mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
improved the prediction timer to handle crappy connections better
This commit is contained in:
parent
30695c09a8
commit
24899a13e8
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@ -18,7 +18,7 @@ def get_server_info(address, port):
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server_info["version"] = slots[0]
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server_info["name"] = slots[1]
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server_info["map"] = slots[2]
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server_info["gametype_id"] = int(slots[3])
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server_info["gametype"] = slots[3]
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server_info["flags"] = int(slots[4])
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server_info["progression"] = int(slots[5])
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server_info["num_players"] = int(slots[6])
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@ -83,17 +83,49 @@ def get_all_servers():
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addr = "master%d.teeworlds.com"%i
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list = get_servers(addr)
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if list:
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print addr, "had", len(list), "servers"
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#print addr, "had", len(list), "servers"
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servers += list
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return servers
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servers = get_all_servers()
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total_players = 0
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players_per_versions = {}
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versions = {}
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gametypes = {}
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if 1:
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for server in servers:
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print "checking server", server[0], server[1]
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#print "checking server", server[0], server[1]
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info = get_server_info(server[0], server[1])
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if info:
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total_players += len(info["players"])
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if info["version"] in versions:
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versions[info["version"]] += 1
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else:
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versions[info["version"]] = 1
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if info["version"] in players_per_versions:
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players_per_versions[info["version"]] += len(info["players"])
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else:
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players_per_versions[info["version"]] = len(info["players"])
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if info["gametype"] in gametypes:
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gametypes[info["gametype"]] += 1
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else:
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gametypes[info["gametype"]] = 1
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print total_players
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if 0:
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print total_players, "on", len(servers), 'servers'
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print "versions:"
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for v in versions:
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print "\t",v, versions[v]
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print "players per version:"
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for v in players_per_versions:
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print "\t",v, players_per_versions[v]
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print "gametypes:"
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for v in gametypes:
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print "\t",v, gametypes[v]
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print total_players, "on", len(servers), 'servers'
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@ -28,7 +28,7 @@
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#include <mastersrv/mastersrv.h>
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#include <versionsrv/versionsrv.h>
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const int prediction_margin = 7; /* magic network prediction value */
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const int prediction_margin = 1000/50; /* magic network prediction value */
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/*
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Server Time
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@ -103,7 +103,7 @@ static struct /* TODO: handle input better */
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{
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int data[MAX_INPUT_SIZE]; /* the input data */
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int tick; /* the tick that the input is for */
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int64 game_time; /* prediction latency when we sent this input */
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int64 predicted_time; /* prediction latency when we sent this input */
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int64 time;
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} inputs[200];
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static int current_input = 0;
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@ -117,6 +117,7 @@ typedef struct
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{
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float min, max;
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float values[GRAPH_MAX];
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float colors[GRAPH_MAX][3];
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int index;
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} GRAPH;
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@ -127,26 +128,56 @@ static void graph_init(GRAPH *g, float min, float max)
