mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
merged 0.3.3 changes over to trunk
This commit is contained in:
parent
24e17b41a8
commit
1c1677f023
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@ -304,6 +304,24 @@ int client_connection_problems()
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return netclient_gotproblems(net);
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}
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void client_direct_input(int *input, int size)
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{
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int i;
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msg_pack_start_system(NETMSG_INPUT, 0);
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msg_pack_int(ack_game_tick);
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msg_pack_int(current_predtick);
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msg_pack_int(size);
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for(i = 0; i < size/4; i++)
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msg_pack_int(input[i]);
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msg_pack_end();
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client_send_msg();
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dbg_msg("client", "sent direct input");
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}
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static void client_send_input()
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{
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int64 now = time_get();
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@ -1007,6 +1025,9 @@ static void client_run()
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/* update input */
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inp_update();
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/* update sound */
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snd_update();
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/* refocus */
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if(!gfx_window_active())
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{
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@ -489,6 +489,7 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_f
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gluBuild2DMipmaps(GL_TEXTURE_2D, store_oglformat, w, h, oglformat, GL_UNSIGNED_BYTE, texdata);
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/* calculate memory usage */
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{
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int pixel_size = 4;
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if(store_format == IMG_RGB)
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pixel_size = 3;
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@ -505,6 +506,7 @@ int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_f
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textures[tex].memsize += w*h*pixel_size;
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}
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}
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}
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memory_usage += textures[tex].memsize;
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mem_free(tmpdata);
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@ -544,7 +546,9 @@ int gfx_load_mip_texture_raw(int w, int h, int format, const void *data)
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int gfx_load_texture(const char *filename, int store_format)
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{
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int l = strlen(filename);
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int id;
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IMAGE_INFO img;
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if(l < 3)
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return 0;
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if(gfx_load_png(&img, filename))
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@ -552,7 +556,7 @@ int gfx_load_texture(const char *filename, int store_format)
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if (store_format == IMG_AUTO)
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store_format = img.format;
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int id = gfx_load_texture_raw(img.width, img.height, img.format, img.data, store_format);
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id = gfx_load_texture_raw(img.width, img.height, img.format, img.data, store_format);
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mem_free(img.data);
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return id;
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}
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@ -1101,7 +1105,7 @@ void gfx_pretty_text(float x, float y, float size, const char *text, int max_wid
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float gfx_pretty_text_width(float size, const char *text_, int length)
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{
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return gfx_text_width(gfx_font_set, size, text_, length);
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/*
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const float spacing = 0.05f;
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float w = 0.0f;
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const unsigned char *text = (unsigned char *)text_;
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@ -1126,7 +1130,7 @@ float gfx_pretty_text_width(float size, const char *text_, int length)
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text++;
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}
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return w;
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return w;*/
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}
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@ -48,19 +48,56 @@ void inp_mouse_relative(int *x, int *y)
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last_y = ny;
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}
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static char last_c = 0;
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static int last_k = 0;
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enum
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{
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INPUT_BUFFER_SIZE=32
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};
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static INPUTEVENT input_events[INPUT_BUFFER_SIZE];
