2308: Fix command overlaps in 0.7 r=def- a=Learath2

This also renames `/r` to `/rescue` for them, but it's not that much of an issue as they have completion for it.

Co-authored-by: Learath <learath2@gmail.com>
This commit is contained in:
bors[bot] 2020-06-21 20:31:18 +00:00 committed by GitHub
commit 17f7836ce2
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@ -1057,19 +1057,35 @@ void CGameContext::OnClientEnter(int ClientID)
if(Server()->IsSixup(ClientID))
{
protocol7::CNetMsg_Sv_GameInfo Msg;
Msg.m_GameFlags = protocol7::GAMEFLAG_RACE;
Msg.m_MatchCurrent = 1;
Msg.m_MatchNum = 0;
Msg.m_ScoreLimit = 0;
Msg.m_TimeLimit = 0;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);
{
protocol7::CNetMsg_Sv_GameInfo Msg;
Msg.m_GameFlags = protocol7::GAMEFLAG_RACE;
Msg.m_MatchCurrent = 1;
Msg.m_MatchNum = 0;
Msg.m_ScoreLimit = 0;
Msg.m_TimeLimit = 0;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);
}
// /team is essential
{
protocol7::CNetMsg_Sv_CommandInfoRemove Msg;
Msg.m_Name = "team";
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);
}
for(const IConsole::CCommandInfo *pCmd = Console()->FirstCommandInfo(IConsole::ACCESS_LEVEL_USER, CFGFLAG_CHAT);
pCmd; pCmd = pCmd->NextCommandInfo(IConsole::ACCESS_LEVEL_USER, CFGFLAG_CHAT))
{
if(!str_comp(pCmd->m_pName, "w") || !str_comp(pCmd->m_pName, "whisper"))
continue;
const char *pName = pCmd->m_pName;
if(!str_comp(pCmd->m_pName, "r"))
pName = "rescue";
protocol7::CNetMsg_Sv_CommandInfo Msg;
Msg.m_Name = pCmd->m_pName;
Msg.m_Name = pName;
Msg.m_ArgsFormat = pCmd->m_pParams;
Msg.m_HelpText = pCmd->m_pHelp;
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);