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g->index = 0;
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}
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static void graph_add(GRAPH *g, float v)
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static void graph_scale_max(GRAPH *g)
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{
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g->index = (g->index+1)&(GRAPH_MAX-1);
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g->values[g->index] = v;
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int i = 0;
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g->max = 0;
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for(i = 0; i < GRAPH_MAX; i++)
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{
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if(g->values[i] > g->max)
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g->max = g->values[i];
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}
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}
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static void graph_render(GRAPH *g, float x, float y, float w, float h)
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static void graph_scale_min(GRAPH *g)
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{
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int i = 0;
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g->min = g->max;
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for(i = 0; i < GRAPH_MAX; i++)
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{
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if(g->values[i] < g->min)
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g->min = g->values[i];
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}
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}
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static void graph_add(GRAPH *graph, float v, float r, float g, float b)
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{
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graph->index = (graph->index+1)&(GRAPH_MAX-1);
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graph->values[graph->index] = v;
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graph->colors[graph->index][0] = r;
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graph->colors[graph->index][1] = g;
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graph->colors[graph->index][2] = b;
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}
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static void graph_render(GRAPH *g, float x, float y, float w, float h, const char *description)
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{
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char buf[32];
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int i;
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gfx_blend_normal();
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(0, 0, 0, 1);
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gfx_setcolor(0, 0, 0, 0.75f);
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gfx_quads_drawTL(x, y, w, h);
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gfx_quads_end();
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gfx_lines_begin();
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gfx_setcolor(0.95f, 0.95f, 0.95f, 1);
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gfx_setcolor(0.95f, 0.95f, 0.95f, 1.00f);
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gfx_lines_draw(x, y+h/2, x+w, y+h/2);
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gfx_setcolor(0.5f, 0.5f, 0.5f, 1);
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gfx_setcolor(0.5f, 0.5f, 0.5f, 0.75f);
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gfx_lines_draw(x, y+(h*3)/4, x+w, y+(h*3)/4);
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gfx_lines_draw(x, y+h/4, x+w, y+h/4);
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for(i = 1; i < GRAPH_MAX; i++)
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@ -156,13 +187,26 @@ static void graph_render(GRAPH *g, float x, float y, float w, float h)
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int i0 = (g->index+i-1)&(GRAPH_MAX-1);
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int i1 = (g->index+i)&(GRAPH_MAX-1);
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float v0 = g->values[i0];
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float v1 = g->values[i1];
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float v0 = (g->values[i0]-g->min) / (g->max-g->min);
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float v1 = (g->values[i1]-g->min) / (g->max-g->min);
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gfx_setcolor(0, 1, 0, 1);
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gfx_setcolorvertex(0, g->colors[i0][0], g->colors[i0][1], g->colors[i0][2], 0.75f);
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gfx_setcolorvertex(1, g->colors[i1][0], g->colors[i1][1], g->colors[i1][2], 0.75f);
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gfx_lines_draw(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
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}
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gfx_lines_end();
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gfx_texture_set(debug_font);
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gfx_quads_text(x+2, y+h-16, 16, 1,1,1,1, description);
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str_format(buf, sizeof(buf), "%.2f", g->max);
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gfx_quads_text(x+w-8*strlen(buf)-8, y+2, 16, 1,1,1,1, buf);
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str_format(buf, sizeof(buf), "%.2f", g->min);
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gfx_quads_text(x+w-8*strlen(buf)-8, y+h-16, 16, 1,1,1,1, buf);
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}
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typedef struct
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@ -174,6 +218,9 @@ typedef struct
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int64 rlast;
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int64 tlast;
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GRAPH graph;
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float up_adjustspeed;
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float down_adjustspeed;
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} SMOOTHTIME;
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static void st_init(SMOOTHTIME *st, int64 target)
