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https://github.com/ddnet/ddnet.git
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Don't use the same demo recorder for auto and manual demos.
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parent
f7c618d8b1
commit
1c098c2941
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@ -315,7 +315,8 @@ CServer::CServer()
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m_pConfig = &g_Config;
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for(int i = 0; i < MAX_CLIENTS; i++)
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m_aDemoRecorder[i] = CDemoRecorder(&m_SnapshotDelta, true);
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m_aDemoRecorder[MAX_CLIENTS] = CDemoRecorder(&m_SnapshotDelta, false);
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m_aDemoRecorder[RECORDER_MANUAL] = CDemoRecorder(&m_SnapshotDelta, false);
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m_aDemoRecorder[RECORDER_AUTO] = CDemoRecorder(&m_SnapshotDelta, false);
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m_pGameServer = 0;
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@ -928,8 +929,10 @@ int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientID)
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{
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if(m_aDemoRecorder[ClientID].IsRecording())
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m_aDemoRecorder[ClientID].RecordMessage(Pack.Data(), Pack.Size());
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if(m_aDemoRecorder[MAX_CLIENTS].IsRecording())
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m_aDemoRecorder[MAX_CLIENTS].RecordMessage(Pack.Data(), Pack.Size());
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if(m_aDemoRecorder[RECORDER_MANUAL].IsRecording())
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m_aDemoRecorder[RECORDER_MANUAL].RecordMessage(Pack.Data(), Pack.Size());
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if(m_aDemoRecorder[RECORDER_AUTO].IsRecording())
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m_aDemoRecorder[RECORDER_AUTO].RecordMessage(Pack.Data(), Pack.Size());
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}
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if(!(Flags & MSGFLAG_NOSEND))
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@ -962,9 +965,9 @@ void CServer::DoSnapshot()
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{
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GameServer()->OnPreSnap();
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// create snapshot for demo recording
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if(m_aDemoRecorder[MAX_CLIENTS].IsRecording())
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if(m_aDemoRecorder[RECORDER_MANUAL].IsRecording() || m_aDemoRecorder[RECORDER_AUTO].IsRecording())
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{
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// create snapshot for demo recording
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char aData[CSnapshot::MAX_SIZE];
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// build snap and possibly add some messages
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@ -973,7 +976,10 @@ void CServer::DoSnapshot()
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int SnapshotSize = m_SnapshotBuilder.Finish(aData);
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// write snapshot
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m_aDemoRecorder[MAX_CLIENTS].RecordSnapshot(Tick(), aData, SnapshotSize);
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if(m_aDemoRecorder[RECORDER_MANUAL].IsRecording())
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m_aDemoRecorder[RECORDER_MANUAL].RecordSnapshot(Tick(), aData, SnapshotSize);
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if(m_aDemoRecorder[RECORDER_AUTO].IsRecording())
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m_aDemoRecorder[RECORDER_AUTO].RecordSnapshot(Tick(), aData, SnapshotSize);
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}
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// create snapshots for all clients
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@ -3393,12 +3399,12 @@ void CServer::DemoRecorder_HandleAutoStart()
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{
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if(Config()->m_SvAutoDemoRecord)
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{
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m_aDemoRecorder[MAX_CLIENTS].Stop();
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m_aDemoRecorder[RECORDER_AUTO].Stop();
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char aFilename[IO_MAX_PATH_LENGTH];
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char aDate[20];
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str_timestamp(aDate, sizeof(aDate));
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str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", "auto/autorecord", aDate);
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m_aDemoRecorder[MAX_CLIENTS].Start(Storage(), m_pConsole, aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_aCurrentMapSha256[MAP_TYPE_SIX], m_aCurrentMapCrc[MAP_TYPE_SIX], "server", m_aCurrentMapSize[MAP_TYPE_SIX], m_apCurrentMapData[MAP_TYPE_SIX]);
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m_aDemoRecorder[RECORDER_AUTO].Start(Storage(), m_pConsole, aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_aCurrentMapSha256[MAP_TYPE_SIX], m_aCurrentMapCrc[MAP_TYPE_SIX], "server", m_aCurrentMapSize[MAP_TYPE_SIX], m_apCurrentMapData[MAP_TYPE_SIX]);
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if(Config()->m_SvAutoDemoMax)
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{
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// clean up auto recorded demos
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@ -3452,7 +3458,7 @@ bool CServer::IsRecording(int ClientID)
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void CServer::StopDemos()
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{
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for(int i = 0; i < MAX_CLIENTS + 1; i++)
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for(int i = 0; i < NUM_RECORDERS; i++)
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{
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if(!m_aDemoRecorder[i].IsRecording())
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continue;
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@ -3474,7 +3480,7 @@ void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
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CServer *pServer = (CServer *)pUser;
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char aFilename[IO_MAX_PATH_LENGTH];
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if(pServer->IsRecording(MAX_CLIENTS))
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if(pServer->IsRecording(RECORDER_MANUAL))
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{
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pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demo_recorder", "Demo recorder already recording");
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return;
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@ -3488,12 +3494,12 @@ void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
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str_timestamp(aDate, sizeof(aDate));
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str_format(aFilename, sizeof(aFilename), "demos/demo_%s.demo", aDate);
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}
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pServer->m_aDemoRecorder[MAX_CLIENTS].Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, pServer->m_aCurrentMapSha256[MAP_TYPE_SIX], pServer->m_aCurrentMapCrc[MAP_TYPE_SIX], "server", pServer->m_aCurrentMapSize[MAP_TYPE_SIX], pServer->m_apCurrentMapData[MAP_TYPE_SIX]);
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pServer->m_aDemoRecorder[RECORDER_MANUAL].Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, pServer->m_aCurrentMapSha256[MAP_TYPE_SIX], pServer->m_aCurrentMapCrc[MAP_TYPE_SIX], "server", pServer->m_aCurrentMapSize[MAP_TYPE_SIX], pServer->m_apCurrentMapData[MAP_TYPE_SIX]);
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}
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void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
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{
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((CServer *)pUser)->m_aDemoRecorder[MAX_CLIENTS].Stop();
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((CServer *)pUser)->m_aDemoRecorder[RECORDER_MANUAL].Stop();
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}
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void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
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@ -268,13 +268,20 @@ public:
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NUM_MAP_TYPES
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};
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enum
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{
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RECORDER_MANUAL = MAX_CLIENTS,
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RECORDER_AUTO = MAX_CLIENTS + 1,
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NUM_RECORDERS = MAX_CLIENTS + 2,
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};
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char m_aCurrentMap[IO_MAX_PATH_LENGTH];
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SHA256_DIGEST m_aCurrentMapSha256[NUM_MAP_TYPES];
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unsigned m_aCurrentMapCrc[NUM_MAP_TYPES];
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unsigned char *m_apCurrentMapData[NUM_MAP_TYPES];
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unsigned int m_aCurrentMapSize[NUM_MAP_TYPES];
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CDemoRecorder m_aDemoRecorder[MAX_CLIENTS + 1];
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CDemoRecorder m_aDemoRecorder[NUM_RECORDERS];
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CAuthManager m_AuthManager;
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int64_t m_ServerInfoFirstRequest;
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