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Merge #2361
2361: Fix /spec hook and moving SpecTees r=def- a=edg-l Fixes https://github.com/ddnet/ddnet/issues/2360 Co-authored-by: Edgar <git@edgarluque.com>
This commit is contained in:
commit
1af1d56e24
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@ -273,6 +273,10 @@ Objects = [
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NetObjectEx("SpecChar", "spec-char@netobj.ddnet.tw", [
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NetIntAny("m_X"),
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NetIntAny("m_Y"),
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NetIntAny("m_HookState"),
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NetIntAny("m_HookedPlayer"),
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NetIntAny("m_HookX"),
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NetIntAny("m_HookY"),
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]),
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]
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@ -339,7 +339,7 @@ void CGhost::OnRender()
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Player.m_AttackTick += Client()->GameTick(g_Config.m_ClDummy) - GhostTick;
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m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo , -2, IntraTick);
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m_pClient->m_pPlayers->RenderHook(&Prev, &Player, &pGhost->m_RenderInfo , -2, false, IntraTick);
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m_pClient->m_pPlayers->RenderPlayer(&Prev, &Player, &pGhost->m_RenderInfo, -2, false, IntraTick);
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}
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}
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@ -81,6 +81,7 @@ void CPlayers::RenderHook(
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const CNetObj_Character *pPlayerChar,
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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bool Spec,
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float Intra
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)
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{
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@ -91,8 +92,13 @@ void CPlayers::RenderHook(
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CTeeRenderInfo RenderInfo = *pRenderInfo;
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int HookedPlayer = pPlayerChar->m_HookedPlayer;
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if(Spec)
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HookedPlayer = m_pClient->m_aClients[ClientID].m_SpecChar.m_HookedPlayer;
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// don't render hooks to not active character cores
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if(pPlayerChar->m_HookedPlayer != -1 && !m_pClient->m_Snap.m_aCharacters[pPlayerChar->m_HookedPlayer].m_Active)
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if(HookedPlayer != -1 && !m_pClient->m_Snap.m_aCharacters[HookedPlayer].m_Active)
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return;
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float IntraTick = Intra;
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@ -108,9 +114,15 @@ void CPlayers::RenderHook(
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Position = m_pClient->m_aClients[ClientID].m_RenderPos;
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else
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Position = mix(vec2(Prev.m_X, Prev.m_Y), vec2(Player.m_X, Player.m_Y), IntraTick);
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if(Spec)
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{
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Position.x = m_pClient->m_aClients[ClientID].m_SpecChar.m_X;
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Position.y = m_pClient->m_aClients[ClientID].m_SpecChar.m_Y;
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}
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// draw hook
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if(Prev.m_HookState>0 && Player.m_HookState>0)
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if((Prev.m_HookState>0 && Player.m_HookState>0) || (Spec && m_pClient->m_aClients[ClientID].m_SpecChar.m_HookState>0))
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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@ -121,10 +133,16 @@ void CPlayers::RenderHook(
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vec2 Pos = Position;
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vec2 HookPos;
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if(in_range(pPlayerChar->m_HookedPlayer, MAX_CLIENTS-1))
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HookPos = m_pClient->m_aClients[pPlayerChar->m_HookedPlayer].m_RenderPos;
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if(in_range(HookedPlayer, MAX_CLIENTS-1))
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HookPos = m_pClient->m_aClients[HookedPlayer].m_RenderPos;
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else if(Spec)
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{
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HookPos.x = m_pClient->m_aClients[ClientID].m_SpecChar.m_HookX;
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HookPos.y = m_pClient->m_aClients[ClientID].m_SpecChar.m_HookY;
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}
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else
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HookPos = mix(vec2(Prev.m_HookX, Prev.m_HookY), vec2(Player.m_HookX, Player.m_HookY), IntraTick);
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float d = distance(Pos, HookPos);
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vec2 Dir = normalize(Pos-HookPos);
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@ -132,7 +150,7 @@ void CPlayers::RenderHook(
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Graphics()->QuadsSetRotation(GetAngle(Dir)+pi);
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// render head
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int QuadOffset = NUM_WEAPONS * 2 + 2;
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if(OtherTeam)
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if(OtherTeam || Spec)
