Add Autoupdate.

This commit is contained in:
Learath Lea 2014-12-31 16:29:34 +02:00
parent 1ea1e68005
commit 233ce262ac
8 changed files with 256 additions and 2 deletions

27
src/engine/autoupdate.h Normal file
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@ -0,0 +1,27 @@
#ifndef ENGINE_AUTOUPDATE_H
#define ENGINE_AUTOUPDATE_H
#include "kernel.h"
class IAutoUpdate : public IInterface
{
MACRO_INTERFACE("autoupdate", 0)
public:
enum
{
IGNORED = -1,
CLEAN,
GETTING_MANIFEST,
GOT_MANIFEST,
PARSING_UPDATE,
DOWNLOADING,
NEED_RESTART,
};
virtual void Update() = 0;
virtual void InitiateUpdate() = 0;
virtual void IgnoreUpdate() = 0;
};
#endif

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@ -0,0 +1,169 @@
#include "autoupdate.h"
#include <base/system.h>
#include <engine/fetcher.h>
#include <engine/storage.h>
#include <engine/client.h>
#include <engine/external/json-parser/json.h>
#include <game/version.h>
using std::string;
using std::vector;
#if defined(CONF_FAMILY_WINDOWS)
#define PLAT_EXEC_NAME "DDNet.exe"
#elif defined(CONF_FAMILY_UNIX)
#define PLAT_EXEC_NAME "DDNet"
#endif
CAutoUpdate::CAutoUpdate()
{
m_pClient = NULL;
m_pStorage = NULL;
m_pFetcher = NULL;
m_State = CLEAN;
m_Percent = 0;
}
void CAutoUpdate::Init()
{
m_pClient = Kernel()->RequestInterface<IClient>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_pFetcher = Kernel()->RequestInterface<IFetcher>();
}
void CAutoUpdate::ProgressCallback(const char *pDest, void *pUser, double DlTotal, double DlCurr, double UlTotal, double UlCurr)
{
CAutoUpdate *pUpdate = (CAutoUpdate *)pUser;
str_copy(pUpdate->m_Status, pDest, sizeof(m_Status));
pUpdate->m_Percent = (100*DlCurr)/(DlTotal ? DlTotal : 1);
}
void CAutoUpdate::CompletionCallback(const char *pDest, void *pUser)
{
CAutoUpdate *pUpdate = (CAutoUpdate *)pUser;
if(!str_comp(pDest, "update.json")){
pUpdate->m_State = GOT_MANIFEST;
}
else if(!str_comp(pDest, pUpdate->m_aLastFile)){
if(pUpdate->m_ClientUpdate)
pUpdate->ReplaceExecutable();
pUpdate->m_State = NEED_RESTART;
}
}
void CAutoUpdate::FetchFile(const char *pFile, const char *pDestPath)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "https://learath2.info/%s", pFile);
if(!pDestPath)
pDestPath = pFile;
m_pFetcher->QueueAdd(aBuf, pDestPath, &CAutoUpdate::CompletionCallback, &CAutoUpdate::ProgressCallback, this);
}
void CAutoUpdate::Update()
{
switch(m_State){
case GOT_MANIFEST:
PerformUpdate();
default:
return;
}
}
void CAutoUpdate::AddNewFile(const char *pFile)
{