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@ -181,7 +228,9 @@ static void st_init(SMOOTHTIME *st, int64 target)
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st->snap = time_get();
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st->current = target;
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st->target = target;
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graph_init(&st->graph, 0.0f, 1.0f);
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st->up_adjustspeed = 1.0f;
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st->down_adjustspeed = 0.2f;
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graph_init(&st->graph, 0.0f, 0.5f);
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}
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static int64 st_get(SMOOTHTIME *st, int64 now)
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@ -193,9 +242,10 @@ static int64 st_get(SMOOTHTIME *st, int64 now)
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/* it's faster to adjust upward instead of downward */
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/* we might need to adjust these abit */
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adjust_speed = 0.2f; /*0.99f;*/
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adjust_speed = st->down_adjustspeed;
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if(t > c)
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adjust_speed = 350.0f;
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adjust_speed = st->up_adjustspeed;
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a = ((now-st->snap)/(float)time_freq()) * adjust_speed;
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if(a > 1.0f)
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@ -203,7 +253,7 @@ static int64 st_get(SMOOTHTIME *st, int64 now)
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r = c + (int64)((t-c)*a);
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graph_add(&st->graph, a+0.5f);
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graph_add(&st->graph, a+0.5f,1,1,1);
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return r;
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}
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@ -216,14 +266,12 @@ static void st_update(SMOOTHTIME *st, int64 target)
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st->target = target;
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}
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SMOOTHTIME game_time;
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SMOOTHTIME predicted_time;
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static SMOOTHTIME game_time;
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static SMOOTHTIME predicted_time;
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GRAPH intra_graph;
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GRAPH predict_graph;
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/* --- input snapping --- */
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/* graphs */
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static GRAPH input_late_graph;
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static GRAPH fps_graph;
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/* -- snapshot handling --- */
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enum
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@ -426,7 +474,7 @@ static void client_send_input()
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msg_pack_int(size);
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inputs[current_input].tick = current_predtick;
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inputs[current_input].game_time = st_get(&predicted_time, now);
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inputs[current_input].predicted_time = st_get(&predicted_time, now);
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inputs[current_input].time = now;
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/* pack it */
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@ -538,9 +586,7 @@ void client_connect(const char *server_address_str)
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netclient_connect(net, &server_address);
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client_set_state(CLIENTSTATE_CONNECTING);
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graph_init(&intra_graph, 0.0f, 1.0f);
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graph_init(&input_late_graph, 0.0f, 1.0f);
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graph_init(&predict_graph, 0.0f, 200.0f);
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}
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void client_disconnect_with_reason(const char *reason)
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@ -606,6 +652,7 @@ static void client_debug_render()
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static NETSTATS prev, current;
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static int64 last_snap = 0;
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static float frametime_avg = 0;
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int64 now = time_get();
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char buffer[512];
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if(!config.debug)
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@ -635,7 +682,7 @@ static void client_debug_render()
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mem_stats()->total_allocations,
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gfx_memory_usage()/1024,
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(int)(1.0f/frametime_avg));
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gfx_quads_text(2, 2, 16, buffer);
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gfx_quads_text(2, 2, 16, 1,1,1,1, buffer);
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{
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@ -651,7 +698,7 @@ static void client_debug_render()
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str_format(buffer, sizeof(buffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
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send_packets, send_bytes, send_packets*42, send_total, (send_total*8)/1024, send_bytes/send_packets,
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recv_packets, recv_bytes, recv_packets*42, recv_total, (recv_total*8)/1024, recv_bytes/recv_packets);
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gfx_quads_text(2, 14, 16, buffer);
