Mark absolute #includes as absolute

This commit is contained in:
heinrich5991 2023-02-23 10:48:11 +01:00
parent 6813c807e0
commit 1a2c82c0b1
8 changed files with 12 additions and 11 deletions

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@ -7,6 +7,7 @@
#include <new>
#include <tuple>
#include <base/hash.h>
#include <base/hash_ctxt.h>
#include <base/logger.h>
#include <base/math.h>
@ -68,8 +69,6 @@
#undef main
#endif
#include "base/hash.h"
#include <chrono>
#include <thread>

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@ -1,5 +1,6 @@
#include "connection.h"
#include "engine/server/databases/connection_pool.h"
#include <engine/server/databases/connection_pool.h>
#if defined(CONF_MYSQL)
#include <mysql.h>

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@ -4,9 +4,9 @@
#include <map>
#include <string>
#include "base/system.h"
#include "protocol.h"
#include "ringbuffer.h"
#include <base/system.h>
#if defined(CONF_FAMILY_UNIX)
#include <arpa/inet.h>
#elif defined(CONF_FAMILY_WINDOWS)

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@ -2,11 +2,11 @@
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/protocol.h>
#include <engine/textrender.h>
#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include "engine/shared/protocol.h"
#include "killmessages.h"
#include <game/client/animstate.h>
#include <game/client/gameclient.h>

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@ -1,13 +1,14 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "gamecontext.h"
#include <vector>
#include "base/system.h"
#include "gamecontext.h"
#include "teeinfo.h"
#include <antibot/antibot_data.h>
#include <base/logger.h>
#include <base/math.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/engine.h>
#include <engine/map.h>

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@ -7,12 +7,12 @@
#include <engine/server.h>
#include <game/collision.h>
#include <game/generated/protocol.h>
#include <game/layers.h>
#include <game/mapbugs.h>
#include <game/voting.h>
#include "eventhandler.h"
#include "game/generated/protocol.h"
#include "gameworld.h"
#include "teehistorian.h"

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@ -1,13 +1,13 @@
#include "save.h"
#include <cstdio>
#include <cstdio> // sscanf
#include "engine/shared/protocol.h"
#include "entities/character.h"
#include "gamemodes/DDRace.h"
#include "player.h"
#include "teams.h"
#include <engine/shared/config.h>
#include <engine/shared/protocol.h>
CSaveTee::CSaveTee() = default;

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@ -1,9 +1,9 @@
#include "engine/server/databases/connection_pool.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <base/detect.h>
#include <engine/server/databases/connection.h>
#include <engine/server/databases/connection_pool.h>
#include <engine/shared/config.h>
#include <game/server/scoreworker.h>