increased the flags in the scoreboard

This commit is contained in:
oy 2018-12-01 14:31:47 +01:00
parent 6c3e2713de
commit 23c9682e2c

View file

@ -173,7 +173,7 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
float Spacing = 2.0f; float Spacing = 2.0f;
float CountryFlagOffset = x+2.0f, CountryFlagLength = 20.f; float CountryFlagOffset = x+2.0f, CountryFlagLength = 20.f;
float NameOffset = CountryFlagOffset+CountryFlagLength, NameLength = 128.0f; float NameOffset = CountryFlagOffset+CountryFlagLength, NameLength = 128.0f;
float TeeOffset = CountryFlagOffset+CountryFlagLength, TeeLength = 25*TeeSizeMod; float TeeOffset = CountryFlagOffset+CountryFlagLength+4.0f, TeeLength = 25*TeeSizeMod;
float ClanOffset = NameOffset+NameLength, ClanLength = 88.0f; float ClanOffset = NameOffset+NameLength, ClanLength = 88.0f;
float KillOffset = ClanOffset+ClanLength, KillLength = 24.0f; float KillOffset = ClanOffset+ClanLength, KillLength = 24.0f;
float DeathOffset = KillOffset+KillLength, DeathLength = 24.0f; float DeathOffset = KillOffset+KillLength, DeathLength = 24.0f;
@ -300,7 +300,7 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
} }
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
TextRender()->Text(0, NameOffset, y+Spacing, HeadlineFontsize, Localize("Name"), -1); TextRender()->Text(0, NameOffset+ TeeLength, y+Spacing, HeadlineFontsize, Localize("Name"), -1);
tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Clan"), -1); tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Clan"), -1);
TextRender()->Text(0, ClanOffset+ClanLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("Clan"), -1); TextRender()->Text(0, ClanOffset+ClanLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("Clan"), -1);
@ -457,8 +457,7 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
// country flag // country flag
const vec4 CFColor(1, 1, 1, 0.75f * ColorAlpha); const vec4 CFColor(1, 1, 1, 0.75f * ColorAlpha);
m_pClient->m_pCountryFlags->Render(m_pClient->m_aClients[pInfo->m_ClientID].m_Country, &CFColor, m_pClient->m_pCountryFlags->Render(m_pClient->m_aClients[pInfo->m_ClientID].m_Country, &CFColor,
CountryFlagOffset, y + (LineHeight-CountryFlagLength*0.5f) * 0.5f, CountryFlagOffset, y + 3.0f, 30.0f, LineHeight-5.0f);
CountryFlagLength, CountryFlagLength*0.5f);
// set text color // set text color
TextRender()->TextColor(TextColor.r, TextColor.g, TextColor.b, ColorAlpha); TextRender()->TextColor(TextColor.r, TextColor.g, TextColor.b, ColorAlpha);