client=client_icon}
|
||||
end
|
||||
return shared_icons[compiler]
|
||||
end
|
||||
|
||||
function BuildEngineCommon(settings)
|
||||
settings.link.extrafiles:Merge(Compile(settings, Collect("src/engine/shared/*.cpp", "src/base/*.c")))
|
||||
end
|
||||
|
||||
function BuildGameCommon(settings)
|
||||
settings.link.extrafiles:Merge(Compile(settings, Collect("src/game/*.cpp"), SharedCommonFiles()))
|
||||
end
|
||||
|
||||
|
||||
function BuildClient(settings, family, platform)
|
||||
config.sdl:Apply(settings)
|
||||
config.freetype:Apply(settings)
|
||||
|
||||
local client = Compile(settings, Collect("src/engine/client/*.cpp"))
|
||||
|
||||
local game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), SharedClientFiles())
|
||||
local game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
|
||||
|
||||
Link(settings, "teeworlds", libs["zlib"], libs["wavpack"], libs["png"], libs["json"], client, game_client, game_editor)
|
||||
end
|
||||
|
||||
function BuildServer(settings, family, platform)
|
||||
local server = Compile(settings, Collect("src/engine/server/*.cpp"))
|
||||
|
||||
local game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), SharedServerFiles())
|
||||
|
||||
return Link(settings, "teeworlds_srv", libs["zlib"], server, game_server)
|
||||
end
|
||||
|
||||
function BuildTools(settings)
|
||||
local tools = {}
|
||||
for i,v in ipairs(Collect("src/tools/*.cpp", "src/tools/*.c")) do
|
||||
local toolname = PathFilename(PathBase(v))
|
||||
tools[i] = Link(settings, toolname, Compile(settings, v), libs["zlib"], libs["wavpack"], libs["png"])
|
||||
end
|
||||
PseudoTarget(settings.link.Output(settings, "pseudo_tools") .. settings.link.extension, tools)
|
||||
end
|
||||
|
||||
function BuildMasterserver(settings)
|
||||
return Link(settings, "mastersrv", Compile(settings, Collect("src/mastersrv/*.cpp")), libs["zlib"])
|
||||
end
|
||||
|
||||
function BuildVersionserver(settings)
|
||||
return Link(settings, "versionsrv", Compile(settings, Collect("src/versionsrv/*.cpp")), libs["zlib"])
|
||||
end
|
||||
|
||||
-- create all targets for specified configuration & architecture
|
||||
function GenerateSettings(conf, arch, builddir, compiler)
|
||||
local settings = NewSettings()
|
||||
|
||||
-- Set compiler if explicitly requested
|
||||
if compiler == "gcc" then
|
||||
SetDriversGCC(settings)
|
||||
elseif compiler == "clang" then
|
||||
SetDriversClang(settings)
|
||||
elseif compiler == "cl" then
|
||||
SetDriversCL(settings)
|
||||
else
|
||||
compiler = config.compiler.driver
|
||||
end
|
||||
|
||||
if conf == "debug" then
|
||||
settings.debug = 1
|
||||
settings.optimize = 0
|
||||
settings.cc.defines:Add("CONF_DEBUG")
|
||||
else
|
||||
settings.debug = 0
|
||||
settings.optimize = 1
|
||||
settings.cc.defines:Add("CONF_RELEASE")
|
||||
end
|
||||
|
||||
-- Generate object files in {builddir}/objs/
|
||||
settings.cc.Output = function (settings_, input)
|
||||
-- strip
|
||||
input = input:gsub("^src/", "")
|
||||
input = input:gsub("^" .. generated_src_dir .. "/", "")
|
||||
return PathJoin(PathJoin(builddir, "objs"), PathBase(input))
|
||||
end
|
||||
|
||||
-- Build output files in {builddir}
|
||||
settings.link.Output = function (settings_, input)
|
||||
return PathJoin(builddir, PathBase(input) .. settings_.config_ext)
|
||||
end
|
||||
|
||||
settings.cc.includes:Add("src")
|
||||
settings.cc.includes:Add(generated_src_dir)
|
||||
|
||||
if family == "windows" then
|
||||
GenerateWindowsSettings(settings, conf, arch, compiler)
|
||||
elseif family == "unix" then
|
||||
if platform == "macosx" then
|
||||
GenerateMacOSXSettings(settings, conf, arch)
|
||||
elseif platform == "linux" then
|
||||
GenerateLinuxSettings(settings, conf, arch)
|
||||
elseif platform == "solaris" then
|
||||
GenerateSolarisSettings(settings, conf, arch)
|
||||
end
|
||||
end
|
||||
else
|
||||
build(debug_settings)
|
||||
build(release_settings)
|
||||
DefaultTarget("game_debug")
|
||||
|
||||
return settings
|
||||
end
|
||||
|
||||
-- String formatting wth named parameters, by RiciLake http://lua-users.org/wiki/StringInterpolation
|
||||
function interp(s, tab)
|
||||
return (s:gsub('%%%((%a%w*)%)([-0-9%.]*[cdeEfgGiouxXsq])',
|
||||
function(k, fmt)
|
||||
return tab[k] and ("%"..fmt):format(tab[k]) or '%('..k..')'..fmt
|
||||
end))
|
||||
end
|
||||
|
||||
function split(str, sep)
|
||||
local vals = {}
|
||||
str:gsub("([^,]+)", function(val) table.insert(vals, val) end)
|
||||
return vals
|
||||
end
|
||||
|
||||
-- Supported archtitectures: x86, amd64, ppc, ppc64
|
||||
if ScriptArgs['arch'] then
|
||||
archs = split(ScriptArgs['arch'])
|
||||
else
|
||||
if arch == "ia32" then
|
||||
archs = {"x86"}
|
||||
elseif arch == "x64" or arch == "amd64" then
|
||||
archs = {"x86_64"}
|
||||
else
|
||||
archs = {arch}
|
||||
end
|
||||
end
|
||||
|
||||
if ScriptArgs['conf'] then
|
||||
confs = split(ScriptArgs['conf'])
|
||||
else
|
||||
confs = {"debug"}
|
||||
end
|
||||
|
||||
if ScriptArgs['compiler'] then
|
||||
compiler = ScriptArgs['compiler']
|
||||
else
|
||||
compiler = nil
|
||||
end
|
||||
|
||||
if ScriptArgs['builddir'] then
|
||||
builddir = ScriptArgs['builddir']
|
