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Keep solo after map change
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@ -67,7 +67,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
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GameServer()->Score()->PlayerData(ClientID)->Reset();
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m_IsUsingDDRaceClient = false;
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m_ShowOthers = false;
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m_ShowOthers = g_Config.m_SvShowOthersDefault;
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m_Paused = PAUSED_NONE;
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