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Disable autoupdate on Mac
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5f60491002
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215e5dbcab
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@ -245,7 +245,6 @@ MACRO_CONFIG_INT(ClShowNinja, cl_show_ninja, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAV
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MACRO_CONFIG_INT(ClShowOtherHookColl, cl_show_other_hook_coll, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show other players' hook collision line")
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MACRO_CONFIG_INT(ClShowOtherHookColl, cl_show_other_hook_coll, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show other players' hook collision line")
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MACRO_CONFIG_INT(ClChatTeamColors, cl_chat_teamcolors, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show names in chat in team colors")
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MACRO_CONFIG_INT(ClChatTeamColors, cl_chat_teamcolors, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show names in chat in team colors")
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MACRO_CONFIG_INT(ClShowDirection, cl_show_direction, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show tee direction")
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MACRO_CONFIG_INT(ClShowDirection, cl_show_direction, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Show tee direction")
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MACRO_CONFIG_INT(ClAutoUpdate, cl_auto_update, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Auto-Update")
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MACRO_CONFIG_INT(hcAutoUpdate, hc_auto_update, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Auto-Update")
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#endif
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#endif
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@ -1290,7 +1290,7 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
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MainView.HSplitTop(30.0f, &Label, &Miscellaneous);
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MainView.HSplitTop(30.0f, &Label, &Miscellaneous);
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UI()->DoLabelScaled(&Label, Localize("Miscellaneous"), 20.0f, -1);
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UI()->DoLabelScaled(&Label, Localize("Miscellaneous"), 20.0f, -1);
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Miscellaneous.Margin(5.0f, &Miscellaneous);
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Miscellaneous.VMargin(5.0f, &Miscellaneous);
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Miscellaneous.VSplitMid(&Left, &Right);
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Miscellaneous.VSplitMid(&Left, &Right);
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Left.VSplitRight(5.0f, &Left, 0);
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Left.VSplitRight(5.0f, &Left, 0);
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Right.VMargin(5.0f, &Right);
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Right.VMargin(5.0f, &Right);
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@ -1308,11 +1308,12 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
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}
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}
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// Auto Update
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// Auto Update
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#if !defined(CONF_PLATFORM_MACOSX)
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CUIRect HUDItem;
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CUIRect HUDItem;
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Left.HSplitTop(20.0f, &HUDItem, &Left);
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Left.HSplitTop(20.0f, &HUDItem, &Left);
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HUDItem.VSplitMid(&HUDItem, &Button);
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HUDItem.VSplitMid(&HUDItem, &Button);
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if(DoButton_CheckBox(&g_Config.m_hcAutoUpdate, Localize("Auto-Update"), g_Config.m_hcAutoUpdate, &HUDItem))
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if(DoButton_CheckBox(&g_Config.m_ClAutoUpdate, Localize("Auto-Update"), g_Config.m_ClAutoUpdate, &HUDItem))
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g_Config.m_hcAutoUpdate ^= 1;
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g_Config.m_ClAutoUpdate ^= 1;
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Button.Margin(2.0f, &Button);
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Button.Margin(2.0f, &Button);
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static int s_ButtonAutoUpdate = 0;
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static int s_ButtonAutoUpdate = 0;
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if (DoButton_Menu((void*)&s_ButtonAutoUpdate, Localize("Check now"), 0, &Button))
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if (DoButton_Menu((void*)&s_ButtonAutoUpdate, Localize("Check now"), 0, &Button))
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@ -1339,4 +1340,5 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
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RenderUpdating(aBuf);
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RenderUpdating(aBuf);
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}
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}
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}
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}
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#endif
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}
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}
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@ -274,8 +274,9 @@ void CGameClient::OnInit()
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m_All.m_paComponents[i]->OnInit();
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m_All.m_paComponents[i]->OnInit();
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// auto update
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// auto update
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#if !defined(CONF_PLATFORM_MACOSX)
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char aBuf[256];
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char aBuf[256];
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if (g_Config.m_hcAutoUpdate)
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if (g_Config.m_ClAutoUpdate)
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{
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{
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str_format(aBuf, sizeof(aBuf), "Checking for updates");
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str_format(aBuf, sizeof(aBuf), "Checking for updates");
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g_GameClient.m_pMenus->RenderUpdating(aBuf);
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g_GameClient.m_pMenus->RenderUpdating(aBuf);
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@ -299,6 +300,7 @@ void CGameClient::OnInit()
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g_GameClient.m_pMenus->RenderUpdating(aBuf);
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g_GameClient.m_pMenus->RenderUpdating(aBuf);
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}
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}
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}
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}
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#endif
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// setup load amount// load textures
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// setup load amount// load textures
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for(int i = 0; i < g_pData->m_NumImages; i++)
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for(int i = 0; i < g_pData->m_NumImages; i++)
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