mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 09:38:19 +00:00
Make CRaceHelper
a member of CGameClient
Avoid static functions and global static variables for flag indices. Avoid passing pointer to `CGameClient` separately to `IsStart` function.
This commit is contained in:
parent
5ac3bb506c
commit
19105e224b
|
@ -216,7 +216,7 @@ void CGhost::CheckStartLocal(bool Predicted)
|
|||
|
||||
vec2 PrevPos = m_pClient->m_PredictedPrevChar.m_Pos;
|
||||
vec2 Pos = m_pClient->m_PredictedChar.m_Pos;
|
||||
if(((!m_Rendering && RenderTick == -1) || m_AllowRestart) && CRaceHelper::IsStart(m_pClient, PrevPos, Pos))
|
||||
if(((!m_Rendering && RenderTick == -1) || m_AllowRestart) && GameClient()->RaceHelper()->IsStart(PrevPos, Pos))
|
||||
{
|
||||
if(m_Rendering && !m_RenderingStartedByServer) // race restarted: stop rendering
|
||||
StopRender();
|
||||
|
@ -240,7 +240,7 @@ void CGhost::CheckStartLocal(bool Predicted)
|
|||
int TickDiff = CurTick - PrevTick;
|
||||
for(int i = 0; i < TickDiff; i++)
|
||||
{
|
||||
if(CRaceHelper::IsStart(m_pClient, mix(PrevPos, Pos, (float)i / TickDiff), mix(PrevPos, Pos, (float)(i + 1) / TickDiff)))
|
||||
if(GameClient()->RaceHelper()->IsStart(mix(PrevPos, Pos, (float)i / TickDiff), mix(PrevPos, Pos, (float)(i + 1) / TickDiff)))
|
||||
{
|
||||
RecordTick = PrevTick + i + 1;
|
||||
if(!m_AllowRestart)
|
||||
|
|
|
@ -79,7 +79,7 @@ void CRaceDemo::OnNewSnapshot()
|
|||
vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y);
|
||||
vec2 Pos = vec2(m_pClient->m_Snap.m_pLocalCharacter->m_X, m_pClient->m_Snap.m_pLocalCharacter->m_Y);
|
||||
|
||||
if(ForceStart || (!ServerControl && CRaceHelper::IsStart(m_pClient, PrevPos, Pos)))
|
||||
if(ForceStart || (!ServerControl && GameClient()->RaceHelper()->IsStart(PrevPos, Pos)))
|
||||
{
|
||||
if(m_RaceState == RACE_STARTED)
|
||||
Client()->RaceRecord_Stop();
|
||||
|
|
|
@ -470,21 +470,7 @@ void CGameClient::OnConnected()
|
|||
m_Layers.Init(Kernel());
|
||||
m_Collision.Init(Layers());
|
||||
m_GameWorld.m_Core.InitSwitchers(m_Collision.m_HighestSwitchNumber);
|
||||
|
||||
CRaceHelper::ms_aFlagIndex[0] = -1;
|
||||
CRaceHelper::ms_aFlagIndex[1] = -1;
|
||||
|
||||
CTile *pGameTiles = static_cast<CTile *>(Layers()->Map()->GetData(Layers()->GameLayer()->m_Data));
|
||||
|
||||
// get flag positions
|
||||
for(int i = 0; i < m_Collision.GetWidth() * m_Collision.GetHeight(); i++)
|
||||
{
|
||||
if(pGameTiles[i].m_Index - ENTITY_OFFSET == ENTITY_FLAGSTAND_RED)
|
||||
CRaceHelper::ms_aFlagIndex[TEAM_RED] = i;
|
||||
else if(pGameTiles[i].m_Index - ENTITY_OFFSET == ENTITY_FLAGSTAND_BLUE)
|
||||
CRaceHelper::ms_aFlagIndex[TEAM_BLUE] = i;
|
||||
i += pGameTiles[i].m_Skip;
|
||||
}
|
||||
m_RaceHelper.Init(this);
|
||||
|
||||
// render loading before going through all components
|
||||
m_Menus.RenderLoading(pConnectCaption, pLoadMapContent, 0, false);
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <game/teamscore.h>
|
||||
|
||||
#include <game/client/prediction/gameworld.h>
|
||||
#include <game/client/race.h>
|
||||
|
||||
// components
|
||||
#include "components/background.h"
|
||||
|
@ -182,6 +183,7 @@ private:
|
|||
CLayers m_Layers;
|
||||
CCollision m_Collision;
|
||||
CUi m_UI;
|
||||
CRaceHelper m_RaceHelper;
|
||||
|
||||
void ProcessEvents();
|
||||
void UpdatePositions();
|
||||
|
@ -244,6 +246,8 @@ public:
|
|||
class CRenderTools *RenderTools() { return &m_RenderTools; }
|
||||
class CLayers *Layers() { return &m_Layers; }
|
||||
CCollision *Collision() { return &m_Collision; }
|
||||
const CCollision *Collision() const { return &m_Collision; }
|
||||
const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
|
||||
class IEditor *Editor() { return m_pEditor; }
|
||||
class IFriends *Friends() { return m_pFriends; }
|
||||
class IFriends *Foes() { return m_pFoes; }
|
||||
|
|
|
@ -2,11 +2,38 @@
|
|||
#include <vector>
|
||||
|
||||
#include <game/client/gameclient.h>
|
||||
#include <game/collision.h>
|
||||
#include <game/mapitems.h>
|
||||
|
||||