for(vector<string>::iterator it = m_AddedFiles.begin(); it < m_AddedFiles.end(); ++it)
if(!str_comp(it->c_str(), pFile))
return;
m_AddedFiles.push_back(string(pFile));
}
void CAutoUpdate::AddRemovedFile(const char *pFile)
{
//First remove from to be downloaded list
for(vector<string>::iterator it = m_AddedFiles.begin(); it < m_AddedFiles.end(); ++it){
if(!str_comp(it->c_str(), pFile)){
m_AddedFiles.erase(it);
break;
}
}
m_RemovedFiles.push_back(string(pFile));
}
void CAutoUpdate::ReplaceExecutable()
{
dbg_msg("autoupdate", "Replacing" PLAT_EXEC_NAME);
m_pStorage->RenameFile(PLAT_EXEC_NAME, "DDNet.old", 2);
m_pStorage->RenameFile("DDNet.tmp", PLAT_EXEC_NAME, 2);
}
void CAutoUpdate::ParseUpdate()
{
IOHANDLE File = m_pStorage->OpenFile("update.json", IOFLAG_READ, IStorage::TYPE_ALL);
if(File){
char aBuf[4096*4];
mem_zero(aBuf, sizeof (aBuf));
io_read(File, aBuf, sizeof(aBuf));
io_close(File);
json_value *pVersions = json_parse(aBuf);
if(pVersions && pVersions->type == json_array){
for(int i = 0; i < json_array_length(pVersions); i++){
const json_value *pTemp;
const json_value *pCurrent = json_array_get(pVersions, i);
if(str_comp(json_string_get(json_object_get(pCurrent, "version")), GAME_RELEASE_VERSION)){
if(json_boolean_get(json_object_get(pCurrent, "client")))
m_ClientUpdate = true;
if(json_boolean_get(json_object_get(pCurrent, "server")))
m_ServerUpdate = true;
if((pTemp = json_object_get(pCurrent, "download"))->type == json_array){
for(int j = 0; j < json_array_length(pTemp); j++)
AddNewFile(json_string_get(json_array_get(pTemp, j)));
}
if((pTemp = json_object_get(pCurrent, "remove"))->type == json_array){
for(int j = 0; j < json_array_length(pTemp); j++)
AddRemovedFile(json_string_get(json_array_get(pTemp, j)));
}
}
else
break;
}
}
}
}
void CAutoUpdate::InitiateUpdate()
{
m_State = GETTING_MANIFEST;
FetchFile("update.json");
}
void CAutoUpdate::IgnoreUpdate()
{
m_State = IGNORED;
}
void CAutoUpdate::PerformUpdate()
{
m_State = PARSING_UPDATE;
dbg_msg("autoupdate", "Parsing update.json");
ParseUpdate();
m_State = DOWNLOADING;
if(m_ClientUpdate)
str_copy(m_aLastFile, "DDNet.tmp", sizeof(m_aLastFile));
else
str_copy(m_aLastFile, m_AddedFiles.front().c_str(), sizeof(m_aLastFile));
while(!m_AddedFiles.empty()){
FetchFile(m_AddedFiles.back().c_str());
m_AddedFiles.pop_back();
}
while(!m_RemovedFiles.empty()){
m_pStorage->RemoveFile(m_RemovedFiles.back().c_str(), IStorage::TYPE_SAVE);
m_RemovedFiles.pop_back();
}
if(m_ClientUpdate)
FetchFile(PLAT_EXEC_NAME, "DDNet.tmp");
}

