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Fix spelling
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a9bc4ae113
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2240ad2966
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@ -580,7 +580,7 @@ void CCharacter::Tick()
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m_PrevPos = m_Core.m_Pos;
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}
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void CCharacter::TickDefered()
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void CCharacter::TickDeferred()
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{
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m_Core.Move();
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m_Core.Quantize();
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@ -37,7 +37,7 @@ public:
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static const int ms_PhysSize = 28;
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void Tick() override;
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void TickDefered() override;
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void TickDeferred() override;
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bool IsGrounded();
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@ -53,7 +53,7 @@ public:
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void Destroy() { delete this; }
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virtual void Tick() {}
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virtual void TickDefered() {}
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virtual void TickDeferred() {}
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bool GameLayerClipped(vec2 CheckPos);
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float m_ProximityRadius;
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@ -199,7 +199,7 @@ void CGameWorld::Tick()
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for(; pEnt;)
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{
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m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
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pEnt->TickDefered();
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pEnt->TickDeferred();
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pEnt->m_SnapTicks++;
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pEnt = m_pNextTraverseEntity;
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}
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@ -764,7 +764,7 @@ void CCharacter::Tick()
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m_PrevPos = m_Core.m_Pos;
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}
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void CCharacter::TickDefered()
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void CCharacter::TickDeferred()
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{
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// advance the dummy
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{
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@ -34,7 +34,7 @@ public:
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void Reset() override;
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void Destroy() override;
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void Tick() override;
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void TickDefered() override;
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void TickDeferred() override;
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void TickPaused() override;
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void Snap(int SnappingClient) override;
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void SwapClients(int Client1, int Client2) override;
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@ -94,10 +94,10 @@ public: // TODO: Maybe make protected
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virtual void Tick() {}
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/*
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Function: TickDefered
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Function: TickDeferred
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Called after all entities Tick() function has been called.
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*/
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virtual void TickDefered() {}
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virtual void TickDeferred() {}
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/*
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Function: TickPaused
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@ -280,7 +280,7 @@ void CGameWorld::Tick()
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for(; pEnt;)
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{
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m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
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pEnt->TickDefered();
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pEnt->TickDeferred();
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pEnt = m_pNextTraverseEntity;
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}
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}
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