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Added Hit as a tile
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@ -108,7 +108,7 @@ void CCollision::Init(class CLayers *pLayers)
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}
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}
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// DDRace tiles
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// DDRace tiles
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if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_EHOOK_START && Index <= TILE_EHOOK_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE))
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if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_EHOOK_START && Index <= TILE_HIT_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE))
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m_pFront[i].m_Index = Index;
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m_pFront[i].m_Index = Index;
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}
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}
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}
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}
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@ -134,7 +134,7 @@ void CCollision::Init(class CLayers *pLayers)
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}
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}
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// DDRace tiles
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// DDRace tiles
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if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_EHOOK_START && Index <= TILE_EHOOK_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE))
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if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_EHOOK_START && Index <= TILE_HIT_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE))
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m_pTiles[i].m_Index = Index;
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m_pTiles[i].m_Index = Index;
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}
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}
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}
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}
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@ -95,6 +95,8 @@ enum
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TILE_DUNFREEZE,
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TILE_DUNFREEZE,
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TILE_EHOOK_START = 17,
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TILE_EHOOK_START = 17,
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TILE_EHOOK_END,
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TILE_EHOOK_END,
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TILE_HIT_START,
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TILE_HIT_END,
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//Switches
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//Switches
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TILE_SWITCHTIMEDOPEN = 22,
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TILE_SWITCHTIMEDOPEN = 22,
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TILE_SWITCHTIMEDCLOSE,
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TILE_SWITCHTIMEDCLOSE,
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@ -1234,6 +1234,16 @@ void CCharacter::HandleTiles(int Index)
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"Endless hook has been deactivated");
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"Endless hook has been deactivated");
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m_EndlessHook = false;
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m_EndlessHook = false;
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}
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}
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if(((m_TileIndex == TILE_HIT_START) || (m_TileFIndex == TILE_HIT_START)) && !m_EndlessHook)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hit others");
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m_Hit = true;
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}
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else if(((m_TileIndex == TILE_HIT_END) || (m_TileFIndex == TILE_HIT_END)) && m_EndlessHook)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't hit others");
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m_Hit = false;
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}
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if(((m_TileIndex == TILE_STOP && m_TileFlags == ROTATION_270) || (m_TileIndexL == TILE_STOP && m_TileFlagsL == ROTATION_270) || (m_TileIndexL == TILE_STOPS && (m_TileFlagsL == ROTATION_90 || m_TileFlagsL ==ROTATION_270)) || (m_TileIndexL == TILE_STOPA) || (m_TileFIndex == TILE_STOP && m_TileFFlags == ROTATION_270) || (m_TileFIndexL == TILE_STOP && m_TileFFlagsL == ROTATION_270) || (m_TileFIndexL == TILE_STOPS && (m_TileFFlagsL == ROTATION_90 || m_TileFFlagsL == ROTATION_270)) || (m_TileFIndexL == TILE_STOPA) || (m_TileSIndex == TILE_STOP && m_TileSFlags == ROTATION_270) || (m_TileSIndexL == TILE_STOP && m_TileSFlagsL == ROTATION_270) || (m_TileSIndexL == TILE_STOPS && (m_TileSFlagsL == ROTATION_90 || m_TileSFlagsL == ROTATION_270)) || (m_TileSIndexL == TILE_STOPA)) && m_Core.m_Vel.x > 0)
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if(((m_TileIndex == TILE_STOP && m_TileFlags == ROTATION_270) || (m_TileIndexL == TILE_STOP && m_TileFlagsL == ROTATION_270) || (m_TileIndexL == TILE_STOPS && (m_TileFlagsL == ROTATION_90 || m_TileFlagsL ==ROTATION_270)) || (m_TileIndexL == TILE_STOPA) || (m_TileFIndex == TILE_STOP && m_TileFFlags == ROTATION_270) || (m_TileFIndexL == TILE_STOP && m_TileFFlagsL == ROTATION_270) || (m_TileFIndexL == TILE_STOPS && (m_TileFFlagsL == ROTATION_90 || m_TileFFlagsL == ROTATION_270)) || (m_TileFIndexL == TILE_STOPA) || (m_TileSIndex == TILE_STOP && m_TileSFlags == ROTATION_270) || (m_TileSIndexL == TILE_STOP && m_TileSFlagsL == ROTATION_270) || (m_TileSIndexL == TILE_STOPS && (m_TileSFlagsL == ROTATION_90 || m_TileSFlagsL == ROTATION_270)) || (m_TileSIndexL == TILE_STOPA)) && m_Core.m_Vel.x > 0)
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{
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{
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if((int)GameServer()->Collision()->GetPos(MapIndexL).x)
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if((int)GameServer()->Collision()->GetPos(MapIndexL).x)
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@ -157,6 +157,7 @@ public:
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int m_FreezeTick;
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int m_FreezeTick;
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bool m_DeepFreeze;
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bool m_DeepFreeze;
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bool m_EndlessHook;
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bool m_EndlessHook;
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bool m_Hit;
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int m_PainSoundTimer;
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int m_PainSoundTimer;
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int m_DefEmote;
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int m_DefEmote;
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int m_DefEmoteReset;
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int m_DefEmoteReset;
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