Remove dead code and unused variables

This commit is contained in:
Robert Müller 2024-06-02 21:53:15 +02:00
parent b7579b0f0f
commit 178a0dabfa
2 changed files with 0 additions and 15 deletions

View file

@ -19,9 +19,6 @@
CControls::CControls() CControls::CControls()
{ {
mem_zero(&m_aLastData, sizeof(m_aLastData)); mem_zero(&m_aLastData, sizeof(m_aLastData));
m_LastDummy = 0;
m_OtherFire = 0;
mem_zero(m_aMousePos, sizeof(m_aMousePos)); mem_zero(m_aMousePos, sizeof(m_aMousePos));
mem_zero(m_aMousePosOnAction, sizeof(m_aMousePosOnAction)); mem_zero(m_aMousePosOnAction, sizeof(m_aMousePosOnAction));
mem_zero(m_aTargetPos, sizeof(m_aTargetPos)); mem_zero(m_aTargetPos, sizeof(m_aTargetPos));
@ -34,7 +31,6 @@ void CControls::OnReset()
for(int &AmmoCount : m_aAmmoCount) for(int &AmmoCount : m_aAmmoCount)
AmmoCount = 0; AmmoCount = 0;
m_OldMouseX = m_OldMouseY = 0.0f;
m_LastSendTime = 0; m_LastSendTime = 0;
} }
@ -42,7 +38,6 @@ void CControls::OnReset()
void CControls::ResetInput(int Dummy) void CControls::ResetInput(int Dummy)
{ {
m_aLastData[Dummy].m_Direction = 0; m_aLastData[Dummy].m_Direction = 0;
//m_aLastData[Dummy].m_Hook = 0;
// simulate releasing the fire button // simulate releasing the fire button
if((m_aLastData[Dummy].m_Fire & 1) != 0) if((m_aLastData[Dummy].m_Fire & 1) != 0)
m_aLastData[Dummy].m_Fire++; m_aLastData[Dummy].m_Fire++;
@ -54,11 +49,6 @@ void CControls::ResetInput(int Dummy)
m_aInputDirectionRight[Dummy] = 0; m_aInputDirectionRight[Dummy] = 0;
} }
void CControls::OnRelease()
{
//OnReset();
}
void CControls::OnPlayerDeath() void CControls::OnPlayerDeath()
{ {
for(int &AmmoCount : m_aAmmoCount) for(int &AmmoCount : m_aAmmoCount)

View file

@ -18,8 +18,6 @@ public:
vec2 m_aMousePos[NUM_DUMMIES]; vec2 m_aMousePos[NUM_DUMMIES];
vec2 m_aMousePosOnAction[NUM_DUMMIES]; vec2 m_aMousePosOnAction[NUM_DUMMIES];
vec2 m_aTargetPos[NUM_DUMMIES]; vec2 m_aTargetPos[NUM_DUMMIES];
float m_OldMouseX;
float m_OldMouseY;
int m_aAmmoCount[NUM_WEAPONS]; int m_aAmmoCount[NUM_WEAPONS];
@ -29,14 +27,11 @@ public:
int m_aInputDirectionLeft[NUM_DUMMIES]; int m_aInputDirectionLeft[NUM_DUMMIES];
int m_aInputDirectionRight[NUM_DUMMIES]; int m_aInputDirectionRight[NUM_DUMMIES];
int m_aShowHookColl[NUM_DUMMIES]; int m_aShowHookColl[NUM_DUMMIES];
int m_LastDummy;
int m_OtherFire;
CControls(); CControls();
virtual int Sizeof() const override { return sizeof(*this); } virtual int Sizeof() const override { return sizeof(*this); }
virtual void OnReset() override; virtual void OnReset() override;
virtual void OnRelease() override;
virtual void OnRender() override; virtual void OnRender() override;
virtual void OnMessage(int MsgType, void *pRawMsg) override; virtual void OnMessage(int MsgType, void *pRawMsg) override;
virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override; virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override;