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Ninja fixes
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@ -651,6 +651,7 @@ void player::init()
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name[3] = 'b';
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name[4] = 0;
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client_id = -1;
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team = 0;
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extrapowerflags = 0;
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ninjaactivationtick = 0;
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reset();
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@ -665,7 +666,6 @@ void player::reset()
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vel = vec2(0.0f, 0.0f);
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direction = vec2(0.0f, 1.0f);
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score = 0;
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team = 0;
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dead = true;
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die_tick = 0;
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}
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@ -797,7 +797,7 @@ int player::handle_ninja()
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int type = OBJTYPE_PLAYER;
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entity *ents[64];
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vec2 dir = pos - oldpos;
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float radius = length(dir * 0.5f);
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float radius = phys_size * 2.0f; //length(dir * 0.5f);
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vec2 center = oldpos + dir * 0.5f;
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int num = world.find_entities(center, radius, ents, 64, &type, 1);
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