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Fix memory leak in draggers
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@ -392,13 +392,14 @@ CDraggerTeam::CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength,
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{
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for (int i = 0; i < MAX_CLIENTS; ++i)
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{
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m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i, Layer,
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Number);
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m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i, Layer, Number);
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}
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}
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//CDraggerTeam::~CDraggerTeam() {
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//for(int i = 0; i < MAX_CLIENTS; ++i) {
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// delete m_Draggers[i];
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//}
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//}
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CDraggerTeam::~CDraggerTeam()
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{
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for (int i = 0; i < MAX_CLIENTS; ++i)
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{
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delete m_Draggers[i];
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}
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}
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@ -36,7 +36,7 @@ public:
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CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW =
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false, int Layer = 0, int Number = 0);
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//~CDraggerTeam();
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~CDraggerTeam();
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};
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#endif // GAME_SERVER_ENTITIES_DRAGGER_H
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