Removed comments and added variable reset

This commit is contained in:
Kyle Bradley 2021-03-17 00:48:24 +02:00
parent 73aea2426b
commit 1a35e3be12

View file

@ -41,6 +41,7 @@ void CGameTeams::ResetRoundState(int Team)
if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i]) if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
{ {
GameServer()->m_apPlayers[i]->m_VotedForPractice = false; GameServer()->m_apPlayers[i]->m_VotedForPractice = false;
GameServer()->m_apPlayers[i]->m_ClientSwapID = -1;
} }
} }
@ -291,7 +292,7 @@ void CGameTeams::SetForceCharacterTeam(int ClientID, int Team)
{ {
bool NoElseInOldTeam = Count(OldTeam) <= 1; bool NoElseInOldTeam = Count(OldTeam) <= 1;
if(NoElseInOldTeam) if(NoElseInOldTeam)
{ //4 {
m_TeamState[OldTeam] = TEAMSTATE_EMPTY; m_TeamState[OldTeam] = TEAMSTATE_EMPTY;
// unlock team when last player leaves // unlock team when last player leaves
@ -315,7 +316,7 @@ void CGameTeams::SetForceCharacterTeam(int ClientID, int Team)
if(!m_TeamLocked[Team]) if(!m_TeamLocked[Team])
ChangeTeamState(Team, TEAMSTATE_OPEN); ChangeTeamState(Team, TEAMSTATE_OPEN);
ResetSwitchers(Team); //3 ResetSwitchers(Team);
} }
} }