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Add more video modes, reorder them for consistency (fixes #2991)
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@ -29,27 +29,31 @@
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#include "graphics_threaded.h"
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static CVideoMode g_aFakeModes[] = {
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{320, 240, 8, 8, 8}, {400, 300, 8, 8, 8}, {640, 480, 8, 8, 8},
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{720, 400, 8, 8, 8}, {768, 576, 8, 8, 8}, {800, 600, 8, 8, 8},
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{1024, 600, 8, 8, 8}, {1024, 768, 8, 8, 8}, {1152, 864, 8, 8, 8},
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{1280, 768, 8, 8, 8}, {1280, 800, 8, 8, 8}, {1280, 960, 8, 8, 8},
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{1280, 1024, 8, 8, 8}, {1368, 768, 8, 8, 8}, {1400, 1050, 8, 8, 8},
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{1440, 900, 8, 8, 8}, {1440, 1050, 8, 8, 8}, {1600, 1000, 8, 8, 8},
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{1600, 1200, 8, 8, 8}, {1680, 1050, 8, 8, 8}, {1792, 1344, 8, 8, 8},
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{1800, 1440, 8, 8, 8}, {1856, 1392, 8, 8, 8}, {1920, 1080, 8, 8, 8},
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{1920, 1200, 8, 8, 8}, {1920, 1440, 8, 8, 8}, {1920, 2400, 8, 8, 8},
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{2048, 1536, 8, 8, 8},
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{8192, 4320, 8, 8, 8}, {7680, 4320, 8, 8, 8}, {5120, 2880, 8, 8, 8},
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{4096, 2160, 8, 8, 8}, {3840, 2160, 8, 8, 8}, {2560, 1440, 8, 8, 8},
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{2048, 1536, 8, 8, 8}, {1920, 2400, 8, 8, 8}, {1920, 1440, 8, 8, 8},
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{1920, 1200, 8, 8, 8}, {1920, 1080, 8, 8, 8}, {1856, 1392, 8, 8, 8},
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{1800, 1440, 8, 8, 8}, {1792, 1344, 8, 8, 8}, {1680, 1050, 8, 8, 8},
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{1600, 1200, 8, 8, 8}, {1600, 1000, 8, 8, 8}, {1440, 1050, 8, 8, 8},
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{1440, 900, 8, 8, 8}, {1400, 1050, 8, 8, 8}, {1368, 768, 8, 8, 8},
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{1280, 1024, 8, 8, 8}, {1280, 960, 8, 8, 8}, {1280, 800, 8, 8, 8},
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{1280, 768, 8, 8, 8}, {1152, 864, 8, 8, 8}, {1024, 768, 8, 8, 8},
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{1024, 600, 8, 8, 8}, {800, 600, 8, 8, 8}, {768, 576, 8, 8, 8},
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{720, 400, 8, 8, 8}, {640, 480, 8, 8, 8}, {400, 300, 8, 8, 8},
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{320, 240, 8, 8, 8},
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{320, 240, 5, 6, 5}, {400, 300, 5, 6, 5}, {640, 480, 5, 6, 5},
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{720, 400, 5, 6, 5}, {768, 576, 5, 6, 5}, {800, 600, 5, 6, 5},
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{1024, 600, 5, 6, 5}, {1024, 768, 5, 6, 5}, {1152, 864, 5, 6, 5},
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{1280, 768, 5, 6, 5}, {1280, 800, 5, 6, 5}, {1280, 960, 5, 6, 5},
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{1280, 1024, 5, 6, 5}, {1368, 768, 5, 6, 5}, {1400, 1050, 5, 6, 5},
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{1440, 900, 5, 6, 5}, {1440, 1050, 5, 6, 5}, {1600, 1000, 5, 6, 5},
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{1600, 1200, 5, 6, 5}, {1680, 1050, 5, 6, 5}, {1792, 1344, 5, 6, 5},
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{1800, 1440, 5, 6, 5}, {1856, 1392, 5, 6, 5}, {1920, 1080, 5, 6, 5},
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{1920, 1200, 5, 6, 5}, {1920, 1440, 5, 6, 5}, {1920, 2400, 5, 6, 5},
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{2048, 1536, 5, 6, 5}};
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{8192, 4320, 5, 6, 5}, {7680, 4320, 5, 6, 5}, {5120, 2880, 5, 6, 5},
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{4096, 2160, 5, 6, 5}, {3840, 2160, 5, 6, 5}, {2560, 1440, 5, 6, 5},
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{2048, 1536, 5, 6, 5}, {1920, 2400, 5, 6, 5}, {1920, 1440, 5, 6, 5},
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{1920, 1200, 5, 6, 5}, {1920, 1080, 5, 6, 5}, {1856, 1392, 5, 6, 5},
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{1800, 1440, 5, 6, 5}, {1792, 1344, 5, 6, 5}, {1680, 1050, 5, 6, 5},
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{1600, 1200, 5, 6, 5}, {1600, 1000, 5, 6, 5}, {1440, 1050, 5, 6, 5},
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{1440, 900, 5, 6, 5}, {1400, 1050, 5, 6, 5}, {1368, 768, 5, 6, 5},
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{1280, 1024, 5, 6, 5}, {1280, 960, 5, 6, 5}, {1280, 800, 5, 6, 5},
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{1280, 768, 5, 6, 5}, {1152, 864, 5, 6, 5}, {1024, 768, 5, 6, 5},
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{1024, 600, 5, 6, 5}, {800, 600, 5, 6, 5}, {768, 576, 5, 6, 5},
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{720, 400, 5, 6, 5}, {640, 480, 5, 6, 5}, {400, 300, 5, 6, 5},
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{320, 240, 5, 6, 5}};
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void CGraphics_Threaded::FlushVertices(bool KeepVertices)
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{
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