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static int num_events = 0;
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static void add_event(char c, int key)
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{
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if(num_events != INPUT_BUFFER_SIZE)
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{
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input_events[num_events].ch = c;
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input_events[num_events].key = key;
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num_events++;
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}
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}
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int inp_num_events()
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{
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return num_events;
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}
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void inp_clear_events()
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{
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num_events = 0;
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}
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INPUTEVENT inp_get_event(int index)
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{
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if(index < 0 || index >= num_events)
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{
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INPUTEVENT e = {0,0};
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return e;
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}
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return input_events[index];
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}
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static void char_callback(int character, int action)
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{
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if(action == GLFW_PRESS && character < 256)
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last_c = (char)character;
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add_event((char)character, 0);
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}
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static void key_callback(int key, int action)
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{
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if(action == GLFW_PRESS)
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last_k = key;
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add_event(0, key);
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if(action == GLFW_PRESS)
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input_count[input_current^1][key].presses++;
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@ -72,7 +109,7 @@ static void key_callback(int key, int action)
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static void mousebutton_callback(int button, int action)
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{
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if(action == GLFW_PRESS)
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last_k = KEY_MOUSE_FIRST+button;
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add_event(0, KEY_MOUSE_FIRST+button);
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if(action == GLFW_PRESS)
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input_count[input_current^1][KEY_MOUSE_FIRST+button].presses++;
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@ -99,7 +136,7 @@ static void mousewheel_callback(int pos)
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input_count[input_current^1][KEY_MOUSE_WHEEL_UP].releases++;
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}
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last_k = KEY_MOUSE_WHEEL_UP;
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add_event(0, KEY_MOUSE_WHEEL_UP);
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}
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else if(pos < 0)
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{
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@ -109,7 +146,7 @@ static void mousewheel_callback(int pos)
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input_count[input_current^1][KEY_MOUSE_WHEEL_DOWN].releases++;
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}
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last_k = KEY_MOUSE_WHEEL_DOWN;
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add_event(0, KEY_MOUSE_WHEEL_DOWN);
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}
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glfwSetMouseWheel(0);
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}
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@ -124,22 +161,6 @@ void inp_init()
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glfwSetMouseWheelCallback(mousewheel_callback);
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}
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char inp_last_char()
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{
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return last_c;
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}
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int inp_last_key()
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{
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return last_k;
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}
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void inp_clear()
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{
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last_k = 0;
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last_c = 0;
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}
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void inp_mouse_mode_absolute()
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{
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glfwEnable(GLFW_MOUSE_CURSOR);
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@ -147,8 +168,8 @@ void inp_mouse_mode_absolute()
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void inp_mouse_mode_relative()
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{
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//if (!config.gfx_debug_resizable)
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//glfwDisable(GLFW_MOUSE_CURSOR);
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/*if (!config.gfx_debug_resizable)*/
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glfwDisable(GLFW_MOUSE_CURSOR);
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}
