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Merge #5882
5882: Move home button to very right so it is consistent with close button ingame (fixes #5881) r=def- a=def- ![screenshot-20220926@011155](https://user-images.githubusercontent.com/2335377/192169798-4b9b846f-1ab5-459c-98ab-c6f835404121.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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commit
16f3c73686
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@ -675,49 +675,6 @@ int CMenus::RenderMenubar(CUIRect r)
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if(Client()->State() == IClient::STATE_OFFLINE)
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{
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Box.VSplitLeft(33.0f, &Button, &Box);
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static CButtonContainer s_StartButton;
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TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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bool GotNewsOrUpdate = false;
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#if defined(CONF_AUTOUPDATE)
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int State = Updater()->GetCurrentState();
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bool NeedUpdate = str_comp(Client()->LatestVersion(), "0");
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if(State == IUpdater::CLEAN && NeedUpdate)
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{
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GotNewsOrUpdate = true;
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}
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#endif
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GotNewsOrUpdate |= (bool)g_Config.m_UiUnreadNews;
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ColorRGBA HomeButtonColorAlert(0, 1, 0, 0.25f);
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ColorRGBA HomeButtonColorAlertHover(0, 1, 0, 0.5f);
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ColorRGBA *pHomeButtonColor = NULL;
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ColorRGBA *pHomeButtonColorHover = NULL;
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const char *pHomeScreenButtonLabel = "\xEF\x80\x95";
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if(GotNewsOrUpdate)
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{
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pHomeScreenButtonLabel = "\xEF\x87\xAA";
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pHomeButtonColor = &HomeButtonColorAlert;
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pHomeButtonColorHover = &HomeButtonColorAlertHover;
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}
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if(DoButton_MenuTab(&s_StartButton, pHomeScreenButtonLabel, false, &Button, IGraphics::CORNER_T, &m_aAnimatorsSmallPage[SMALL_TAB_HOME], pHomeButtonColor, pHomeButtonColor, pHomeButtonColorHover, 10.0f, 0))
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{
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m_ShowStart = true;
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m_DoubleClickIndex = -1;
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}
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TextRender()->SetRenderFlags(0);
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TextRender()->SetCurFont(NULL);
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Box.VSplitLeft(10.0f, 0, &Box);
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// offline menus
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if(m_ActivePage == PAGE_NEWS)
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{
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@ -842,6 +799,46 @@ int CMenus::RenderMenubar(CUIRect r)
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}
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}
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Box.VSplitRight(33.0f, &Box, &Button);
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static CButtonContainer s_StartButton;
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TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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bool GotNewsOrUpdate = false;
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#if defined(CONF_AUTOUPDATE)
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int State = Updater()->GetCurrentState();
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bool NeedUpdate = str_comp(Client()->LatestVersion(), "0");
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if(State == IUpdater::CLEAN && NeedUpdate)
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{
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GotNewsOrUpdate = true;
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}
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#endif
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GotNewsOrUpdate |= (bool)g_Config.m_UiUnreadNews;
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ColorRGBA HomeButtonColorAlert(0, 1, 0, 0.25f);
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ColorRGBA HomeButtonColorAlertHover(0, 1, 0, 0.5f);
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ColorRGBA *pHomeButtonColor = NULL;
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ColorRGBA *pHomeButtonColorHover = NULL;
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const char *pHomeScreenButtonLabel = "\xEF\x80\x95";
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if(GotNewsOrUpdate)
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{
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pHomeScreenButtonLabel = "\xEF\x87\xAA";
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pHomeButtonColor = &HomeButtonColorAlert;
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pHomeButtonColorHover = &HomeButtonColorAlertHover;
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}
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if(DoButton_MenuTab(&s_StartButton, pHomeScreenButtonLabel, false, &Button, IGraphics::CORNER_T, &m_aAnimatorsSmallPage[SMALL_TAB_HOME], pHomeButtonColor, pHomeButtonColor, pHomeButtonColorHover, 10.0f, 0))
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{
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m_ShowStart = true;
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m_DoubleClickIndex = -1;
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}
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Box.VSplitRight(5.0f, &Box, &Button);
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TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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