||||
end
|
||||
|
||||
targets = {client="teeworlds", server="teeworlds_srv",
|
||||
versionserver="versionsrv", masterserver="mastersrv",
|
||||
tools="pseudo_tools"}
|
||||
|
||||
subtargets = {}
|
||||
for t, cur_target in pairs(targets) do
|
||||
subtargets[cur_target] = {}
|
||||
end
|
||||
for a, cur_arch in ipairs(archs) do
|
||||
for c, cur_conf in ipairs(confs) do
|
||||
cur_builddir = interp(builddir, {platform=family, arch=cur_arch, target=cur_target, conf=cur_conf, compiler=compiler})
|
||||
local settings = GenerateSettings(cur_conf, cur_arch, cur_builddir, compiler)
|
||||
for t, cur_target in pairs(targets) do
|
||||
table.insert(subtargets[cur_target], PathJoin(cur_builddir, cur_target .. settings.link.extension))
|
||||
end
|
||||
end
|
||||
end
|
||||
for cur_name, cur_target in pairs(targets) do
|
||||
-- Supertarget for all configurations and architectures of that target
|
||||
PseudoTarget(cur_name, subtargets[cur_target])
|
||||
end
|
||||
|
||||
PseudoTarget("game", "client", "server")
|
||||
DefaultTarget("game")
|
||||
|
|
|
@ -4,11 +4,15 @@ SDL = {
|
|||
OptFind = function (name, required)
|
||||
local check = function(option, settings)
|
||||
option.value = false
|
||||
option.use_pkgconfig = false
|
||||
option.use_sdlconfig = false
|
||||
option.use_winlib = 0
|
||||
option.lib_path = nil
|
||||
|
||||
if ExecuteSilent("sdl-config") > 0 and ExecuteSilent("sdl-config --cflags") == 0 then
|
||||
if ExecuteSilent("pkg-config sdl") == 0 then
|
||||
option.value = true
|
||||
option.use_pkgconfig = true
|
||||
elseif ExecuteSilent("sdl-config") > 0 and ExecuteSilent("sdl-config --cflags") == 0 then
|
||||
option.value = true
|
||||
option.use_sdlconfig = true
|
||||
end
|
||||
|
@ -23,7 +27,10 @@ SDL = {
|
|||
end
|
||||
|
||||
local apply = function(option, settings)
|
||||
if option.use_sdlconfig == true then
|
||||
if option.use_pkgconfig == true then
|
||||
settings.cc.flags:Add("`pkg-config --cflags sdl`")
|
||||
settings.link.flags:Add("`pkg-config --libs sdl`")
|
||||
elseif option.use_sdlconfig == true then
|
||||
settings.cc.flags:Add("`sdl-config --cflags`")
|
||||
settings.link.flags:Add("`sdl-config --libs`")
|
||||
elseif option.use_winlib > 0 then
|
||||
|
@ -40,12 +47,14 @@ SDL = {
|
|||
|
||||
local save = function(option, output)
|
||||
output:option(option, "value")
|
||||
output:option(option, "use_pkgconfig")
|
||||
output:option(option, "use_sdlconfig")
|
||||
output:option(option, "use_winlib")
|
||||
end
|
||||
|
||||
local display = function(option)
|
||||
if option.value == true then
|
||||
if option.use_pkgconfig == true then return "using pkg-config" end
|
||||
if option.use_sdlconfig == true then return "using sdl-config" end
|
||||
if option.use_winlib == 32 then return "using supplied win32 libraries" end
|
||||
if option.use_winlib == 64 then return "using supplied win64 libraries" end
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
|
||||
#include <base/math.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include "animstate.h"
|
||||
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include <engine/shared/config.h>
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/textrender.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/gameclient.h>
|
||||
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
#include <engine/keys.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/client/localization.h>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <math.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <base/system.h>
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <engine/demo.h>
|
||||
#include <engine/graphics.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/ui.h>
|
||||
#include <game/client/render.h>
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include <engine/graphics.h>
|
||||
#include <engine/textrender.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/layers.h>
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/components/particles.h>
|
||||
#include <game/client/components/skins.h>
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/shared/config.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/ui.h>
|
||||
#include <game/client/render.h>
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include <engine/textrender.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/layers.h>
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/client/animstate.h>
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/demo.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/client/ui.h>
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/textrender.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/client/animstate.h>
|
||||
|
|
|
@ -17,9 +17,9 @@
|
|||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/version.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/client/components/camera.h>
|
||||
#include <game/client/components/sounds.h>
|
||||
#include <game/client/gameclient.h>
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
#include <engine/textrender.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
#include <game/version.h>
|
||||
#include <game/client/render.h>