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f);
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Graphics()->RenderQuadContainerAsSprite(m_WeaponEmoteQuadContainerIndex, QuadOffset, HookPos.x, HookPos.y);
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@ -155,7 +173,7 @@ void CPlayers::RenderHook(
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Graphics()->QuadsSetRotation(0);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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RenderHand(&RenderInfo, Position, normalize(HookPos-Pos), -pi/2, vec2(20, 0), OtherTeam ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f);
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RenderHand(&RenderInfo, Position, normalize(HookPos-Pos), -pi/2, vec2(20, 0), (OtherTeam || Spec) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f);
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}
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}
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@ -685,7 +703,7 @@ void CPlayers::OnRender()
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CNetObj_Character CurChar = m_pClient->m_aClients[i].m_RenderCur;
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if(m_pClient->m_aClients[i].m_Spec)
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if(m_pClient->m_aClients[i].m_Spec && !m_pClient->m_Snap.m_aCharacters[i].m_Active)
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{
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int Skin = m_pClient->m_pSkins->Find("x_spec");
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if(Skin != -1)
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@ -700,7 +718,8 @@ void CPlayers::OnRender()
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&PrevChar,
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&CurChar,
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&m_aRenderInfo[i],
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i
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i,
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m_pClient->m_aClients[i].m_Spec && !m_pClient->m_Snap.m_aCharacters[i].m_Active
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);
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}
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else
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@ -710,7 +729,7 @@ void CPlayers::OnRender()
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&CurChar,
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&m_aRenderInfo[i],
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i,
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m_pClient->m_aClients[i].m_Spec
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m_pClient->m_aClients[i].m_Spec && !m_pClient->m_Snap.m_aCharacters[i].m_Active
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);
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}
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}
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@ -23,6 +23,7 @@ class CPlayers : public CComponent
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const CNetObj_Character *pPlayerChar,
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const CTeeRenderInfo *pRenderInfo,
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int ClientID,
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bool Spec,
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float Intra = 0.f
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);
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@ -1290,6 +1290,10 @@ void CGameClient::OnNewSnapshot()
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m_aClients[Item.m_ID].m_SpecChar.m_X = pSpecCharData->m_X;
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m_aClients[Item.m_ID].m_SpecChar.m_Y = pSpecCharData->m_Y;
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m_aClients[Item.m_ID].m_SpecChar.m_HookState = pSpecCharData->m_HookState;
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m_aClients[Item.m_ID].m_SpecChar.m_HookedPlayer = pSpecCharData->m_HookedPlayer;
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m_aClients[Item.m_ID].m_SpecChar.m_HookX = pSpecCharData->m_HookX;
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m_aClients[Item.m_ID].m_SpecChar.m_HookY = pSpecCharData->m_HookY;
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}
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else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO)
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{
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@ -295,6 +295,10 @@ public:
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{
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int m_X;
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int m_Y;
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int m_HookState;
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int m_HookedPlayer;
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int m_HookX;
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int m_HookY;
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} m_SpecChar;
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};
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@ -417,6 +417,10 @@ void CPlayer::Snap(int SnappingClient)
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CNetObj_SpecChar *pSpecChar = static_cast<CNetObj_SpecChar *>(Server()->SnapNewItem(NETOBJTYPE_SPECCHAR, id, sizeof(CNetObj_SpecChar)));
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pSpecChar->m_X = m_pCharacter->Core()->m_Pos.x;
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pSpecChar->m_Y = m_pCharacter->Core()->m_Pos.y;
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pSpecChar->m_HookState = m_pCharacter->Core()->m_HookState;
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pSpecChar->m_HookedPlayer = m_pCharacter->Core()->m_HookedPlayer;
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pSpecChar->m_HookX = m_pCharacter->Core()->m_HookPos.x;
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pSpecChar->m_HookY = m_pCharacter->Core()->m_HookPos.y;
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}
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}
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