#include "race.h"
|
||||
|
||||
int CRaceHelper::ms_aFlagIndex[2] = {-1, -1};
|
||||
void CRaceHelper::Init(const CGameClient *pGameClient)
|
||||
{
|
||||
m_pGameClient = pGameClient;
|
||||
|
||||
m_aFlagIndex[TEAM_RED] = -1;
|
||||
m_aFlagIndex[TEAM_BLUE] = -1;
|
||||
|
||||
const CTile *pGameTiles = m_pGameClient->Collision()->GameLayer();
|
||||
const int MapSize = m_pGameClient->Collision()->GetWidth() * m_pGameClient->Collision()->GetHeight();
|
||||
for(int Index = 0; Index < MapSize; Index++)
|
||||
{
|
||||
const int EntityIndex = pGameTiles[Index].m_Index - ENTITY_OFFSET;
|
||||
if(EntityIndex == ENTITY_FLAGSTAND_RED)
|
||||
{
|
||||
m_aFlagIndex[TEAM_RED] = Index;
|
||||
if(m_aFlagIndex[TEAM_BLUE] != -1)
|
||||
break; // Found both flags
|
||||
}
|
||||
else if(EntityIndex == ENTITY_FLAGSTAND_BLUE)
|
||||
{
|
||||
m_aFlagIndex[TEAM_BLUE] = Index;
|
||||
if(m_aFlagIndex[TEAM_RED] != -1)
|
||||
break; // Found both flags
|
||||
}
|
||||
Index += pGameTiles[Index].m_Skip;
|
||||
}
|
||||
}
|
||||
|
||||
int CRaceHelper::TimeFromSecondsStr(const char *pStr)
|
||||
{
|
||||
|
@ -66,33 +93,32 @@ int CRaceHelper::TimeFromFinishMessage(const char *pStr, char *pNameBuf, int Nam
|
|||
return TimeFromStr(pFinished + str_length(s_pFinishedStr));
|
||||
}
|
||||
|
||||
bool CRaceHelper::IsStart(CGameClient *pClient, vec2 Prev, vec2 Pos)
|
||||
bool CRaceHelper::IsStart(vec2 Prev, vec2 Pos) const
|
||||
{
|
||||
CCollision *pCollision = pClient->Collision();
|
||||
if(pClient->m_GameInfo.m_FlagStartsRace)
|
||||
if(m_pGameClient->m_GameInfo.m_FlagStartsRace)
|
||||
{
|
||||
int EnemyTeam = pClient->m_aClients[pClient->m_Snap.m_LocalClientId].m_Team ^ 1;
|
||||
return ms_aFlagIndex[EnemyTeam] != -1 && distance(Pos, pCollision->GetPos(ms_aFlagIndex[EnemyTeam])) < 32;
|
||||
int EnemyTeam = m_pGameClient->m_aClients[m_pGameClient->m_Snap.m_LocalClientId].m_Team ^ 1;
|
||||
return m_aFlagIndex[EnemyTeam] != -1 && distance(Pos, m_pGameClient->Collision()->GetPos(m_aFlagIndex[EnemyTeam])) < 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<int> vIndices = pCollision->GetMapIndices(Prev, Pos);
|
||||
std::vector<int> vIndices = m_pGameClient->Collision()->GetMapIndices(Prev, Pos);
|
||||
if(!vIndices.empty())
|
||||
{
|
||||
for(const int Index : vIndices)
|
||||
{
|
||||
if(pCollision->GetTileIndex(Index) == TILE_START)
|
||||
if(m_pGameClient->Collision()->GetTileIndex(Index) == TILE_START)
|
||||
return true;
|
||||
if(pCollision->GetFTileIndex(Index) == TILE_START)
|
||||
if(m_pGameClient->Collision()->GetFTileIndex(Index) == TILE_START)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const int Index = pCollision->GetPureMapIndex(Pos);
|
||||
if(pCollision->GetTileIndex(Index) == TILE_START)
|
||||
const int Index = m_pGameClient->Collision()->GetPureMapIndex(Pos);
|
||||
if(m_pGameClient->Collision()->GetTileIndex(Index) == TILE_START)
|
||||
return true;
|
||||
if(pCollision->GetFTileIndex(Index) == TILE_START)
|
||||
if(m_pGameClient->Collision()->GetFTileIndex(Index) == TILE_START)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,17 +3,23 @@
|
|||
|
||||
#include <base/vmath.h>
|
||||
|
||||
class CGameClient;
|
||||
|
||||
class CRaceHelper
|
||||
{
|
||||
const CGameClient *m_pGameClient;
|
||||
|
||||
int m_aFlagIndex[2] = {-1, -1};
|
||||
|
||||
public:
|
||||
static int ms_aFlagIndex[2];
|
||||
void Init(const CGameClient *pGameClient);
|
||||
|
||||
// these functions return the time in milliseconds, time -1 is invalid
|
||||
static int TimeFromSecondsStr(const char *pStr); // x.xxx
|
||||
static int TimeFromStr(const char *pStr); // x minute(s) x.xxx second(s)
|
||||
static int TimeFromFinishMessage(const char *pStr, char *pNameBuf, int NameBufSize); // xxx finished in: x minute(s) x.xxx second(s)
|
||||
|
||||
static bool IsStart(class CGameClient *pClient, vec2 Prev, vec2 Pos);
|
||||
bool IsStart(vec2 Prev, vec2 Pos) const;
|
||||
};
|
||||
|
||||
#endif // GAME_CLIENT_RACE_H
|
||||
|
|
Loading…
Reference in a new issue