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int inp_mouse_doubleclick()
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@ -55,6 +55,7 @@ static int center_x = 0;
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static int center_y = 0;
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static int mixing_rate = 48000;
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static volatile int sound_volume = 100;
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void snd_set_channel(int cid, float vol, float pan)
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{
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@ -135,10 +136,13 @@ static void mix(short *final_out, unsigned frames)
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{
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int mix_buffer[MAX_FRAMES*2] = {0};
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int i, s;
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int master_vol;
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/* aquire lock while we are mixing */
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lock_wait(sound_lock);
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master_vol = sound_volume;
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for(i = 0; i < NUM_VOICES; i++)
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{
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if(voices[i].snd)
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@ -208,12 +212,12 @@ static void mix(short *final_out, unsigned frames)
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}
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}
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/* release the lock */
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lock_release(sound_lock);
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{
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int master_vol = config.snd_volume;
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/* clamp accumulated values */
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/* TODO: this seams slow */
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for(i = 0; i < frames; i++)
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@ -283,6 +287,25 @@ int snd_init()
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err = Pa_StartStream(stream);
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sound_enabled = 1;
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snd_update(); /* update the volume */
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return 0;
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}
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int snd_update()
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{
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/* update volume */
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int wanted_volume = config.snd_volume;
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if(!gfx_window_active() && config.snd_nonactive_mute)
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wanted_volume = 0;
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if(wanted_volume != sound_volume)
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{
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lock_wait(sound_lock);
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sound_volume = wanted_volume;
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lock_release(sound_lock);
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}
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return 0;
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}
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@ -149,6 +149,10 @@ static void client_serverbrowse_filter()
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filtered = 1;
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else if(config.b_filter_pw && serverlist[i]->info.flags&1)
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filtered = 1;
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else if(config.b_filter_ping < serverlist[i]->info.latency)
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filtered = 1;
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else if(!(config.b_filter_gametype&(1<<serverlist[i]->info.game_type)))
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filtered = 1;
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else if(config.b_filter_string[0] != 0)
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{
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if(strstr(serverlist[i]->info.name, config.b_filter_string) == 0)
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@ -167,6 +171,8 @@ static int client_serverbrowse_sorthash()
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i |= config.b_filter_full<<5;
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i |= config.b_filter_pw<<6;
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i |= config.b_sort_order<<7;
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i |= config.b_filter_gametype<<8;
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i |= config.b_filter_ping<<16;
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return i;
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}
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@ -16,6 +16,9 @@ MACRO_CONFIG_STR(b_filter_string, 64, "")
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MACRO_CONFIG_INT(b_filter_full, 0, 0, 1)
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MACRO_CONFIG_INT(b_filter_empty, 0, 0, 1)
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MACRO_CONFIG_INT(b_filter_pw, 0, 0, 1)
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MACRO_CONFIG_INT(b_filter_ping, 999, 0, 999)
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MACRO_CONFIG_INT(b_filter_gametype, 0xf, 0, 0xf)
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MACRO_CONFIG_INT(b_sort, 0, 0, 256)
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MACRO_CONFIG_INT(b_sort_order, 0, 0, 1)
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MACRO_CONFIG_INT(b_max_requests, 10, 0, 1000)
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@ -25,6 +28,8 @@ MACRO_CONFIG_INT(snd_enable, 1, 0, 1)
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MACRO_CONFIG_INT(snd_volume, 100, 0, 100)
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MACRO_CONFIG_INT(snd_device, -1, 0, 0)
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MACRO_CONFIG_INT(snd_nonactive_mute, 0, 0, 1)
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MACRO_CONFIG_INT(gfx_screen_width, 800, 0, 0)
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MACRO_CONFIG_INT(gfx_screen_height, 600, 0, 0)
