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Restore map focus on load map/new map
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@ -2839,6 +2839,19 @@ void CEditor::Reset(bool CreateDefault)
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m_SelectedPoints = 0;
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m_SelectedPoints = 0;
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m_SelectedEnvelope = 0;
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m_SelectedEnvelope = 0;
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m_SelectedImage = 0;
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m_SelectedImage = 0;
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m_WorldOffsetX = 0;
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m_WorldOffsetY = 0;
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m_EditorOffsetX = 0.0f;
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m_EditorOffsetY = 0.0f;
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m_WorldZoom = 1.0f;
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m_ZoomLevel = 200;
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m_MouseDeltaX = 0;
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m_MouseDeltaY = 0;
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m_MouseDeltaWx = 0;
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m_MouseDeltaWy = 0;
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}
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}
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void CEditorMap::MakeGameLayer(CLayer *pLayer)
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void CEditorMap::MakeGameLayer(CLayer *pLayer)
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