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https://github.com/ddnet/ddnet.git
synced 2024-11-18 14:08:19 +00:00
consistent formatting for dbg_msg
no capital letters, no spaces
This commit is contained in:
parent
b0803b26e0
commit
23c005144b
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@ -1143,7 +1143,7 @@ int net_host_lookup(const char *hostname, NETADDR *addr, int types)
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if(priv_net_extract(hostname, host, sizeof(host), &port))
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return -1;
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dbg_msg("host lookup", "host='%s' port=%d %d", host, port, types);
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dbg_msg("host_lookup", "host='%s' port=%d %d", host, port, types);
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mem_zero(&hints, sizeof(hints));
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@ -428,7 +428,7 @@ void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &St
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}
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else
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{
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dbg_msg("OpenGL", "Error: this call should not happen.");
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dbg_msg("opengl", "Error: this call should not happen.");
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}
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}
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}
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@ -3888,7 +3888,7 @@ void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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// check what this context can do
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const GLubyte *pVersionString = glGetString(GL_VERSION);
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dbg_msg("OpenGL", "Version string: %s", (const char *)pVersionString);
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dbg_msg("opengl", "Version string: %s", (const char *)pVersionString);
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// parse version string
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ParseVersionString(pVersionString, pCommand->m_pCapabilities->m_ContextMajor, pCommand->m_pCapabilities->m_ContextMinor, pCommand->m_pCapabilities->m_ContextPatch);
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@ -4139,7 +4139,7 @@ void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
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if(m_General.RunCommand(pCommand))
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continue;
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dbg_msg("graphics", "unknown command %d", pCommand->m_Cmd);
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dbg_msg("gfx", "unknown command %d", pCommand->m_Cmd);
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}
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}
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@ -86,7 +86,7 @@ bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char
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glGetShaderInfoLog(shader, maxLength, &maxLength, buff);
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dbg_msg("GLSL", "%s: %s", pFile, buff);
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dbg_msg("glsl", "%s: %s", pFile, buff);
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glDeleteShader(shader);
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return false;
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}
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@ -197,7 +197,7 @@ void CGLSLCompiler::ParseLine(std::string &Line, const char *pReadLine, int Type
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}
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else
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{
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dbg_msg("Shader compiler", "Fix shader for older OpenGL versions.");
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dbg_msg("shadercompiler", "Fix shader for older OpenGL versions.");
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}
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}
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else if(str_comp(aTmpStr, "noperspective") == 0 || str_comp(aTmpStr, "smooth") == 0 || str_comp(aTmpStr, "flat") == 0)
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@ -225,7 +225,7 @@ void CGLSLCompiler::ParseLine(std::string &Line, const char *pReadLine, int Type
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if(!Found)
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{
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dbg_msg("Shader compiler", "Fix shader for older OpenGL versions.");
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dbg_msg("shadercompiler", "Fix shader for older OpenGL versions.");
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}
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Line.append("varying");
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@ -51,7 +51,7 @@ void CGLSLProgram::LinkProgram()
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int iLogLength;
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glGetProgramInfoLog(m_ProgramID, 1024, &iLogLength, sInfoLog);
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str_format(sFinalMessage, 1536, "Error! Shader program wasn't linked! The linker returned:\n\n%s", sInfoLog);
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dbg_msg("GLSL Program", "%s", sFinalMessage);
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dbg_msg("glslprogram", "%s", sFinalMessage);
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}
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//detach all shaders attached to this program
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@ -483,7 +483,7 @@ class CTextRender : public IEngineTextRender
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if(GlyphIndex == 0)
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{
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dbg_msg("pFont", "font has no glyph for either %d or replacement char %d", Chr, ReplacementChr);
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dbg_msg("textrender", "font has no glyph for either %d or replacement char %d", Chr, ReplacementChr);
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return;
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}
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}
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@ -491,7 +491,7 @@ class CTextRender : public IEngineTextRender
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if(FT_Load_Glyph(FtFace, GlyphIndex, FT_LOAD_RENDER | FT_LOAD_NO_BITMAP))
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{
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dbg_msg("pFont", "error loading glyph %d", Chr);
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dbg_msg("textrender", "error loading glyph %d", Chr);
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return;
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}
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@ -1822,7 +1822,7 @@ public:
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if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FT_LOAD_RENDER | FT_LOAD_NO_BITMAP))
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{
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dbg_msg("pFont", "error loading glyph %d", NextCharacter);
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dbg_msg("textrender", "error loading glyph %d", NextCharacter);
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pCurrent = pTmp;
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continue;
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}
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@ -1903,7 +1903,7 @@ public:
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#endif
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if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FTFlags))
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{
