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Removed comments and added variable reset
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@ -41,6 +41,7 @@ void CGameTeams::ResetRoundState(int Team)
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if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
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if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
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{
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{
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GameServer()->m_apPlayers[i]->m_VotedForPractice = false;
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GameServer()->m_apPlayers[i]->m_VotedForPractice = false;
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GameServer()->m_apPlayers[i]->m_ClientSwapID = -1;
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}
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}
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}
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}
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@ -291,7 +292,7 @@ void CGameTeams::SetForceCharacterTeam(int ClientID, int Team)
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{
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{
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bool NoElseInOldTeam = Count(OldTeam) <= 1;
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bool NoElseInOldTeam = Count(OldTeam) <= 1;
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if(NoElseInOldTeam)
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if(NoElseInOldTeam)
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{ //4
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{
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m_TeamState[OldTeam] = TEAMSTATE_EMPTY;
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m_TeamState[OldTeam] = TEAMSTATE_EMPTY;
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// unlock team when last player leaves
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// unlock team when last player leaves
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@ -315,7 +316,7 @@ void CGameTeams::SetForceCharacterTeam(int ClientID, int Team)
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if(!m_TeamLocked[Team])
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if(!m_TeamLocked[Team])
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ChangeTeamState(Team, TEAMSTATE_OPEN);
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ChangeTeamState(Team, TEAMSTATE_OPEN);
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ResetSwitchers(Team); //3
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ResetSwitchers(Team);
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}
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}
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}
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}
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