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Mark absolute #includes as absolute
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@ -7,6 +7,7 @@
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#include <new>
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#include <tuple>
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#include <base/hash.h>
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#include <base/hash_ctxt.h>
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#include <base/logger.h>
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#include <base/math.h>
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@ -68,8 +69,6 @@
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#undef main
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#endif
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#include "base/hash.h"
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#include <chrono>
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#include <thread>
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@ -1,5 +1,6 @@
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#include "connection.h"
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#include "engine/server/databases/connection_pool.h"
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#include <engine/server/databases/connection_pool.h>
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#if defined(CONF_MYSQL)
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#include <mysql.h>
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@ -4,9 +4,9 @@
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#include <map>
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#include <string>
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#include "base/system.h"
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#include "protocol.h"
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#include "ringbuffer.h"
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#include <base/system.h>
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#if defined(CONF_FAMILY_UNIX)
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#include <arpa/inet.h>
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#elif defined(CONF_FAMILY_WINDOWS)
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@ -2,11 +2,11 @@
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/shared/protocol.h>
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#include <engine/textrender.h>
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#include <game/generated/client_data.h>
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#include <game/generated/protocol.h>
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#include "engine/shared/protocol.h"
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#include "killmessages.h"
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#include <game/client/animstate.h>
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#include <game/client/gameclient.h>
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@ -1,13 +1,14 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "gamecontext.h"
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#include <vector>
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#include "base/system.h"
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#include "gamecontext.h"
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#include "teeinfo.h"
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#include <antibot/antibot_data.h>
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#include <base/logger.h>
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#include <base/math.h>
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#include <base/system.h>
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#include <engine/console.h>
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#include <engine/engine.h>
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#include <engine/map.h>
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@ -7,12 +7,12 @@
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#include <engine/server.h>
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#include <game/collision.h>
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#include <game/generated/protocol.h>
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#include <game/layers.h>
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#include <game/mapbugs.h>
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#include <game/voting.h>
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#include "eventhandler.h"
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#include "game/generated/protocol.h"
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#include "gameworld.h"
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#include "teehistorian.h"
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@ -1,13 +1,13 @@
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#include "save.h"
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#include <cstdio>
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#include <cstdio> // sscanf
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#include "engine/shared/protocol.h"
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#include "entities/character.h"
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#include "gamemodes/DDRace.h"
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#include "player.h"
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#include "teams.h"
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#include <engine/shared/config.h>
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#include <engine/shared/protocol.h>
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CSaveTee::CSaveTee() = default;
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@ -1,9 +1,9 @@
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#include "engine/server/databases/connection_pool.h"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <base/detect.h>
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#include <engine/server/databases/connection.h>
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#include <engine/server/databases/connection_pool.h>
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#include <engine/shared/config.h>
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#include <game/server/scoreworker.h>
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