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@ -0,0 +1,46 @@
#ifndef ENGINE_CLIENT_AUTOUPDATE_H
#define ENGINE_CLIENT_AUTOUPDATE_H
#include <engine/autoupdate.h>
#include <vector>
#include <string>
class CAutoUpdate : public IAutoUpdate
{
class IClient *m_pClient;
class IStorage *m_pStorage;
class IFetcher *m_pFetcher;
int m_State;
char m_Status[256];
int m_Percent;
char m_aLastFile[256];
bool m_ClientUpdate;
bool m_ServerUpdate;
std::vector<std::string> m_AddedFiles;
std::vector<std::string> m_RemovedFiles;
void AddNewFile(const char *pFile);
void AddRemovedFile(const char *pFile);
void FetchFile(const char *pFile, const char *pDestPath = 0);
void ParseUpdate();
void PerformUpdate();
void ReplaceExecutable();
public:
CAutoUpdate();
static void ProgressCallback(const char *pDest, void *pUser, double DlTotal, double DlCurr, double UlTotal, double UlCurr);
static void CompletionCallback(const char *pDest, void *pUser);
virtual void InitiateUpdate();
void IgnoreUpdate();
void Init();
virtual void Update();
void Restart();
};
#endif

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@ -59,6 +59,7 @@
#include "friends.h"
#include "serverbrowser.h"
#include "fetcher.h"
#include "autoupdate.h"
#include "client.h"
#include <zlib.h>
@ -1165,9 +1166,7 @@ void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
// assume version is out of date when version-data doesn't match
if(!VersionMatch)
{
str_copy(m_aVersionStr, aVersion, sizeof(m_aVersionStr));
}
// request the news
CNetChunk Packet;
@ -2474,6 +2473,7 @@ void CClient::RegisterInterfaces()
Kernel()->RegisterInterface(static_cast<IDemoPlayer*>(&m_DemoPlayer));
Kernel()->RegisterInterface(static_cast<IServerBrowser*>(&m_ServerBrowser));
Kernel()->RegisterInterface(static_cast<IFetcher*>(&m_Fetcher));
Kernel()->RegisterInterface(static_cast<IAutoUpdate*>(&m_AutoUpdate));
Kernel()->RegisterInterface(static_cast<IFriends*>(&m_Friends));
}
@ -2489,6 +2489,7 @@ void CClient::InitInterfaces()
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pMasterServer = Kernel()->RequestInterface<IEngineMasterServer>();
m_pFetcher = Kernel()->RequestInterface<IFetcher>();
m_pAutoUpdate = Kernel()->RequestInterface<IAutoUpdate>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
@ -2496,6 +2497,7 @@ void CClient::InitInterfaces()
m_ServerBrowser.SetBaseInfo(&m_NetClient[2], m_pGameClient->NetVersion());
m_Fetcher.Init();
m_AutoUpdate.Init();
m_Friends.Init();
@ -2632,6 +2634,8 @@ void CClient::Run()
if(Input()->Update())
break; // SDL_QUIT
AutoUpdate()->Update();
// update sound
Sound()->Update();

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@ -64,6 +64,7 @@ class CClient : public IClient, public CDemoPlayer::IListner
IConsole *m_pConsole;
IStorage *m_pStorage;
IFetcher *m_pFetcher;
IAutoUpdate *m_pAutoUpdate;
IEngineMasterServer *m_pMasterServer;
enum
@ -78,6 +79,7 @@ class CClient : public IClient, public CDemoPlayer::IListner
class CDemoEditor m_DemoEditor;
class CServerBrowser m_ServerBrowser;
class CFetcher m_Fetcher;
class CAutoUpdate m_AutoUpdate;
class CFriends m_Friends;
class CMapChecker m_MapChecker;
@ -202,6 +204,7 @@ public:
IEngineMasterServer *MasterServer() { return m_pMasterServer; }
IStorage *Storage() { return m_pStorage; }
IFetcher *Fetcher() { return m_pFetcher; }
IAutoUpdate *AutoUpdate() { return m_pAutoUpdate; }
CClient();

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@ -28,6 +28,7 @@ protected:
class IServerBrowser *ServerBrowser() const { return m_pClient->ServerBrowser(); }
class CLayers *Layers() const { return m_pClient->Layers(); }
class CCollision *Collision() const { return m_pClient->Collision(); }
class IAutoUpdate *AutoUpdate() const { return m_pClient->AutoUpdate(); }
public:
virtual ~CComponent() {}
class CGameClient *GameClient() const { return m_pClient; }

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@ -10,6 +10,7 @@
#include <engine/storage.h>
#include <engine/sound.h>
#include <engine/serverbrowser.h>
#include <engine/autoupdate.h>
#include <engine/shared/demo.h>
#include <engine/shared/config.h>
@ -123,6 +124,7 @@ void CGameClient::OnConsoleInit()
m_pServerBrowser = Kernel()->RequestInterface<IServerBrowser>();
m_pEditor = Kernel()->RequestInterface<IEditor>();
m_pFriends = Kernel()->RequestInterface<IFriends>();
m_pAutoUpdate = Kernel()->RequestInterface<IAutoUpdate>();
// setup pointers
m_pBinds = &::gs_Binds;

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@ -95,6 +95,7 @@ class CGameClient : public IGameClient
class IServerBrowser *m_pServerBrowser;
class IEditor *m_pEditor;
class IFriends *m_pFriends;
class IAutoUpdate *m_pAutoUpdate;
CLayers m_Layers;
class CCollision m_Collision;
@ -135,6 +136,7 @@ public:
class CCollision *Collision() { return &m_Collision; };
class IEditor *Editor() { return m_pEditor; }
class IFriends *Friends() { return m_pFriends; }
class IAutoUpdate *AutoUpdate() { return m_pAutoUpdate; }
int NetobjNumCorrections() { return m_NetObjHandler.NumObjCorrections(); }
const char *NetobjCorrectedOn() { return m_NetObjHandler.CorrectedObjOn(); }