Move some code out as a small optimization

This commit is contained in:
def 2020-01-03 21:42:53 +01:00
parent 8d716452ba
commit 1e36b4df15

View file

@ -10,6 +10,8 @@
#define STREAM_PIX_FMT AV_PIX_FMT_YUV420P /* default pix_fmt */
const size_t format_nchannels = 3;
CVideo::CVideo(CGraphics_Threaded* pGraphics, IStorage* pStorage, IConsole *pConsole, int width, int height, const char *name) :
m_pGraphics(pGraphics),
m_pStorage(pStorage),
@ -89,6 +91,9 @@ void CVideo::start()
m_pFormat = m_pFormatContext->oformat;
size_t nvals = format_nchannels * m_Width * m_Height;
m_pPixels = (uint8_t *)malloc(nvals * sizeof(GLubyte));
m_pRGB = (uint8_t *)malloc(nvals * sizeof(uint8_t));
/* Add the audio and video streams using the default format codecs
@ -134,6 +139,15 @@ void CVideo::start()
}
}
if (!m_VideoStream.sws_ctx)
{
m_VideoStream.sws_ctx = sws_getCachedContext(
m_VideoStream.sws_ctx,
m_VideoStream.enc->width, m_VideoStream.enc->height, AV_PIX_FMT_RGB24,
m_VideoStream.enc->width, m_VideoStream.enc->height, AV_PIX_FMT_YUV420P,
0, 0, 0, 0
);
}
/* Write the stream header, if any. */
int ret = avformat_write_header(m_pFormatContext, &m_pOptDict);
@ -330,15 +344,6 @@ void CVideo::fill_audio_frame()
void CVideo::fill_video_frame()
{
const int in_linesize[1] = { 3 * m_VideoStream.enc->width };
if (!m_VideoStream.sws_ctx)
{
m_VideoStream.sws_ctx = sws_getCachedContext(
m_VideoStream.sws_ctx,
m_VideoStream.enc->width, m_VideoStream.enc->height, AV_PIX_FMT_RGB24,
m_VideoStream.enc->width, m_VideoStream.enc->height, AV_PIX_FMT_YUV420P,
0, 0, 0, 0
);
}
sws_scale(m_VideoStream.sws_ctx, (const uint8_t * const *)&m_pRGB, in_linesize, 0,
m_VideoStream.enc->height, m_VideoStream.frame->data, m_VideoStream.frame->linesize);
}
@ -346,11 +351,7 @@ void CVideo::fill_video_frame()
void CVideo::read_rgb_from_gl()
{
int i, j, k;
size_t cur_gl, cur_rgb, nvals;
const size_t format_nchannels = 3;
nvals = format_nchannels * m_Width * m_Height;
m_pPixels = (uint8_t *)realloc(m_pPixels, nvals * sizeof(GLubyte));
m_pRGB = (uint8_t *)realloc(m_pRGB, nvals * sizeof(uint8_t));
size_t cur_gl, cur_rgb;
/* Get RGBA to align to 32 bits instead of just 24 for RGB. May be faster for FFmpeg. */
glReadBuffer(GL_FRONT);
glReadPixels(0, 0, m_Width, m_Height, GL_RGB, GL_UNSIGNED_BYTE, m_pPixels);