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Fix: Don't crash when using sv_old_teleport_hook and new teleports
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@ -323,7 +323,7 @@ void CCharacterCore::Tick(bool UseInput)
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m_HookState = HOOK_RETRACT_START;
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}
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if(GoingThroughTele && m_pTeleOuts[teleNr-1].size())
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if(GoingThroughTele && m_pTeleOuts.size() && m_pTeleOuts[teleNr-1].size())
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{
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m_TriggeredEvents = 0;
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m_HookedPlayer = -1;
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