Merge pull request #447 from timakro/pr_dont_remove_unused_tiles

dont remove unused tiles
This commit is contained in:
Dennis Felsing 2016-05-01 02:50:09 +02:00
commit 1ccbc7a69b

View file

@ -106,17 +106,6 @@ void CCollision::Init(class CLayers *pLayers)
m_pSwitch[i].m_Type = 0;
}
}
if(m_pFront)
{
// remove unused tiles from front layer
Index = m_pFront[i].m_Index;
if(!IsValidFrontTile(Index))
m_pFront[i].m_Index = 0;
}
// remove unused tiles from game layer
Index = m_pTiles[i].m_Index;
if(!IsValidGameTile(Index))
m_pTiles[i].m_Index = 0;
}
if(m_NumSwitchers)