Fix deci seconds not updating in spectator/pause (fixes #1846)

This commit is contained in:
fokkonaut 2019-07-22 10:41:19 +02:00
parent d35550ce19
commit 1bfda0f635

View file

@ -804,6 +804,17 @@ void CHud::OnRender()
}
RenderCursor();
static int LastChangeTick = 0;
if (LastChangeTick != Client()->PredGameTick())
{
m_DDRaceTick += 100 / Client()->GameTickSpeed();
LastChangeTick = Client()->PredGameTick();
}
if (m_DDRaceTick >= 100)
m_DDRaceTick = 0;
}
void CHud::OnMessage(int MsgType, void *pRawMsg)
@ -910,18 +921,6 @@ void CHud::RenderDDRaceEffects()
str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", m_DDRaceTime/60, m_DDRaceTime%60, m_DDRaceTick/10);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky
}*/
static int LastChangeTick = 0;
if(LastChangeTick != Client()->PredGameTick())
{
m_DDRaceTick += 100/Client()->GameTickSpeed();
LastChangeTick = Client()->PredGameTick();
}
if(m_DDRaceTick >= 100)
m_DDRaceTick = 0;
}
void CHud::RenderRecord()