3265: Fix scoreboard on ddnet server r=Jupeyy a=def-

![screenshot_2020-11-07_18-36-44](https://user-images.githubusercontent.com/2335377/98447851-5990c380-2128-11eb-8577-62a795aa915e.png)

Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2020-11-07 17:46:58 +00:00 committed by GitHub
commit 17895d701a
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@ -152,9 +152,6 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
if(Team == TEAM_SPECTATORS)
return;
if(NumPlayers < 0)
NumPlayers = m_pClient->m_Snap.m_aTeamSize[Team];
bool lower16 = false;
bool upper16 = false;
bool lower24 = false;
@ -178,6 +175,9 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
if(Team < -1)
Team = 0;
if(NumPlayers < 0)
NumPlayers = m_pClient->m_Snap.m_aTeamSize[Team];
float h = 760.0f;
// background