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include <game/client/ui.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include "maplayers.h"
|
||||
#include "menus.h"
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
#include <engine/textrender.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/animstate.h>
|
||||
#include <game/client/gameclient.h>
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
#include <engine/external/json-parser/json.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/components/sounds.h>
|
||||
#include <game/client/ui.h>
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include <game/client/render.h>
|
||||
#include <game/client/ui.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include "menus.h"
|
||||
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include <engine/textrender.h>
|
||||
#include <engine/keys.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/client/gameclient.h>
|
||||
|
||||
#include "motd.h"
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <engine/textrender.h>
|
||||
#include <engine/shared/config.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/client/animstate.h>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <engine/graphics.h>
|
||||
#include <engine/demo.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/client/render.h>
|
||||
|
||||
#include "particles.h"
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#include <engine/engine.h>
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/shared/config.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/client/animstate.h>
|
||||
#include <game/client/gameclient.h>
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include <engine/textrender.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
#include <game/client/animstate.h>
|
||||
#include <game/client/gameclient.h>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <engine/engine.h>
|
||||
#include <engine/sound.h>
|
||||
#include <engine/shared/config.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/client/components/camera.h>
|
||||
#include <game/client/components/menus.h>
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include <engine/textrender.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
#include <game/client/animstate.h>
|
||||
#include <game/client/render.h>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/client/render.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
#include "chat.h"
|
||||
#include "voting.h"
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#include <engine/shared/demo.h>
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include <game/version.h>
|
||||
#include "localization.h"
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
#include <engine/shared/config.h>
|
||||
#include <engine/graphics.h>
|
||||
#include <engine/map.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <generated/protocol.h>
|
||||
#include <game/layers.h>
|
||||
#include "animstate.h"
|
||||
#include "render.h"
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include <game/client/localization.h>
|
||||
#include <game/client/render.h>
|
||||
#include <game/client/ui.h>
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
|
||||
#include "auto_map.h"
|
||||
#include "editor.h"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <engine/graphics.h>
|
||||
|
||||
#include "editor.h"
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/client/localization.h>
|
||||
#include <game/client/render.h>
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <engine/graphics.h>
|
||||
#include <engine/textrender.h>
|
||||
|
||||
#include <game/generated/client_data.h>
|
||||
#include <generated/client_data.h>
|
||||
#include <game/client/localization.h>
|
||||
#include <game/client/render.h>
|
||||
#include "editor.h"
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include <math.h>
|
||||
#include "collision.h"
|
||||
#include <engine/shared/protocol.h>
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
|
||||
class CTuneParam
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <engine/shared/config.h>
|
||||
|
||||
#include <game/generated/server_data.h>
|
||||
#include <generated/server_data.h>
|
||||
#include <game/server/gamecontext.h>
|
||||
#include <game/server/gamecontroller.h>
|
||||
#include <game/server/player.h>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#include <game/generated/server_data.h>
|
||||
#include <generated/server_data.h>
|
||||
#include <game/server/gamecontext.h>
|
||||
#include <game/server/player.h>
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include <base/vmath.h>
|
||||
|
||||
#include <game/generated/protocol.h>
|
||||
#include <generated/protocol.h>
|
||||
|
||||
/*
|
||||
Class: Game Controller
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||||
#ifndef GAME_VERSION_H
|
||||
#define GAME_VERSION_H
|
||||
#include "generated/nethash.cpp"
|
||||
#include <generated/nethash.cpp>
|
||||
#define GAME_VERSION "0.7 trunk"
|
||||
#define GAME_NETVERSION "0.7 " GAME_NETVERSION_HASH
|
||||
static const char GAME_RELEASE_VERSION[8] = {'0', '.', '6', '1', 0};
|
||||
|
|
Loading…
Reference in a new issue