fixed some texture issues #1667

This commit is contained in:
oy 2018-11-12 22:17:32 +01:00
parent 3519270de8
commit 27a7691263
3 changed files with 3 additions and 0 deletions

View file

@ -161,6 +161,7 @@ void CEmoticon::OnRender()
IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Screen.w/2,m_SelectorMouse.y+Screen.h/2,24,24);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
Graphics()->WrapNormal();
}
void CEmoticon::Emote(int Emoticon)

View file

@ -597,6 +597,7 @@ void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
Array[i++] = IGraphics::CQuadItem(x+h*12,y+12,12,12);
Graphics()->QuadsDrawTL(Array, i);
Graphics()->QuadsEnd();
Graphics()->WrapNormal();
}
void CHud::RenderSpectatorHud()

View file

@ -319,6 +319,7 @@ void CSpectator::OnRender()
IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Width/2.0f, m_SelectorMouse.y+Height/2.0f, 48.0f, 48.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
Graphics()->WrapNormal();
}
void CSpectator::OnReset()