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gfx_quads_text(2, 14, 16, 1,1,1,1, buffer);
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}
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/* render rates */
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@ -664,24 +711,30 @@ static void client_debug_render()
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{
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str_format(buffer, sizeof(buffer), "%4d %20s: %8d %8d %8d", i, modc_getitemname(i), snapshot_data_rate[i]/8, snapshot_data_updates[i],
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(snapshot_data_rate[i]/snapshot_data_updates[i])/8);
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gfx_quads_text(2, 100+y*12, 16, buffer);
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gfx_quads_text(2, 100+y*12, 16, 1,1,1,1, buffer);
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y++;
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}
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}
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}
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str_format(buffer, sizeof(buffer), "input time left: %d", last_input_timeleft);
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gfx_quads_text(2, 70, 16, buffer);
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str_format(buffer, sizeof(buffer), "pred: %d ms %3.2f",
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(int)((st_get(&predicted_time, now)-st_get(&game_time, now))*1000/(float)time_freq()),
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predicted_time.up_adjustspeed);
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gfx_quads_text(2, 70, 16, 1,1,1,1, buffer);
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/* render graphs */
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if(config.dbg_graphs)
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{
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gfx_mapscreen(0,0,400.0f,300.0f);
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graph_render(&predict_graph, 300, 10, 90, 50);
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graph_render(&predicted_time.graph, 300, 10+50+10, 90, 50);
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//gfx_mapscreen(0,0,400.0f,300.0f);
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float w = gfx_screenwidth()/4.0f;
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float h = gfx_screenheight()/6.0f;
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float sp = gfx_screenwidth()/100.0f;
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float x = gfx_screenwidth()-w-sp;
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graph_render(&intra_graph, 300, 10+50+10+50+10, 90, 50);
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graph_render(&input_late_graph, 300, 10+50+10+50+10+50+10, 90, 50);
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graph_scale_max(&fps_graph);
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graph_scale_min(&fps_graph);
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graph_render(&fps_graph, x, sp*5, w, h, "FPS");
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graph_render(&input_late_graph, x, sp*5+h+sp, w, h, "Input Margin");
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}
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}
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@ -1014,10 +1067,24 @@ static void client_process_packet(NETCHUNK *packet)
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/* adjust our prediction time */
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int k;
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graph_add(&input_late_graph, time_left/100.0f+0.5f);
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if(time_left < 0)
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{
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graph_add(&input_late_graph, time_left/100.0f+0.5f, 1,0,0);
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if(time_left < 0 && config.debug)
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dbg_msg("client", "input was late with %d ms", time_left);
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if(config.debug)
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dbg_msg("client", "input was late with %d ms", time_left);
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if(predicted_time.up_adjustspeed < 30.0f)
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predicted_time.up_adjustspeed *= 2.0f;
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}
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else
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{
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graph_add(&input_late_graph, time_left/100.0f+0.5f, 0,1,0);
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predicted_time.up_adjustspeed *= 0.95f;
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if(predicted_time.up_adjustspeed < 1.0f)
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predicted_time.up_adjustspeed = 1.0f;
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}
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last_input_timeleft = time_left;
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for(k = 0; k < 200; k++) /* TODO: do this better */
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@ -1025,7 +1092,7 @@ static void client_process_packet(NETCHUNK *packet)
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if(inputs[k].tick == input_predtick)
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{
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/*-1000/50 prediction_margin */
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int64 target = inputs[k].game_time + (time_get() - inputs[k].time);
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int64 target = inputs[k].predicted_time + (time_get() - inputs[k].time);
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st_update(&predicted_time, target - (int64)(((time_left-prediction_margin)/1000.0f)*time_freq()));
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break;
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}
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@ -1201,6 +1268,7 @@ static void client_process_packet(NETCHUNK *packet)
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{
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/* start at 200ms and work from there */
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st_init(&predicted_time, game_tick*time_freq()/50);
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predicted_time.up_adjustspeed = 1000.0f;
