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Fix switch overlay text order
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@ -1750,9 +1750,9 @@ void CMapLayers::OnRender()
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RenderTileLayer(TileLayerCounter - 3, Color, pTMap, pGroup);
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if(g_Config.m_ClTextEntities)
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{
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Graphics()->TextureSet(m_pImages->GetOverlayBottom());
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RenderTileLayer(TileLayerCounter - 2, Color, pTMap, pGroup);
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Graphics()->TextureSet(m_pImages->GetOverlayTop());
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RenderTileLayer(TileLayerCounter - 2, Color, pTMap, pGroup);
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Graphics()->TextureSet(m_pImages->GetOverlayBottom());
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RenderTileLayer(TileLayerCounter - 1, Color, pTMap, pGroup);
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}
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}
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