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MACRO_CONFIG_INT(gfx_fullscreen, 1, 0, 1)
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@ -396,6 +396,7 @@ void gfx_quads_text(float x, float y, float size, const char *text);
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/* sound (client) */
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int snd_init();
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int snd_update();
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void snd_set_channel(int cid, float vol, float pan);
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@ -758,6 +759,9 @@ const char *mods_version();
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/* server */
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int server_getclientinfo(int client_id, CLIENT_INFO *info);
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const char *server_clientname(int client_id);
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/* grabs the latest input for the client. not withholding anything */
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int *server_latestinput(int client_id, int *size);
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void server_setclientname(int client_id, const char *name);
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void server_setclientscore(int client_id, int score);
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@ -770,9 +774,19 @@ int server_tickspeed();
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/* input */
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int inp_key_was_pressed(int key);
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int inp_key_down(int key);
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char inp_last_char();
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int inp_last_key();
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void inp_clear();
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typedef struct
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{
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char ch;
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int key;
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} INPUTEVENT;
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int inp_num_events();
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INPUTEVENT inp_get_event(int index);
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void inp_clear_events();
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void inp_update();
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void inp_init();
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void inp_mouse_mode_absolute();
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@ -831,6 +845,7 @@ float client_intrapredtick();
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int client_tickspeed();
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float client_frametime();
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float client_localtime();
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void client_direct_input(int *input, int size);
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int client_state();
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const char *client_error_string();
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@ -89,6 +89,7 @@ typedef struct
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int last_acked_snapshot;
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SNAPSTORAGE snapshots;
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CLIENT_INPUT latestinput;
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CLIENT_INPUT inputs[200]; /* TODO: handle input better */
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int current_input;
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@ -184,6 +185,13 @@ void snap_free_id(int id)
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}
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}
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int *server_latestinput(int client_id, int *size)
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{
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if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
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return 0;
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return clients[client_id].latestinput.data;
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}
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const char *server_clientname(int client_id)
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{
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if(client_id < 0 || client_id > MAX_CLIENTS || clients[client_id].state < SRVCLIENT_STATE_READY)
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@ -489,6 +497,8 @@ static int new_client_callback(int cid, void *user)
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}
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clients[cid].current_input = 0;
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mem_zero(&clients[cid].latestinput, sizeof(clients[cid].latestinput));
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snapstorage_purge_all(&clients[cid].snapshots);
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clients[cid].last_acked_snapshot = -1;
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clients[cid].snap_rate = SRVCLIENT_SNAPRATE_INIT;
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@ -625,6 +635,8 @@ static void server_process_client_packet(NETPACKET *packet)
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for(i = 0; i < size/4; i++)
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input->data[i] = msg_unpack_int();
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mem_copy(clients[cid].latestinput.data, input->data, MAX_INPUT_SIZE*sizeof(int));
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clients[cid].current_input++;
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clients[cid].current_input %= 200;
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}
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@ -33,6 +33,8 @@ data_container *data = 0x0;
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static player_input input_data = {0};
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static int input_target_lock = 0;
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static int64 debug_firedelay = 0;
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extern void modmenu_render();
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extern void menu_init();
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@ -79,8 +81,25 @@ static struct client_data