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st_init(&game_time, (game_tick-1)*time_freq()/50);
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snapshots[SNAP_PREV] = snapshot_storage.first;
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snapshots[SNAP_CURRENT] = snapshot_storage.last;
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@ -1208,10 +1276,10 @@ static void client_process_packet(NETCHUNK *packet)
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client_set_state(CLIENTSTATE_ONLINE);
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}
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{
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/*{
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int64 now = time_get();
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graph_add(&predict_graph, (st_get(&predicted_time, now)-st_get(&game_time, now))/(float)time_freq());
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}
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}*/
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st_update(&game_time, (game_tick-1)*time_freq()/50);
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@ -1395,7 +1463,7 @@ static void client_update()
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intratick = (now - prevtick_start) / (float)(curtick_start-prevtick_start);
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ticktime = (now - prevtick_start) / (float)freq; /*(float)SERVER_TICK_SPEED);*/
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graph_add(&intra_graph, intratick*0.25f);
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/*graph_add(&intra_graph, intratick*0.25f);*/
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curtick_start = new_pred_tick*time_freq()/50;
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prevtick_start = prev_pred_tick*time_freq()/50;
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@ -1521,7 +1589,7 @@ static void client_run()
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snapshot_parts = 0;
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/* init graphics and sound */
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if(!gfx_init())
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if(gfx_init() != 0)
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return;
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/* start refreshing addresses while we load */
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@ -1552,6 +1620,9 @@ static void client_run()
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config.cl_connect[0] = 0;
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*/
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/* */
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graph_init(&fps_graph, 0.0f, 200.0f);
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|
||||
/* never start with the editor */
|
||||
config.cl_editor = 0;
|
||||
|
||||
|
@ -1617,6 +1688,12 @@ static void client_run()
|
|||
if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_pressed('q'))
|
||||
break;
|
||||
|
||||
if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_down('d'))
|
||||
config.debug ^= 1;
|
||||
|
||||
if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_down('g'))
|
||||
config.dbg_graphs ^= 1;
|
||||
|
||||
if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_down('e'))
|
||||
{
|
||||
config.cl_editor = config.cl_editor^1;
|
||||
|
@ -1715,6 +1792,8 @@ static void client_run()
|
|||
frametime_low = frametime;
|
||||
if(frametime > frametime_high)
|
||||
frametime_high = frametime;
|
||||
|
||||
graph_add(&fps_graph, 1.0f/frametime, 1,1,1);
|
||||
}
|
||||
|
||||
modc_shutdown();
|
||||
|
|
|
@ -328,7 +328,7 @@ int gfx_init()
|
|||
|
||||
/* set vsync as needed */
|
||||
gfx_set_vsync(config.gfx_vsync);
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float gfx_screenaspect()
|
||||
|
@ -905,11 +905,12 @@ void gfx_quads_draw_freeform(
|
|||
add_vertices(4);
|
||||
}
|
||||
|
||||
void gfx_quads_text(float x, float y, float size, const char *text)
|
||||
void gfx_quads_text(float x, float y, float size, float r, float g, float b, float a, const char *text)
|
||||
{
|
||||
float startx = x;
|
||||
|
||||
gfx_quads_begin();
|
||||
gfx_setcolor(r,g,b,a);
|
||||
|
||||
while(*text)
|
||||
{
|
||||
|
|
|
@ -186,7 +186,7 @@ void gfx_quads_draw_freeform(
|
|||
See Also:
|
||||
<other_func>
|
||||
*/
|
||||
void gfx_quads_text(float x, float y, float size, const char *text);
|
||||
void gfx_quads_text(float x, float y, float size, float r, float g, float b, float a, const char *text);
|
||||
|
||||
/*
|
||||
Group: Lines
|
||||
|
|
|
@ -152,7 +152,7 @@ int CONTROLS::snapinput(int *data)
|
|||
else if(input_data.prev_weapon != last_data.prev_weapon) send = true;
|
||||
|
||||
// send at at least 10hz
|
||||
if(time_get() > last_send_time + time_freq()/10)
|
||||
if(time_get() > last_send_time + time_freq()/25)
|
||||
send = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -123,9 +123,9 @@ void PLAYERS::render_player(
|
|||
if(player.health < 0) // dont render dead players
|
||||
return;
|
||||
|
||||
//float angle = mix((float)prev.angle, (float)player.angle, intratick)/256.0f;
|
||||
float angle = mix((float)prev.angle, (float)player.angle, intratick)/256.0f;
|
||||
|
||||
float angle = 0;
|
||||
//float angle = 0;
|
||||
|
||||
if(info.local && client_state() != CLIENTSTATE_DEMOPLAYBACK)
|
||||
{
|
||||
|
@ -134,6 +134,7 @@ void PLAYERS::render_player(
|
|||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
float mixspeed = client_frametime()*2.5f;
|
||||
if(player.attacktick != prev.attacktick) // shooting boosts the mixing speed
|
||||
mixspeed *= 15.0f;
|
||||
|
@ -151,7 +152,7 @@ void PLAYERS::render_player(
|
|||
else
|
||||
angle = angular_approach(current, target, fabs(delta-new_delta));
|
||||
|
||||
gameclient.clients[info.cid].angle = angle;
|
||||
gameclient.clients[info.cid].angle = angle;*/
|
||||
}
|
||||
|
||||
// use preditect players if needed
|
||||
|
|
|
@ -20,11 +20,11 @@ static PACKET *last = (PACKET *)0;
|
|||
static int current_latency = 0;
|
||||
|
||||
static int config_log = 0;
|
||||
static int config_ping = 150;
|
||||
static int config_pingflux = 50;
|
||||
static int config_ping = 40;
|
||||
static int config_pingflux = 20;
|
||||
static int config_pingspike = 0;
|
||||
static int config_packetloss = 10; // in percent
|
||||
static int config_reorder = 1;
|
||||
static int config_packetloss = 1; // in percent
|
||||
static int config_reorder = 0;
|
||||
|
||||
int run(int port, NETADDR dest)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue