Use error log level for snap crc errors

A snapshot crc error should not happen.
If it does happen it will cause lags and it means something is really wrong.
This commit is contained in:
ChillerDragon 2024-08-16 13:34:38 +08:00
parent a8219530b1
commit 1f0467b545

View file

@ -3,6 +3,7 @@
#include <base/hash.h> #include <base/hash.h>
#include <base/hash_ctxt.h> #include <base/hash_ctxt.h>
#include <base/log.h>
#include <base/logger.h> #include <base/logger.h>
#include <base/math.h> #include <base/math.h>
#include <base/system.h> #include <base/system.h>
@ -1947,13 +1948,8 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc) if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{ {
if(g_Config.m_Debug) log_error("client", "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
{ m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), m_aSnapshotIncomingDataSize[Conn], DeltaTick);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), m_aSnapshotIncomingDataSize[Conn], DeltaTick);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
}
m_SnapCrcErrors++; m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10) if(m_SnapCrcErrors > 10)