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int emoticon_start;
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player_core predicted;
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tee_render_info skin_info;
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tee_render_info skin_info; // this is what the server reports
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tee_render_info render_info; // this is what we use
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void update_render_info()
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{
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render_info = skin_info;
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// force team colors
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if(gameobj && gameobj->gametype != GAMETYPE_DM)
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{
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const int team_colors[2] = {65387, 10223467};
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if(team >= 0 || team <= 1)
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{
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render_info.texture = skin_get(skin_id)->color_texture;
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render_info.color_body = skin_get_color(team_colors[team]);
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render_info.color_feet = skin_get_color(team_colors[team]);
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}
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}
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}
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} client_datas[MAX_CLIENTS];
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class client_effects
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@ -915,6 +934,9 @@ extern "C" void modc_newsnapshot()
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if(item.type == OBJTYPE_PLAYER_INFO)
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{
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const obj_player_info *info = (const obj_player_info *)data;
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client_datas[info->clientid].team = info->team;
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if(info->local)
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{
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local_info = info;
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@ -938,6 +960,9 @@ extern "C" void modc_newsnapshot()
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}
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}
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}
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for(int i = 0; i < MAX_CLIENTS; i++)
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client_datas[i].update_render_info();
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}
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void send_info(bool start)
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@ -963,8 +988,15 @@ void send_emoticon(int emoticon)
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client_send_msg();
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}
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static void render_projectile(const obj_projectile *prev, const obj_projectile *current, int itemid)
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static void render_projectile(const obj_projectile *current, int itemid)
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{
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if(debug_firedelay)
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{
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debug_firedelay = time_get()-debug_firedelay;
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dbg_msg("game", "firedelay=%.2f ms", debug_firedelay/(float)time_freq()*1000.0f);
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debug_firedelay = 0;
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}
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||||
gfx_texture_set(data->images[IMAGE_GAME].id);
|
||||
gfx_quads_begin();
|
||||
|
||||
|
@ -1143,10 +1175,10 @@ void anim_eval_add(animstate *state, animation *anim, float time, float amount)
|
|||
anim_add(state, &add, amount);
|
||||
}
|
||||
|
||||
static void render_hand(int skin_id, vec2 center_pos, vec2 dir, float angle_offset, vec2 post_rot_offset)
|
||||
static void render_hand(tee_render_info *info, vec2 center_pos, vec2 dir, float angle_offset, vec2 post_rot_offset)
|
||||
{
|
||||
// for drawing hand
|
||||
const skin *s = skin_get(skin_id);
|
||||
//const skin *s = skin_get(skin_id);
|
||||
|
||||
float basesize = 10.0f;
|
||||
//dir = normalize(hook_pos-pos);
|
||||
|
@ -1168,8 +1200,9 @@ static void render_hand(int skin_id, vec2 center_pos, vec2 dir, float angle_offs
|
|||
hand_pos += diry * post_rot_offset.y;
|
||||
|
||||
//gfx_texture_set(data->images[IMAGE_CHAR_DEFAULT].id);
|
||||
gfx_texture_set(s->color_texture);
|
||||
gfx_texture_set(info->texture);
|
||||
gfx_quads_begin();
|
||||
gfx_setcolor(info->color_body.r, info->color_body.g, info->color_body.b, info->color_body.a);
|
||||
|
||||
// two passes
|
||||
for (int i = 0; i < 2; i++)
|
||||
|
@ -1382,11 +1415,6 @@ static void render_player(
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: proper skin selection
|
||||
int skin_id = client_datas[info.clientid].skin_id; //charids[info.clientid];
|
||||
//if(gametype != GAMETYPE_DM)
|
||||
//skin_id = info.team*9; // 0 or 9
|
||||
|
||||
vec2 direction = get_direction(player.angle);
|
||||
float angle = player.angle/256.0f;
|
||||
vec2 position = mix(vec2(prev.x, prev.y), vec2(player.x, player.y), intratick);
|
||||
|
@ -1463,7 +1491,7 @@ static void render_player(
|
|||
gfx_quads_setrotation(0);
|
||||
gfx_quads_end();
|
||||
|
||||
render_hand(skin_id, position, normalize(hook_pos-pos), -pi/2, vec2(20, 0));
|
||||
render_hand(&client_datas[info.clientid].render_info, position, normalize(hook_pos-pos), -pi/2, vec2(20, 0));
|
||||
}
|
||||
|
||||
// draw gun
|
||||
|
@ -1581,9 +1609,9 @@ static void render_player(
|
|||
|
||||
switch (player.weapon)
|
||||
{
|
||||
case WEAPON_GUN: render_hand(skin_id, p, direction, -3*pi/4, vec2(-15, 4)); break;
|
||||
case WEAPON_SHOTGUN: render_hand(skin_id, p, direction, -pi/2, vec2(-5, 4)); break;
|
||||
case WEAPON_ROCKET: render_hand(skin_id, p, direction, -pi/2, vec2(-4, 7)); break;
|
||||
case WEAPON_GUN: render_hand(&client_datas[info.clientid].render_info, p, direction, -3*pi/4, vec2(-15, 4)); break;
|
||||
case WEAPON_SHOTGUN: render_hand(&client_datas[info.clientid].render_info, p, direction, -pi/2, vec2(-5, 4)); break;
|
||||
