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NOLINT bugprone-parent-virtual-call where clang-tidy is stupid
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call] m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut); ^~~~~~~~~~~~~ CLayerTiles:: /media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes
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@ -39,14 +39,14 @@ void CLayerGame::SetTile(int x, int y, CTile tile)
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CTile nohook = {TILE_NOHOOK};
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CTile nohook = {TILE_NOHOOK};
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CLayerTiles::SetTile(x, y, nohook);
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CLayerTiles::SetTile(x, y, nohook);
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CTile through_cut = {TILE_THROUGH_CUT};
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CTile through_cut = {TILE_THROUGH_CUT};
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m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
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m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut); // NOLINT(bugprone-parent-virtual-call)
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}
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}
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else
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else
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{
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{
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if(m_pEditor->m_Map.m_pFrontLayer && m_pEditor->m_Map.m_pFrontLayer->GetTile(x, y).m_Index == TILE_THROUGH_CUT)
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if(m_pEditor->m_Map.m_pFrontLayer && m_pEditor->m_Map.m_pFrontLayer->GetTile(x, y).m_Index == TILE_THROUGH_CUT)
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{
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{
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CTile air = {TILE_AIR};
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CTile air = {TILE_AIR};
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m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, air);
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m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, air); // NOLINT(bugprone-parent-virtual-call)
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}
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}
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if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidGameTile(tile.m_Index))
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if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidGameTile(tile.m_Index))
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{
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{
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@ -1697,12 +1697,12 @@ void CLayerFront::SetTile(int x, int y, CTile tile)
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if(tile.m_Index == TILE_THROUGH_CUT)
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if(tile.m_Index == TILE_THROUGH_CUT)
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{
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{
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CTile nohook = {TILE_NOHOOK};
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CTile nohook = {TILE_NOHOOK};
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m_pEditor->m_Map.m_pGameLayer->CLayerTiles::SetTile(x, y, nohook);
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m_pEditor->m_Map.m_pGameLayer->CLayerTiles::SetTile(x, y, nohook); // NOLINT(bugprone-parent-virtual-call)
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}
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}
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else if(tile.m_Index == TILE_AIR && CLayerTiles::GetTile(x, y).m_Index == TILE_THROUGH_CUT)
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else if(tile.m_Index == TILE_AIR && CLayerTiles::GetTile(x, y).m_Index == TILE_THROUGH_CUT)
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{
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{
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CTile air = {TILE_AIR};
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CTile air = {TILE_AIR};
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m_pEditor->m_Map.m_pGameLayer->CLayerTiles::SetTile(x, y, air);
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m_pEditor->m_Map.m_pGameLayer->CLayerTiles::SetTile(x, y, air); // NOLINT(bugprone-parent-virtual-call)
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}
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}
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if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidFrontTile(tile.m_Index))
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if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidFrontTile(tile.m_Index))
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{
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{
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