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Show a nice message to known bot clients
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@ -326,6 +326,7 @@ MACRO_CONFIG_INT(SvKillProtection, sv_kill_protection, 20, 0, 9999, CFGFLAG_SERV
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MACRO_CONFIG_INT(SvSoloServer, sv_solo_server, 0, 0, 1, CFGFLAG_SERVER, "Set server to solo mode (no player interactions, has to be set before loading the map)")
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MACRO_CONFIG_STR(SvClientSuggestion, sv_client_suggestion, 128, "Get DDNet client from DDNet.tw to use all features on DDNet!", CFGFLAG_SERVER, "Broadcast to display to players without DDNet client")
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MACRO_CONFIG_STR(SvClientSuggestionOld, sv_client_suggestion_old, 128, "Your DDNet client is old, update it on DDNet.tw!", CFGFLAG_SERVER, "Broadcast to display to players with an old version of DDNet client")
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MACRO_CONFIG_STR(SvClientSuggestionBot, sv_client_suggestion_bot, 128, "Your client has bots and can be remote controlled!\nPlease use another client like DDNet client from DDNet.tw", CFGFLAG_SERVER, "Broadcast to display to players with an old version of DDNet client")
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// netlimit
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MACRO_CONFIG_INT(SvNetlimit, sv_netlimit, 0, 0, 10000, CFGFLAG_SERVER, "Netlimit: Maximum amount of traffic a client is allowed to use (in kb/s)")
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@ -1477,6 +1477,9 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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//tell old clients to update
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if (Version < VERSION_DDNET_UPDATER_FIXED && g_Config.m_SvClientSuggestionOld[0] != '\0')
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SendBroadcast(g_Config.m_SvClientSuggestionOld, ClientID);
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//tell known bot clients that they're botting and we know it
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if ((Version >= 15 && Version < 100) && g_Config.m_SvClientSuggestionBot[0] != '\0')
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SendBroadcast(g_Config.m_SvClientSuggestionBot, ClientID);
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}
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else if (MsgID == NETMSGTYPE_CL_SHOWOTHERS)
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{
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