case WEAPON_ROCKET: render_hand(&client_datas[info.clientid].render_info, p, direction, -pi/2, vec2(-4, 7)); break;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1592,14 +1620,14 @@ static void render_player(
|
|||
if(info.local && config.debug)
|
||||
{
|
||||
vec2 ghost_position = mix(vec2(prev_char->x, prev_char->y), vec2(player_char->x, player_char->y), client_intratick());
|
||||
tee_render_info ghost = client_datas[info.clientid].skin_info;
|
||||
tee_render_info ghost = client_datas[info.clientid].render_info;
|
||||
ghost.color_body.a = 0.5f;
|
||||
ghost.color_feet.a = 0.5f;
|
||||
render_tee(&state, &ghost, player.emote, direction, ghost_position); // render ghost
|
||||
}
|
||||
|
||||
// render the tee
|
||||
render_tee(&state, &client_datas[info.clientid].skin_info, player.emote, direction, position);
|
||||
render_tee(&state, &client_datas[info.clientid].render_info, player.emote, direction, position);
|
||||
|
||||
if(player.state == STATE_CHATTING)
|
||||
{
|
||||
|
@ -2103,7 +2131,7 @@ void render_scoreboard(float x, float y, float w, int team, const char *title)
|
|||
gfx_quads_end();
|
||||
}
|
||||
|
||||
render_tee(&idlestate, &client_datas[info->clientid].skin_info, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28));
|
||||
render_tee(&idlestate, &client_datas[info->clientid].render_info, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28));
|
||||
|
||||
|
||||
y += 50.0f;
|
||||
|
@ -2202,9 +2230,9 @@ void render_world(float center_x, float center_y, float zoom)
|
|||
|
||||
if(item.type == OBJTYPE_PROJECTILE)
|
||||
{
|
||||
const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
|
||||
if(prev)
|
||||
render_projectile((const obj_projectile *)prev, (const obj_projectile *)data, item.id);
|
||||
//const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
|
||||
//if(prev)
|
||||
render_projectile((const obj_projectile *)data, item.id);
|
||||
}
|
||||
else if(item.type == OBJTYPE_POWERUP)
|
||||
{
|
||||
|
@ -2235,8 +2263,6 @@ void render_world(float center_x, float center_y, float zoom)
|
|||
const void *prev_info = snap_find_item(SNAP_PREV, OBJTYPE_PLAYER_INFO, item.id);
|
||||
const void *info = snap_find_item(SNAP_CURRENT, OBJTYPE_PLAYER_INFO, item.id);
|
||||
|
||||
client_datas[((const obj_player_info *)info)->clientid].team = ((const obj_player_info *)info)->team;
|
||||
|
||||
if(prev && prev_info && info)
|
||||
{
|
||||
render_player(
|
||||
|
@ -2364,20 +2390,21 @@ void render_game()
|
|||
chat_mode = CHATMODE_NONE;
|
||||
}
|
||||
|
||||
int c = inp_last_char();
|
||||
int k = inp_last_key();
|
||||
for(int i = 0; i < inp_num_events(); i++)
|
||||
{
|
||||
INPUTEVENT e = inp_get_event(i);
|
||||
|
||||
if (!(c >= 0 && c < 32))
|
||||
if (!(e.ch >= 0 && e.ch < 32))
|
||||
{
|
||||
if (chat_input_len < sizeof(chat_input) - 1)
|
||||
{
|
||||
chat_input[chat_input_len] = c;
|
||||
chat_input[chat_input_len] = e.ch;
|
||||
chat_input[chat_input_len+1] = 0;
|
||||
chat_input_len++;
|
||||
}
|
||||
}
|
||||
|
||||
if(k == KEY_BACKSPACE)
|
||||
if(e.key == KEY_BACKSPACE)
|
||||
{
|
||||
if(chat_input_len > 0)
|
||||
{
|
||||
|
@ -2385,7 +2412,7 @@ void render_game()
|
|||
chat_input_len--;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2413,7 +2440,7 @@ void render_game()
|
|||
}
|
||||
|
||||
if (!menu_active)
|
||||
inp_clear();
|
||||
inp_clear_events();
|
||||
|
||||
// fetch new input
|
||||
if(!menu_active && !emoticon_selector_active)
|
||||
|
@ -2451,6 +2478,8 @@ void render_game()
|
|||
// update some input
|
||||
if(!menu_active && chat_mode == CHATMODE_NONE)
|
||||
{
|
||||
bool do_direct = false;
|
||||
|
||||
if(!emoticon_selector_active)
|
||||
{
|
||||
if(do_input(&input_data.fire, config.key_fire))
|
||||
|
@ -2460,6 +2489,17 @@ void render_game()
|
|||
input_data.target_x = (int)mouse_pos.x;
|
||||
input_data.target_y = (int)mouse_pos.y;
|
||||
input_target_lock = 1;
|
||||
|
||||
if(inp_key_presses(config.key_fire))
|
||||
{
|
||||
if(config.dbg_firedelay)
|
||||
{
|
||||
if(debug_firedelay == 0)
|
||||
debug_firedelay = time_get();
|
||||
}
|
||||
|
||||
do_direct = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2480,6 +2520,9 @@ void render_game()
|
|||
if(inp_key_presses(config.key_weapon5)) input_data.wanted_weapon = 5;
|
||||
if(inp_key_presses(config.key_weapon6)) input_data.wanted_weapon = 6;
|
||||
}
|
||||
|
||||
if(do_direct) // do direct input if wanted
|
||||
client_direct_input((int *)&input_data, sizeof(input_data));
|
||||
}
|
||||
|
||||
|
||||
|
@ -2720,7 +2763,7 @@ void render_game()
|
|||
}
|
||||
}
|
||||
|
||||
render_tee(&idlestate, &client_datas[killmsgs[r].victim].skin_info, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28));
|
||||
render_tee(&idlestate, &client_datas[killmsgs[r].victim].render_info, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28));
|
||||
x -= 32.0f;
|
||||
|
||||
// render weapon
|
||||
|
@ -2756,7 +2799,7 @@ void render_game()
|
|||
|
||||
// render killer tee
|
||||
x -= 24.0f;
|
||||
render_tee(&idlestate, &client_datas[killmsgs[r].killer].skin_info, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28));
|
||||
render_tee(&idlestate, &client_datas[killmsgs[r].killer].render_info, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28));
|
||||
x -= 32.0f;
|
||||
|
||||
// render killer name
|
||||
|
@ -2913,7 +2956,7 @@ void render_game()
|
|||
const char *name = client_datas[id].name;
|
||||
float w = gfx_pretty_text_width(10, name, -1);
|
||||
gfx_pretty_text(whole-40-5-w, 300-40-15+t*20+2, 10, name, -1);
|
||||
tee_render_info info = client_datas[id].skin_info;
|
||||
tee_render_info info = client_datas[id].render_info;
|
||||
info.size = 18.0f;
|
||||
|
||||
render_tee(&idlestate, &info, EMOTE_NORMAL, vec2(1,0),
|
||||
|
@ -3117,6 +3160,8 @@ extern "C" void modc_statechange(int state, int old)
|
|||
menu_do_disconnected();
|
||||
menu_game_active = false;
|
||||
}
|
||||
else if(state == CLIENTSTATE_LOADING)
|
||||
menu_do_connecting();
|
||||
else if(state == CLIENTSTATE_CONNECTING)
|
||||
menu_do_connecting();
|
||||
else if (state == CLIENTSTATE_ONLINE)
|
||||
|
@ -3171,6 +3216,8 @@ extern "C" void modc_message(int msg)
|
|||
client_datas[cid].skin_info.color_body = vec4(1,1,1,1);
|
||||
client_datas[cid].skin_info.color_feet = vec4(1,1,1,1);
|
||||
}
|
||||
|
||||
client_datas[cid].update_render_info();
|
||||
}
|
||||
else if(msg == MSG_WEAPON_PICKUP)
|
||||
{
|
||||
|
|
|
@ -451,6 +451,7 @@ static void ui2_draw_checkbox(const void *id, const char *text, int checked, con
|
|||
ui2_draw_checkbox_common(id, text, checked?"X":"", r);
|
||||
}
|
||||
|
||||
|
||||
static void ui2_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, void *extra)
|
||||
{
|
||||
char buf[16];
|
||||
|
@ -466,8 +467,6 @@ int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hi