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dbg_msg("GetGlyphOffsetX", "error loading glyph %d", NextCharacter);
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dbg_msg("textrender", "error loading glyph %d in GetGlyphOffsetX", NextCharacter);
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return -1;
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}
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@ -1935,7 +1935,7 @@ public:
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#endif
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if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FTFlags))
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{
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dbg_msg("pFont", "error loading glyph %d", NextCharacter);
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dbg_msg("textrender", "error loading glyph %d in CalculateTextWidth", NextCharacter);
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pCurrent = pTmp;
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continue;
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}
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@ -278,7 +278,7 @@ void CVideo::NextAudioFrame(void (*Mix)(short *pFinalOut, unsigned Frames))
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if(m_NextAudioFrame && m_Recording && m_HasAudio)
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{
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m_ProcessingAudioFrame = true;
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//dbg_msg("video recorder", "video_frame: %lf", (double)(m_Vframe/m_FPS));
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//dbg_msg("video_recorder", "video_frame: %lf", (double)(m_Vframe/m_FPS));
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//if((double)(m_Vframe/m_FPS) < m_AudioStream.pEnc->frame_number*m_AudioStream.pEnc->frame_size/m_AudioStream.pEnc->sample_rate)
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//return;
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Mix(m_aBuffer, ALEN);
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@ -2933,7 +2933,7 @@ void CGameClient::LoadMapSettings()
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int Size = pMap->GetDataSize(pItem->m_Settings);
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char *pSettings = (char *)pMap->GetData(pItem->m_Settings);
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char *pNext = pSettings;
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dbg_msg("New tune ", "%s", pNext);
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dbg_msg("tune", "%s", pNext);
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while(pNext < pSettings + Size)
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{
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int StrSize = str_length(pNext) + 1;
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@ -3207,27 +3207,27 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
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if(Index == TILE_OLDLASER)
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{
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g_Config.m_SvOldLaser = 1;
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dbg_msg("game layer", "found old laser tile");
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dbg_msg("game_layer", "found old laser tile");
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}
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else if(Index == TILE_NPC)
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{
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m_Tuning.Set("player_collision", 0);
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dbg_msg("game layer", "found no collision tile");
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dbg_msg("game_layer", "found no collision tile");
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}
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else if(Index == TILE_EHOOK)
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{
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g_Config.m_SvEndlessDrag = 1;
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dbg_msg("game layer", "found unlimited hook time tile");
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dbg_msg("game_layer", "found unlimited hook time tile");
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}
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else if(Index == TILE_NOHIT)
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{
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g_Config.m_SvHit = 0;
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dbg_msg("game layer", "found no weapons hitting others tile");
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dbg_msg("game_layer", "found no weapons hitting others tile");
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}
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else if(Index == TILE_NPH)
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{
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m_Tuning.Set("player_hooking", 0);
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dbg_msg("game layer", "found no player hooking tile");
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dbg_msg("game_layer", "found no player hooking tile");
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}
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if(Index >= ENTITY_OFFSET)
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@ -3243,27 +3243,27 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/)
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if(Index == TILE_OLDLASER)
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{
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g_Config.m_SvOldLaser = 1;
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dbg_msg("front layer", "found old laser tile");
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dbg_msg("front_layer", "found old laser tile");
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}
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else if(Index == TILE_NPC)
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{
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m_Tuning.Set("player_collision", 0);
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dbg_msg("front layer", "found no collision tile");
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dbg_msg("front_layer", "found no collision tile");
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}
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else if(Index == TILE_EHOOK)
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{
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g_Config.m_SvEndlessDrag = 1;
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dbg_msg("front layer", "found unlimited hook time tile");
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dbg_msg("front_layer", "found unlimited hook time tile");
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}
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else if(Index == TILE_NOHIT)
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{
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g_Config.m_SvHit = 0;
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dbg_msg("front layer", "found no weapons hitting others tile");
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dbg_msg("front_layer", "found no weapons hitting others tile");
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}
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else if(Index == TILE_NPH)
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{
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m_Tuning.Set("player_hooking", 0);
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dbg_msg("front layer", "found no player hooking tile");
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dbg_msg("front_layer", "found no player hooking tile");
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}
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if(Index >= ENTITY_OFFSET)
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{
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