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Merge pull request #7411 from infclass/for-ddnet
Fix displayed version (drop patch version if == 0), do some random little cleanup
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commit
1d9369593e
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@ -22,7 +22,11 @@ else()
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message(FATAL_ERROR "Couldn't parse version from src/game/version.h")
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message(FATAL_ERROR "Couldn't parse version from src/game/version.h")
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endif()
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endif()
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project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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if(VERSION_PATCH STREQUAL "0")
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project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
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else()
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project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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endif()
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set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
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set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
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set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES})
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set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES})
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@ -412,8 +412,8 @@ std::vector<CTheme> &CMenuBackground::GetThemes()
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m_vThemes.emplace_back("rand", true, true); // random theme
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m_vThemes.emplace_back("rand", true, true); // random theme
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m_ThemeScanStartTime = time_get_nanoseconds();
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m_ThemeScanStartTime = time_get_nanoseconds();
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Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeScan, (CMenuBackground *)this);
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Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeScan, this);
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Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeIconScan, (CMenuBackground *)this);
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Storage()->ListDirectory(IStorage::TYPE_ALL, "themes", ThemeIconScan, this);
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std::sort(m_vThemes.begin() + PREDEFINED_THEMES_COUNT, m_vThemes.end());
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std::sort(m_vThemes.begin() + PREDEFINED_THEMES_COUNT, m_vThemes.end());
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}
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}
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@ -1162,7 +1162,7 @@ bool CCharacter::IsSnappingCharacterInView(int SnappingClientID)
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{
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{
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for(const auto &AttachedPlayerID : m_Core.m_AttachedPlayers)
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for(const auto &AttachedPlayerID : m_Core.m_AttachedPlayers)
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{
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{
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CCharacter *pOtherPlayer = GameServer()->GetPlayerChar(AttachedPlayerID);
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const CCharacter *pOtherPlayer = GameServer()->GetPlayerChar(AttachedPlayerID);
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if(pOtherPlayer && pOtherPlayer->m_Core.HookedPlayer() == ID)
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if(pOtherPlayer && pOtherPlayer->m_Core.HookedPlayer() == ID)
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{
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{
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if(!NetworkClippedLine(SnappingClientID, m_Pos, pOtherPlayer->m_Pos))
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if(!NetworkClippedLine(SnappingClientID, m_Pos, pOtherPlayer->m_Pos))
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@ -112,7 +112,6 @@ public:
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bool m_ForceBalanced;
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bool m_ForceBalanced;
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int m_LastActionTick;
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int m_LastActionTick;
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int m_TeamChangeTick;
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int m_TeamChangeTick;
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bool m_SentSemicolonTip;
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// network latency calculations
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// network latency calculations
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struct
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struct
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