|
|||
|
||||
if(ui_last_active_item() == id)
|
||||
{
|
||||
int c = inp_last_char();
|
||||
int k = inp_last_key();
|
||||
int len = strlen(str);
|
||||
|
||||
if (inside && ui_mouse_button(0))
|
||||
|
@ -490,6 +489,12 @@ int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hi
|
|||
if (at_index > len)
|
||||
at_index = len;
|
||||
|
||||
for(int i = 0; i < inp_num_events(); i++)
|
||||
{
|
||||
INPUTEVENT e = inp_get_event(i);
|
||||
char c = e.ch;
|
||||
int k = e.key;
|
||||
|
||||
if (!(c >= 0 && c < 32))
|
||||
{
|
||||
if (len < str_size - 1 && at_index < str_size - 1)
|
||||
|
@ -517,6 +522,7 @@ int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hi
|
|||
at_index = 0;
|
||||
else if (k == KEY_END)
|
||||
at_index = len;
|
||||
}
|
||||
|
||||
r = 1;
|
||||
}
|
||||
|
@ -698,14 +704,17 @@ int ui2_do_key_reader(void *id, const RECT *rect, int key)
|
|||
|
||||
if(ui_active_item() == id)
|
||||
{
|
||||
int k = inp_last_key();
|
||||
if (k)
|
||||
for(int i = 0; i < inp_num_events(); i++)
|
||||
{
|
||||
if(k != KEY_ESC)
|
||||
new_key = k;
|
||||
|
||||
INPUTEVENT e = inp_get_event(i);
|
||||
if(e.key && e.key != KEY_ESC)
|
||||
{
|
||||
new_key = e.key;
|
||||
ui_set_active_item(0);
|
||||
mouse_released = false;
|
||||
inp_clear_events();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(ui_hot_item() == id)
|
||||
|
@ -912,14 +921,15 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
RECT server_scoreboard;
|
||||
|
||||
//ui2_hsplit_t(&view, 20.0f, &status, &view);
|
||||
ui2_hsplit_b(&view, 90.0f, &view, &filters);
|
||||
ui2_hsplit_b(&view, 110.0f, &view, &filters);
|
||||
|
||||
// split off a piece for details and scoreboard
|
||||
ui2_vsplit_r(&view, 200.0f, &view, &server_details);
|
||||
|
||||
// server list
|
||||
ui2_hsplit_t(&view, 20.0f, &headers, &view);
|
||||
ui2_hsplit_b(&view, 5.0f, &view, 0x0);
|
||||
//ui2_hsplit_b(&view, 110.0f, &view, &filters);
|
||||
ui2_hsplit_b(&view, 5.0f, &view, 0);
|
||||
ui2_hsplit_b(&view, 20.0f, &view, &status);
|
||||
|
||||
//ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox);
|
||||
|
@ -1031,7 +1041,7 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
int num = (int)(view.h/cols[0].rect.h);
|
||||
static int scrollbar = 0;
|
||||
static float scrollvalue = 0;
|
||||
static int selected_index = -1;
|
||||
//static int selected_index = -1;
|
||||
ui2_hmargin(&scroll, 5.0f, &scroll);
|
||||
scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
|
||||
|
||||
|
@ -1059,8 +1069,8 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
RECT original_view = view;
|
||||
view.y -= scrollvalue*scrollnum*cols[0].rect.h;
|
||||
|
||||
//int r = -1;
|
||||
int new_selected = selected_index;
|
||||
int new_selected = -1;
|
||||
int selected_index = -1;
|
||||
|
||||
for (int i = 0; i < num_servers; i++)
|
||||
{
|
||||
|
@ -1069,10 +1079,12 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
RECT row;
|
||||
RECT select_hit_box;
|
||||
|
||||
int l = selected_index==item_index;
|
||||
int selected = strcmp(item->address, config.ui_server_address) == 0; //selected_index==item_index;
|
||||
|
||||
if(l)
|
||||
if(selected)
|
||||
{
|
||||
selected_index = i;
|
||||
|
||||
// selected server, draw the players on it
|
||||
RECT whole;
|
||||
int h = (item->num_players+2)/3;
|
||||
|
@ -1129,13 +1141,9 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
select_hit_box.y = original_view.y;
|
||||
}
|
||||
|
||||
if(ui2_do_button(item, "", l, &select_hit_box, 0, 0))
|
||||
if(ui2_do_button(item, "", selected, &select_hit_box, 0, 0))
|
||||
{
|
||||
new_selected = item_index;
|
||||
dbg_msg("dbg", "addr = %s", item->address);
|
||||
strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
|
||||
if(inp_mouse_doubleclick())
|
||||
client_connect(config.ui_server_address);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1197,20 +1205,19 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
else if(item->game_type == GAMETYPE_CTF) type = "CTF";
|
||||
ui2_do_label(&button, type, 15.0f, 0);
|
||||
}
|
||||
/*
|
||||
if(s)
|
||||
{
|
||||
new_selected = item_index;
|
||||
dbg_msg("dbg", "addr = %s", item->address);
|
||||
strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
ui2_clip_disable();
|
||||
|
||||
selected_index = new_selected;
|
||||
|
||||
if(new_selected != -1)
|
||||
{
|
||||
// select the new server
|
||||
SERVER_INFO *item = client_serverbrowse_sorted_get(new_selected);
|
||||
strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
|
||||
if(inp_mouse_doubleclick())
|
||||
client_connect(config.ui_server_address);
|
||||
}
|
||||
|
||||
SERVER_INFO *selected_server = client_serverbrowse_sorted_get(selected_index);
|
||||
RECT server_header;
|
||||
|
@ -1267,6 +1274,9 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
|
||||
char temp[16];
|
||||
|
||||
if(selected_server->progression < 0)
|
||||
sprintf(temp, "N/A");
|
||||
else
|
||||
sprintf(temp, "%d%%", selected_server->progression);
|
||||
ui2_hsplit_t(&right_column, 15.0f, &row, &right_column);
|
||||
ui2_do_label(&row, temp, 13.0f, -1);
|
||||
|
@ -1304,13 +1314,15 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
}
|
||||
}
|
||||
|
||||
// render quick search
|
||||
RECT button;
|
||||
RECT types;
|
||||
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
||||
ui2_do_label(&button, "Quick search: ", 14.0f, -1);
|
||||
ui2_vsplit_l(&button, 95.0f, 0, &button);
|
||||
ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string));
|
||||
|
||||
ui2_vsplit_l(&filters, 180.0f, &filters, &types);
|
||||
|
||||
// render filters
|
||||
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
||||
if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0))
|
||||
|
@ -1321,9 +1333,36 @@ static void menu2_render_serverbrowser(RECT main_view)
|
|||
config.b_filter_full ^= 1;
|
||||
|
||||
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
||||
if (ui2_do_button(&config.b_filter_pw, "Is not password protected", config.b_filter_pw, &button, ui2_draw_checkbox, 0))
|
||||
if (ui2_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui2_draw_checkbox, 0))
|
||||
config.b_filter_pw ^= 1;
|
||||
|
||||
ui2_hsplit_t(&filters, 2.0f, &button, &filters); // ping
|
||||
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
||||
{
|
||||
RECT editbox;
|
||||
ui2_vsplit_l(&button, 40.0f, &editbox, &button);
|
||||
ui2_vsplit_l(&button, 5.0f, &button, &button);
|
||||
|
||||
char buf[8];
|
||||
sprintf(buf, "%d", config.b_filter_ping);
|
||||
ui2_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf));
|
||||
config.b_filter_ping = atoi(buf);
|
||||
|
||||
ui2_do_label(&button, "Maximum ping", 14.0f, -1);
|
||||
}
|
||||
|
||||
ui2_hsplit_t(&types, 20.0f, &button, &types);
|
||||
