2361: Fix /spec hook and moving SpecTees r=def- a=edg-l

Fixes https://github.com/ddnet/ddnet/issues/2360

Co-authored-by: Edgar <git@edgarluque.com>
This commit is contained in:
bors[bot] 2020-06-25 09:25:06 +00:00 committed by GitHub
commit 1af1d56e24
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 46 additions and 10 deletions

View file

@ -273,6 +273,10 @@ Objects = [
NetObjectEx("SpecChar", "spec-char@netobj.ddnet.tw", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_HookState"),
NetIntAny("m_HookedPlayer"),
NetIntAny("m_HookX"),
NetIntAny("m_HookY"),
]),
]

View file

@ -339,7 +339,7 @@ void CGhost::OnRender()
Player.m_AttackTick += Client()->GameTick(g_Config.m_ClDummy) - GhostTick;
m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo , -2, IntraTick);
m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo , -2, false, IntraTick);
m_pClient->m_pPlayers->RenderPlayer(&Prev, &Player, &pGhost->m_RenderInfo, -2, false, IntraTick);
}
}

View file

@ -81,6 +81,7 @@ void CPlayers::RenderHook(
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
bool Spec,
float Intra
)
{
@ -91,8 +92,13 @@ void CPlayers::RenderHook(
CTeeRenderInfo RenderInfo = *pRenderInfo;
int HookedPlayer = pPlayerChar->m_HookedPlayer;
if(Spec)
HookedPlayer = m_pClient->m_aClients[ClientID].m_SpecChar.m_HookedPlayer;
// don't render hooks to not active character cores
if(pPlayerChar->m_HookedPlayer != -1 && !m_pClient->m_Snap.m_aCharacters[pPlayerChar->m_HookedPlayer].m_Active)
if(HookedPlayer != -1 && !m_pClient->m_Snap.m_aCharacters[HookedPlayer].m_Active)
return;
float IntraTick = Intra;
@ -108,9 +114,15 @@ void CPlayers::RenderHook(
Position = m_pClient->m_aClients[ClientID].m_RenderPos;
else
Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick);
if(Spec)
{
Position.x = m_pClient->m_aClients[ClientID].m_SpecChar.m_X;
Position.y = m_pClient->m_aClients[ClientID].m_SpecChar.m_Y;
}
// draw hook
if(Prev.m_HookState>0 && Player.m_HookState>0)
if((Prev.m_HookState>0 && Player.m_HookState>0) || (Spec && m_pClient->m_aClients[ClientID].m_SpecChar.m_HookState>0))
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
@ -121,10 +133,16 @@ void CPlayers::RenderHook(
vec2 Pos = Position;
vec2 HookPos;
if(in_range(pPlayerChar->m_HookedPlayer, MAX_CLIENTS-1))
HookPos = m_pClient->m_aClients[pPlayerChar->m_HookedPlayer].m_RenderPos;
if(in_range(HookedPlayer, MAX_CLIENTS-1))
HookPos = m_pClient->m_aClients[HookedPlayer].m_RenderPos;
else if(Spec)
{
HookPos.x = m_pClient->m_aClients[ClientID].m_SpecChar.m_HookX;
HookPos.y = m_pClient->m_aClients[ClientID].m_SpecChar.m_HookY;
}
else
HookPos = mix(vec2(Prev.m_HookX, Prev.m_HookY), vec2(Player.m_HookX, Player.m_HookY), IntraTick);
float d = distance(Pos, HookPos);
vec2 Dir = normalize(Pos-HookPos);
@ -132,7 +150,7 @@ void CPlayers::RenderHook(
Graphics()->QuadsSetRotation(GetAngle(Dir)+pi);
// render head
int QuadOffset = NUM_WEAPONS * 2 + 2;
if(OtherTeam)
if(OtherTeam || Spec)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f);
Graphics()->RenderQuadContainerAsSprite(m_WeaponEmoteQuadContainerIndex, QuadOffset, HookPos.x, HookPos.y);
@ -155,7 +173,7 @@ void CPlayers::RenderHook(
Graphics()->QuadsSetRotation(0);
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
RenderHand(&RenderInfo, Position, normalize(HookPos-Pos), -pi/2, vec2(20, 0), OtherTeam ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f);
RenderHand(&RenderInfo, Position, normalize(HookPos-Pos), -pi/2, vec2(20, 0), (OtherTeam || Spec) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f);
}
}
@ -685,7 +703,7 @@ void CPlayers::OnRender()
CNetObj_Character CurChar = m_pClient->m_aClients[i].m_RenderCur;
if(m_pClient->m_aClients[i].m_Spec)
if(m_pClient->m_aClients[i].m_Spec && !m_pClient->m_Snap.m_aCharacters[i].m_Active)
{
int Skin = m_pClient->m_pSkins->Find("x_spec");
if(Skin != -1)
@ -700,7 +718,8 @@ void CPlayers::OnRender()
&PrevChar,
&CurChar,
&m_aRenderInfo[i],
i
i,
m_pClient->m_aClients[i].m_Spec && !m_pClient->m_Snap.m_aCharacters[i].m_Active
);
}
else
@ -710,7 +729,7 @@ void CPlayers::OnRender()
&CurChar,
&m_aRenderInfo[i],
i,
m_pClient->m_aClients[i].m_Spec
m_pClient->m_aClients[i].m_Spec && !m_pClient->m_Snap.m_aCharacters[i].m_Active
);
}
}

View file

@ -23,6 +23,7 @@ class CPlayers : public CComponent
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
bool Spec,
float Intra = 0.f
);

View file

@ -1290,6 +1290,10 @@ void CGameClient::OnNewSnapshot()
m_aClients[Item.m_ID].m_SpecChar.m_X = pSpecCharData->m_X;
m_aClients[Item.m_ID].m_SpecChar.m_Y = pSpecCharData->m_Y;
m_aClients[Item.m_ID].m_SpecChar.m_HookState = pSpecCharData->m_HookState;
m_aClients[Item.m_ID].m_SpecChar.m_HookedPlayer = pSpecCharData->m_HookedPlayer;
m_aClients[Item.m_ID].m_SpecChar.m_HookX = pSpecCharData->m_HookX;
m_aClients[Item.m_ID].m_SpecChar.m_HookY = pSpecCharData->m_HookY;
}
else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO)
{

View file

@ -295,6 +295,10 @@ public:
{
int m_X;
int m_Y;
int m_HookState;
int m_HookedPlayer;
int m_HookX;
int m_HookY;
} m_SpecChar;
};

View file

@ -417,6 +417,10 @@ void CPlayer::Snap(int SnappingClient)
CNetObj_SpecChar *pSpecChar = static_cast<CNetObj_SpecChar *>(Server()->SnapNewItem(NETOBJTYPE_SPECCHAR, id, sizeof(CNetObj_SpecChar)));
pSpecChar->m_X = m_pCharacter->Core()->m_Pos.x;
pSpecChar->m_Y = m_pCharacter->Core()->m_Pos.y;
pSpecChar->m_HookState = m_pCharacter->Core()->m_HookState;
pSpecChar->m_HookedPlayer = m_pCharacter->Core()->m_HookedPlayer;
pSpecChar->m_HookX = m_pCharacter->Core()->m_HookPos.x;
pSpecChar->m_HookY = m_pCharacter->Core()->m_HookPos.y;
}
}