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Use CMake cache instead of extra file for shader compile, fix typos
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vendored
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@ -40,7 +40,6 @@ pack_*/
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release
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rules.ninja
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testrunner\[1\]_include.cmake
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vulkan_shaders_sha256.txt
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/SDL2.framework
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@ -577,6 +577,7 @@ if(TARGET_OS AND TARGET_OS STREQUAL "mac")
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endif()
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set(VULKAN_SHADER_FILE_LIST "" CACHE STRING "Vulkan shader file list")
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set(VULKAN_SHADER_FILE_SHA256 "" CACHE STRING "Vulkan shader file hash")
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if(CLIENT AND VULKAN)
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find_package(Vulkan)
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include(cmake/BuildVulkanShaders.cmake)
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@ -43,13 +43,13 @@ if(NOT SPIRV_OPTIMIZER_PROGRAM)
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endif()
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file(GLOB_RECURSE GLSL_SHADER_FILES
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"data/shaders/vulkan/*.frag"
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"data/shaders/vulkan/*.vert"
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"data/shader/vulkan/*.frag"
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"data/shader/vulkan/*.vert"
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)
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set(TMP_SHADER_SHA256_LIST "")
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foreach(GLSL_SHADER_FILE ${GLSL_SHADER_FILES})
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file(SHA256 ${FILE_NAME} TMP_FILE_SHA)
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file(SHA256 ${GLSL_SHADER_FILE} TMP_FILE_SHA)
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set(TMP_SHADER_SHA256_LIST "${TMP_SHADER_SHA256_LIST}${TMP_FILE_SHA}")
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endforeach(GLSL_SHADER_FILE)
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@ -58,11 +58,8 @@ set(GLSL_SHADER_SHA256 "${GLSL_SHADER_SHA256}@v1")
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set(FOUND_MATCHING_SHA256_FILE FALSE)
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if(EXISTS "${PROJECT_BINARY_DIR}/vulkan_shaders_sha256.txt")
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file(STRINGS "${PROJECT_BINARY_DIR}/vulkan_shaders_sha256.txt" VULKAN_SHADERS_SHA256_FILE_CONTENT)
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if("${VULKAN_SHADERS_SHA256_FILE_CONTENT}" STREQUAL "${GLSL_SHADER_SHA256}")
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set(FOUND_MATCHING_SHA256_FILE TRUE)
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endif()
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if("${VULKAN_SHADER_FILE_SHA256}" STREQUAL "${GLSL_SHADER_SHA256}")
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set(FOUND_MATCHING_SHA256_FILE TRUE)
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endif()
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set(TW_VULKAN_VERSION "vulkan100")
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@ -177,5 +174,5 @@ if(NOT FOUND_MATCHING_SHA256_FILE)
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set(VULKAN_SHADER_FILE_LIST ${VULKAN_SHADER_FILE_LIST} CACHE STRING "Vulkan shader file list" FORCE)
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message(STATUS "Finished building vulkan shaders")
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file(WRITE "${PROJECT_BINARY_DIR}/vulkan_shaders_sha256.txt" "${GLSL_SHADER_SHA256}")
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set(VULKAN_SHADER_FILE_SHA256 ${GLSL_SHADER_SHA256} CACHE STRING "Vulkan shader file hash" FORCE)
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endif()
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