if (ui2_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAMETYPE_DM), &button, ui2_draw_checkbox, 0))
|
||||
config.b_filter_gametype ^= (1<<GAMETYPE_DM);
|
||||
|
||||
ui2_hsplit_t(&types, 20.0f, &button, &types);
|
||||
if (ui2_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAMETYPE_TDM), &button, ui2_draw_checkbox, 0))
|
||||
config.b_filter_gametype ^= (1<<GAMETYPE_TDM);
|
||||
|
||||
ui2_hsplit_t(&types, 20.0f, &button, &types);
|
||||
if (ui2_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAMETYPE_CTF), &button, ui2_draw_checkbox, 0))
|
||||
config.b_filter_gametype ^= (1<<GAMETYPE_CTF);
|
||||
|
||||
// render status
|
||||
ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
|
||||
ui2_vmargin(&status, 50.0f, &status);
|
||||
|
@ -1749,6 +1788,10 @@ static void menu2_render_settings_sound(RECT main_view)
|
|||
if(!config.snd_enable)
|
||||
return;
|
||||
|
||||
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
||||
if (ui2_do_button(&config.snd_nonactive_mute, "Mute when not active", config.snd_nonactive_mute, &button, ui2_draw_checkbox, 0))
|
||||
config.snd_nonactive_mute ^= 1;
|
||||
|
||||
// sample rate box
|
||||
{
|
||||
char buf[64];
|
||||
|
@ -2273,5 +2316,5 @@ void modmenu_render()
|
|||
gfx_quads_drawTL(mx,my,24,24);
|
||||
gfx_quads_end();
|
||||
|
||||
inp_clear();
|
||||
inp_clear_events();
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ MACRO_CONFIG_INT(player_color_body, 65408, 0, 0)
|
|||
MACRO_CONFIG_INT(player_color_feet, 65408, 0, 0)
|
||||
MACRO_CONFIG_STR(player_skin, 64, "default")
|
||||
|
||||
MACRO_CONFIG_INT(dbg_new_gui, 0, 0, 1)
|
||||
MACRO_CONFIG_INT(dbg_firedelay, 0, 0, 1)
|
||||
|
||||
MACRO_CONFIG_INT(ui_page, 1, 0, 5)
|
||||
MACRO_CONFIG_STR(ui_server_address, 128, "localhost:8303")
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
|
||||
#include "generated/nethash.c"
|
||||
#define TEEWARS_VERSION "0.3.1"
|
||||
#define TEEWARS_VERSION "0.3.3"
|
||||
#define TEEWARS_NETVERSION "0.3 " TEEWARS_NETVERSION_HASH
|
||||
|
|
|
@ -261,6 +261,11 @@ public:
|
|||
int color_body;
|
||||
int color_feet;
|
||||
|
||||
|
||||
// these are non-heldback inputs
|
||||
player_input latest_previnput;
|
||||
player_input latest_input;
|
||||
|
||||
// input
|
||||
player_input previnput;
|
||||
player_input input;
|
||||
|
|
|
@ -589,9 +589,10 @@ static float evaluate_spawn(spawneval *eval, vec2 pos)
|
|||
if(!(players[c].flags&entity::FLAG_PHYSICS))
|
||||
continue;
|
||||
|
||||
// don't count friends
|
||||
// team mates are not as dangerous as enemies
|
||||
float scoremod = 1.0f;
|
||||
if(eval->friendly_team != -1 && players[c].team == eval->friendly_team)
|
||||
continue;
|
||||
scoremod = 0.5f;
|
||||
|
||||
float d = distance(pos, players[c].pos);
|
||||
if(d == 0)
|
||||
|
@ -734,7 +735,7 @@ bool player::is_grounded()
|
|||
|
||||
int player::handle_ninja()
|
||||
{
|
||||
vec2 direction = normalize(vec2(input.target_x, input.target_y));
|
||||
vec2 direction = normalize(vec2(latest_input.target_x, latest_input.target_y));
|
||||
|
||||
if ((server_tick() - ninja_activationtick) > (data->weapons[WEAPON_NINJA].duration * server_tickspeed() / 1000))
|
||||
{
|
||||
|
@ -746,7 +747,7 @@ int player::handle_ninja()
|
|||
}
|
||||
|
||||
// Check if it should activate
|
||||
if (count_input(previnput.fire, input.fire).presses && (server_tick() > currentcooldown))
|
||||
if (count_input(latest_previnput.fire, latest_input.fire).presses && (server_tick() > currentcooldown))
|
||||
{
|
||||
// ok then, activate ninja
|
||||
attack_tick = server_tick();
|
||||
|
@ -958,7 +959,7 @@ int player::handle_bomb()
|
|||
|
||||
int player::handle_weapons()
|
||||
{
|
||||
vec2 direction = normalize(vec2(input.target_x, input.target_y));
|
||||
vec2 direction = normalize(vec2(latest_input.target_x, latest_input.target_y));
|
||||
|
||||
if(config.dbg_stress)
|
||||
{
|
||||
|
@ -986,8 +987,8 @@ int player::handle_weapons()
|
|||
}
|
||||
|
||||
// select weapon
|
||||
int next = count_input(previnput.next_weapon, input.next_weapon).presses;
|
||||
int prev = count_input(previnput.prev_weapon, input.prev_weapon).presses;
|
||||
int next = count_input(latest_previnput.next_weapon, latest_input.next_weapon).presses;
|
||||
int prev = count_input(latest_previnput.prev_weapon, latest_input.prev_weapon).presses;
|
||||
|
||||
if(next < 128) // make sure we only try sane stuff
|
||||
{
|
||||
|
@ -1009,7 +1010,7 @@ int player::handle_weapons()
|
|||
}
|
||||
}
|
||||
|
||||
if(input.wanted_weapon) // direct weapon selection
|
||||
if(latest_input.wanted_weapon) // direct weapon selection
|
||||
wanted_weapon = input.wanted_weapon-1;
|
||||
|
||||
if(wanted_weapon < 0 || wanted_weapon >= NUM_WEAPONS)
|
||||
|
@ -1041,7 +1042,7 @@ int player::handle_weapons()
|
|||
if(active_weapon == WEAPON_ROCKET || active_weapon == WEAPON_SHOTGUN)
|
||||
fullauto = true;
|
||||
|
||||
if(count_input(previnput.fire, input.fire).presses || ((fullauto && input.fire&1) && weapons[active_weapon].ammo))
|
||||
if(count_input(latest_previnput.fire, latest_input.fire).presses || ((fullauto && latest_input.fire&1) && weapons[active_weapon].ammo))
|
||||
{
|
||||
// fire!
|
||||
if(weapons[active_weapon].ammo)
|
||||
|
@ -1212,10 +1213,24 @@ void player::tick()
|
|||
{
|
||||
server_setclientscore(client_id, score);
|
||||
|
||||
// grab latest input
|
||||
{
|
||||
int size = 0;
|
||||
int *input = server_latestinput(client_id, &size);
|
||||
if(input)
|
||||
{
|
||||
mem_copy(&latest_previnput, &latest_input, sizeof(latest_input));
|
||||
mem_copy(&latest_input, input, sizeof(latest_input));
|
||||
}
|
||||
}
|
||||
|
||||
// check if we have enough input
|
||||
// this is to prevent initial weird clicks
|
||||
if(num_inputs < 2)
|
||||
{
|
||||
latest_previnput = latest_input;
|
||||
previnput = input;
|
||||
}
|
||||
|
||||
// do latency stuff
|
||||
{
|
||||
|
@ -1254,7 +1269,7 @@ void player::tick()
|
|||
// TODO: rework the input to be more robust
|
||||
if(dead)
|
||||
{
|
||||
if(server_tick()-die_tick >= server_tickspeed()/2 && count_input(previnput.fire, input.fire).presses)
|
||||
if(server_tick()-die_tick >= server_tickspeed()/2 && count_input(latest_previnput.fire, latest_input.fire).presses)
|
||||
die_tick = -1;
|
||||
if(server_tick()-die_tick >= server_tickspeed()*5) // auto respawn after 3 sec
|
||||
respawn();
|
||||
|
@ -1466,7 +1481,7 @@ void player::snap(int snaping_client)
|
|||
info->local = 1;
|
||||
}
|
||||
|
||||
if(health > 0 && distance(players[snaping_client].pos, pos) < 1000.0f)
|
||||
if(health > 0 && team >= 0 && distance(players[snaping_client].pos, pos) < 1000.0f)
|
||||
{
|
||||
obj_player_character *character = (obj_player_character *)snap_new_item(OBJTYPE_PLAYER_CHARACTER, client_id, sizeof(obj_player_character));
|
||||
|
||||
|
|
Loading…
Reference in a new issue