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Merge branch 'master' of http://github.com/btd/DDRace
Conflicts: data/editor/entities_clear.png
This commit is contained in:
commit
193e350500
2
bam.lua
2
bam.lua
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@ -16,7 +16,7 @@ config:Finalize("config.lua")
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-- data compiler
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function Script(name)
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if family == "windows" then
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return str_replace(name, "/", "\\")
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str_replace(name, "/", "\\")
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end
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return "python " .. name
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end
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@ -735,11 +735,11 @@ void CCharacter::Tick()
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if(g_Config.m_SvHideScore || i == m_pPlayer->GetCID())
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{
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CNetMsg_Sv_PlayerTime Msg;
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//char aBuf[16];
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//str_format(aBuf, sizeof(aBuf), "%.0f", time*100.0f); // damn ugly but the only way i know to do it
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//int TimeToSend;
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//sscanf(aBuf, "%d", &TimeToSend);
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Msg.m_Time = static_cast<int>(time*100.0f);
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%.0f", time*100.0f); // damn ugly but the only way i know to do it
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int TimeToSend;
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sscanf(aBuf, "%d", &TimeToSend);
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Msg.m_Time = TimeToSend;
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Msg.m_Cid = m_pPlayer->GetCID();
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
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}
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@ -61,10 +61,16 @@ class CGameContext : public IGameServer
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static void ConShotgun(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConShotgunMe(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConGrenade(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConGrenadeMe(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConRifle(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConRifleMe(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConLaser(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConLaserMe(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConWeapons(IConsole::IResult *pResult, void *pUserData, int cid);
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static void ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int cid);
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@ -95,12 +95,12 @@ void CPlayer::Tick()
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if(m_LastSentTime > GameServer()->m_pController->m_CurrentRecord || (m_LastSentTime == 0 && GameServer()->m_pController->m_CurrentRecord > 0))
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{
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//dbg_msg("player", "Record message sended");
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//char aBuf[16];
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//str_format(aBuf, sizeof(aBuf), "%.0f", GameServer()->m_pController->m_CurrentRecord*100.0f); // damn ugly but the only way i know to do it
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//int TimeToSend;
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//sscanf(aBuf, "%d", &TimeToSend);
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%.0f", GameServer()->m_pController->m_CurrentRecord*100.0f); // damn ugly but the only way i know to do it
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int TimeToSend;
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sscanf(aBuf, "%d", &TimeToSend);
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CNetMsg_Sv_Record Msg;
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Msg.m_Time = static_cast<int>(GameServer()->m_pController->m_CurrentRecord*100.0f);
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Msg.m_Time = TimeToSend;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, m_ClientID);
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m_LastSentTime = GameServer()->m_pController->m_CurrentRecord;
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