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Fix deci seconds not updating in spectator/pause (fixes #1846)
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@ -804,6 +804,17 @@ void CHud::OnRender()
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}
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RenderCursor();
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static int LastChangeTick = 0;
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if (LastChangeTick != Client()->PredGameTick())
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{
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m_DDRaceTick += 100 / Client()->GameTickSpeed();
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LastChangeTick = Client()->PredGameTick();
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}
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if (m_DDRaceTick >= 100)
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m_DDRaceTick = 0;
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}
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void CHud::OnMessage(int MsgType, void *pRawMsg)
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@ -910,18 +921,6 @@ void CHud::RenderDDRaceEffects()
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str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", m_DDRaceTime/60, m_DDRaceTime%60, m_DDRaceTick/10);
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TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky
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}*/
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static int LastChangeTick = 0;
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if(LastChangeTick != Client()->PredGameTick())
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{
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m_DDRaceTick += 100/Client()->GameTickSpeed();
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LastChangeTick = Client()->PredGameTick();
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}
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if(m_DDRaceTick >= 100)
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m_DDRaceTick = 0;
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}
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void CHud::RenderRecord()
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