From 1b8e402a657590718a46ca4f09d15b2e0be87ac9 Mon Sep 17 00:00:00 2001 From: ChillerDragon Date: Sun, 1 Sep 2024 16:15:11 +0800 Subject: [PATCH] Use same descriptions for game tile actions as the button --- src/game/editor/quick_actions.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/game/editor/quick_actions.h b/src/game/editor/quick_actions.h index d8012117e..8c1827330 100644 --- a/src/game/editor/quick_actions.h +++ b/src/game/editor/quick_actions.h @@ -14,7 +14,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesHookable, "Game tiles: Hookable", @@ -22,7 +22,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesDeath, "Game tiles: Death", @@ -30,7 +30,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesUnhookable, "Game tiles: Unhookable", @@ -38,7 +38,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesHookthrough, "Game tiles: Hookthrough", @@ -46,7 +46,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesFreeze, "Game tiles: Freeze", @@ -54,7 +54,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesUnfreeze, "Game tiles: Unfreeze", @@ -62,7 +62,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesDeepFreeze, "Game tiles: Deep Freeze", @@ -70,7 +70,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesDeepUnfreeze, "Game tiles: Deep Unfreeze", @@ -78,7 +78,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesBlueCheckTele, "Game tiles: Blue Check Tele", @@ -86,7 +86,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesRedCheckTele, "Game tiles: Red Check Tele", @@ -94,7 +94,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesLiveFreeze, "Game tiles: Live Freeze", @@ -102,7 +102,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( GameTilesLiveUnfreeze, "Game tiles: Live Unfreeze", @@ -110,7 +110,7 @@ REGISTER_QUICK_ACTION( [&]() -> bool { return !CanFillGameTiles(); }, ALWAYS_FALSE, DEFAULT_BTN, - "") + "Constructs game tiles from this layer") REGISTER_QUICK_ACTION( AddGroup, "Add group", [&]() { AddGroup(); }, ALWAYS_FALSE, ALWAYS_FALSE, DEFAULT_BTN, "Adds a new group") REGISTER_QUICK_ACTION(